|  |  | 
 |  |  |  | 
 |  |  |     initScene = () => { | 
 |  |  |         const scene = new THREE.Scene(); | 
 |  |  |         // scene.background = new THREE.Color(0xf0f0f0); | 
 |  |  |         // scene.background = new THREE.Color(0x333333); | 
 |  |  |  | 
 |  |  |         // scene.background = new THREE.Color(0xf8f8f8); | 
 |  |  |         scene.background = new THREE.Color(0x7a7a7a); | 
 |  |  |         scene.fog = new THREE.Fog(scene.background, 1, 5000); | 
 |  |  |         if (help) { | 
 |  |  |             scene.add(new THREE.AxesHelper(1000)); | 
 |  |  |         } | 
 |  |  | 
 |  |  |     initControls = () => { | 
 |  |  |         const controls = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  |         // controls.enableRotate = false; // 禁用整体旋转功能 | 
 |  |  |         controls.enablePan = true; // 允许平移 | 
 |  |  |         controls.enablePan = false; // 允许平移 | 
 |  |  |         controls.enableDamping = true;   // 开启阻尼 | 
 |  |  |         controls.dampingFactor = 0.08; // 阻尼因子 | 
 |  |  |         controls.enableZoom = true; // 允许缩放 | 
 |  |  |         // controls.minDistance = 1; // 最小缩放距离 | 
 |  |  |         // controls.maxDistance = 30; // 最大缩放距离 | 
 |  |  |         controls.minPolarAngle = 0; // 最小俯仰角度(向下看) | 
 |  |  |         controls.minPolarAngle = Math.PI / 2.1; | 
 |  |  |         controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) | 
 |  |  |         controls.rotateSpeed = 0.6; // 视角移动速度减慢 | 
 |  |  |         controls.autoRotate = true; // 自动旋转 | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     generateMesh = (fn) => { | 
 |  |  |         // fn(this.addObject); | 
 |  |  |         const loader = new FBXLoader(); | 
 |  |  |         const promise = new Promise((resolve) => { | 
 |  |  |             loader.load('model/04.fbx', (mesh) => { | 
 |  |  |                 mesh.position.set(0, 10, 0); | 
 |  |  |                 mesh.scale.set(5, 5, 5); | 
 |  |  |                 // mesh.name = '1-1-1'; | 
 |  |  |                 // mesh.rotation.x = Utils.rotationParseNum(270); | 
 |  |  |                 mesh.traverse(function (child) { | 
 |  |  |                     if (child.isMesh) { | 
 |  |  |                         if (child.name === '不规则') { | 
 |  |  |                             // child.visible = false; | 
 |  |  |                             child.material.color.set(0xE8B67E); | 
 |  |  |                         } | 
 |  |  |                         if (child.name === '货架') { | 
 |  |  |                             // child.visible = false; | 
 |  |  |                             child.material.color.set(0x4680BF); | 
 |  |  |                         } | 
 |  |  |                         if (child.name === '托盘') { | 
 |  |  |                             // child.visible = false; | 
 |  |  |                             child.material.color.set(0xBEBEBE); | 
 |  |  |                         } | 
 |  |  |                         child.castShadow = true; | 
 |  |  |                         child.receiveShadow = true; | 
 |  |  |                     } | 
 |  |  |                 }); | 
 |  |  |                 this.addObject(mesh); | 
 |  |  |                 resolve(); | 
 |  |  |             }) | 
 |  |  |         }) | 
 |  |  |         return promise; | 
 |  |  |         fn(loader, this.addObject); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     setNewSelectedMesh = (objName) => { | 
 |  |  | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     rePerspective = (maxHeight) => { | 
 |  |  |         const cameraPosScale = 0.7; | 
 |  |  |         this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale); | 
 |  |  |         this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     destroy = () => { | 
 |  |  | 
 |  |  | }; | 
 |  |  |  | 
 |  |  | const initLight = (scene) => { | 
 |  |  |     const directionalLight = new THREE.DirectionalLight(0xffffff, 5); | 
 |  |  |     directionalLight.position.set(1, 1, 1); | 
 |  |  |     scene.add(directionalLight); | 
 |  |  |     const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); | 
 |  |  |     hemiLight.color.setHSL(0.6, 1, 0.6); | 
 |  |  |     hemiLight.groundColor.setHSL(0.095, 1, 0.75); | 
 |  |  |     hemiLight.position.set(0, 1500, 0); | 
 |  |  |     scene.add(hemiLight); | 
 |  |  |  | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xffffff, 3); | 
 |  |  |     scene.add(ambientLight); | 
 |  |  |     const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); | 
 |  |  |     dirLight.color.setHSL(0.1, 1, 0.95); | 
 |  |  |     dirLight.position.set(-10, 10, 10); | 
 |  |  |     dirLight.position.multiplyScalar(30); | 
 |  |  |     scene.add(dirLight); | 
 |  |  |  | 
 |  |  |     // const spotLight = new THREE.SpotLight(0xffffff, 5); | 
 |  |  |     // spotLight.position.set(-300, 1000, 0); | 
 |  |  |     // spotLight.angle = Math.PI / 4;  // 角度 | 
 |  |  |     // spotLight.distance = 800;  // 距离 | 
 |  |  |     // spotLight.decay = 0;    // 光衰 | 
 |  |  |     // // 光照阴影及其生效范围 | 
 |  |  |     // spotLight.castShadow = true; | 
 |  |  |     // spotLight.shadow.camera.near = 50; | 
 |  |  |     // spotLight.shadow.camera.far = 2000; | 
 |  |  |     // spotLight.shadow.bias = - 0.000222; | 
 |  |  |     // // 阴影特效高低值 | 
 |  |  |     // spotLight.shadow.mapSize.width = 1024; | 
 |  |  |     // spotLight.shadow.mapSize.height = 1024; | 
 |  |  |     // scene.add(spotLight); | 
 |  |  |  | 
 |  |  |     // if (help) { | 
 |  |  |     //     scene.add(new THREE.SpotLightHelper(spotLight)); | 
 |  |  |     // } | 
 |  |  |     const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); | 
 |  |  |     dirLight1.color.setHSL(0.1, 1, 0.95); | 
 |  |  |     dirLight1.position.set(10, 10, -10); | 
 |  |  |     dirLight1.position.multiplyScalar(30); | 
 |  |  |     scene.add(dirLight1); | 
 |  |  | } |