views/sketh/Terrain_Rendering.html | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
views/sketh/js/InitCommon.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
views/sketh/js/Terrain_Rendering.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
views/sketh/js/lil-gui.min.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
views/sketh/js/stats.min.js | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
views/sketh/Terrain_Rendering.html
@@ -6,24 +6,20 @@ <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1"> <link href="css/default.css" rel="stylesheet"/> </head> <body> <div id="container"> </div> <!-- <div id="info">three.js PathTracing Renderer - Terrain Rendering</div>--> <div id="container"> </div> <div id="cameraInfo" style="position:fixed; left:3%; bottom:2%; font-family:arial; color:rgb(255,255,255);"></div> <script src="js/three.min.js"> </script> <script src="js/FirstPersonCameraControls.js"> </script> <script src="js/MobileJoystickControls.js"> </script> <!-- <script src="js/stats.min.js"> </script>--> <script src='js/lil-gui.min.js'></script> <script src="js/PathTracingCommon.js"> </script> <script src="js/InitCommon.js"> </script> <script src="js/Terrain_Rendering.js"> </script> </body> </html> views/sketh/js/InitCommon.js
@@ -86,15 +86,10 @@ let PI_2 = Math.PI / 2; //used by controls below let infoElement = document.getElementById('info'); infoElement.style.cursor = "default"; infoElement.style.userSelect = "none"; infoElement.style.MozUserSelect = "none"; let cameraInfoElement = document.getElementById('cameraInfo'); cameraInfoElement.style.cursor = "default"; cameraInfoElement.style.userSelect = "none"; cameraInfoElement.style.MozUserSelect = "none"; // let cameraInfoElement = document.getElementById('cameraInfo'); // cameraInfoElement.style.cursor = "default"; // cameraInfoElement.style.userSelect = "none"; // cameraInfoElement.style.MozUserSelect = "none"; let mouseControl = true; let pointerlockChange; views/sketh/js/Terrain_Rendering.js
@@ -67,7 +67,7 @@ pathTracingUniforms.uSunDirection.value.copy(sunDirection); // INFO cameraInfoElement.innerHTML = "FOV: " + worldCamera.fov + " / Aperture: " + apertureSize.toFixed(2) + " / FocusDistance: " + focusDistance + "<br>" + "Samples: " + sampleCounter; // cameraInfoElement.innerHTML = "FOV: " + worldCamera.fov + " / Aperture: " + apertureSize.toFixed(2) + " / FocusDistance: " + focusDistance + "<br>" + "Samples: " + sampleCounter; } // end function updateUniforms() views/sketh/js/lil-gui.min.js
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