| | |
| | | var crnEl = $("#crn-" + crns[i].crnId); |
| | | crnEl.attr("class", "machine " + crns[i].crnStatus); |
| | | var unit = 0;//($('.item').eq(0).width() + 13) / 2; |
| | | if (crns[i].bay < 0) { |
| | | |
| | | if (crns[i].bay < 0 || crns[i].bay === -2) { |
| | | crns[i].bay = 1 |
| | | } |
| | | // crnEl.animate({left: (crns[i].bay * unit) + 'px'}, 1000); |
| | | // crns[i].bay = 1; |
| | | crns[i].bay = 15; |
| | | |
| | | var offSet = 0; |
| | | switch (i) { |
| | | case 0: |
| | | unit = 34; |
| | | offSet = 337; |
| | | break; |
| | | case 1: |
| | | unit = 68; |
| | | offSet = 337; |
| | | break; |
| | | case 2: |
| | | unit = 17; |
| | | offSet = 337; |
| | | break; |
| | | } |
| | | unit = 60; |
| | | offSet = 325; |
| | | |
| | | |
| | | if(crns[i].bay === 1){ |
| | | crnEl.animate({left: offSet + 'px'}, 1000); |