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luxiaotao1123
2022-01-03 2b614e6d62537a09cf51654c80f0f08dc14ee1ad
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1个文件已修改
37 ■■■■■ 已修改文件
static/js/app.js 37 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
static/js/app.js
@@ -11,7 +11,6 @@
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import { Sky } from './object/Sky.js';
@@ -109,19 +108,6 @@
            ambient.position.set(0, 0, 0);
            this.addObject(ambient);
            // 添加平行光,平行光类似于太阳光
            // let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源
            // directionalLight.position.set(0, 200, 0);
            // this.addObject(directionalLight);
            // //设置点光源
            // let pointLight1 = new THREE.PointLight(0xffffff, 0.3);
            // pointLight1.position.set(-500, 200, 0);
            // this.addObject(pointLight1);
            // let pointLight2 = new THREE.PointLight(0xffffff, 0.3);
            // pointLight2.position.set(500, 200, 0);
            // this.addObject(pointLight2);
            // 阴影聚光灯
            let pointLight = new THREE.SpotLight(0xFFFAFA,1);
            pointLight.position.set(0, 1500, 2500);
@@ -161,29 +147,6 @@
                    "pz.jpg", "nz.jpg"
                ]);
            }
            // 太阳
            // let sky = new Sky();
            // sky.scale.setScalar( 450000 );
            // this.addObject( sky );
            // let sun = new THREE.Vector3();
            // const effectController = {
            //     turbidity: 10,
            //     rayleigh: 3,
            //     mieCoefficient: 0.005,
            //     mieDirectionalG: 0.7,
            //     elevation: 2,
            //     azimuth: 180,
            //     exposure: this.renderer.toneMappingExposure
            // };
            // const uniforms = sky.material.uniforms;
            // uniforms[ 'turbidity' ].value = effectController.turbidity;
            // uniforms[ 'rayleigh' ].value = effectController.rayleigh;
            // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
            // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
            // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
            // const theta = THREE.MathUtils.degToRad( effectController.azimuth );
            // sun.setFromSphericalCoords( 1, phi, theta );
            // uniforms[ 'sunPosition' ].value.copy( sun );
        }
        this.initReSize = function(object){
            window.addEventListener('resize', function () {