| | |
| | | import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' |
| | | import TWEEN from '@tweenjs/tween.js'; |
| | | |
| | | const help = true; |
| | | const debugCamera = { |
| | | x: 200, |
| | | y: 200, |
| | | z: 200 |
| | | } |
| | | const help = false; |
| | | |
| | | export default class ShelfThree { |
| | | |
| | | constructor(dom) { |
| | | const { current: container } = dom; |
| | | this.fullWidth = container.offsetWidth; |
| | | this.fullHeight = container.offsetHeight; |
| | | this.scene = this.initScene(); |
| | | this.camera = this.initCamera(); |
| | | this.renderer = this.initRenderer(container); |
| | | this.controls = this.initControls(); |
| | | this.stats = this.initStats(container); |
| | | this.windowResize(); |
| | | this.initRaycaster(container); |
| | | // initLight(this.scene); |
| | | this.dom = dom; |
| | | this.fullWidth = dom.offsetWidth; |
| | | this.fullHeight = dom.offsetHeight; |
| | | |
| | | this.objects = []; |
| | | } |
| | | |
| | | startup = () => { |
| | | this.scene = this.initScene(); |
| | | this.camera = this.initCamera(); |
| | | this.renderer = this.initRenderer(); |
| | | this.controls = this.initControls(); |
| | | this.stats = this.initStats(); |
| | | this.windowResize(); |
| | | this.initRaycaster(); |
| | | initLight(this.scene); |
| | | |
| | | this.animate(); |
| | | this.build(); |
| | | } |
| | | |
| | | animate = () => { |
| | | requestAnimationFrame(this.animate); |
| | | this.animationFrame = requestAnimationFrame(this.animate); |
| | | this.render(); |
| | | TWEEN.update(); |
| | | } |
| | |
| | | this.stats.update(); |
| | | // Rotate the scene |
| | | this.controls.update() |
| | | this.controls.autoRotateSpeed = 0.6; |
| | | this.controls.autoRotateSpeed = 2; |
| | | } |
| | | |
| | | addObject = (object) => { |
| | |
| | | } |
| | | |
| | | initCamera = () => { |
| | | const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 10000); |
| | | camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z); |
| | | const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000); |
| | | camera.position.set(-300, 300, 300); |
| | | this.scene.add(camera); |
| | | return camera; |
| | | } |
| | | |
| | | initRenderer = (container) => { |
| | | initRenderer = () => { |
| | | const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); |
| | | renderer.setClearAlpha(0); |
| | | // renderer.useLegacyLights = false; // 旧版光源 重要 |
| | |
| | | renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | renderer.setPixelRatio(window.devicePixelRatio); |
| | | renderer.setSize(this.fullWidth, this.fullHeight); |
| | | container.appendChild(renderer.domElement); |
| | | this.dom.appendChild(renderer.domElement); |
| | | return renderer; |
| | | } |
| | | |
| | |
| | | return controls; |
| | | } |
| | | |
| | | initStats = (container) => { |
| | | initStats = () => { |
| | | const stats = new Stats(); |
| | | container.appendChild(stats.dom); |
| | | this.dom.appendChild(stats.dom); |
| | | if (!help) { |
| | | stats.domElement.style.display = 'none'; |
| | | } |
| | |
| | | } |
| | | |
| | | windowResize = () => { |
| | | let that = this; |
| | | window.addEventListener('resize', function () { |
| | | that.camera.aspect = this.fullWidth / this.fullHeight; |
| | | that.camera.updateProjectionMatrix(); |
| | | that.renderer.setSize(that.fullWidth, that.fullHeight); |
| | | }, false); |
| | | this.resizeHandler = () => { |
| | | this.camera.aspect = this.fullWidth / this.fullHeight; |
| | | this.camera.updateProjectionMatrix(); |
| | | this.renderer.setSize(this.fullWidth, this.fullHeight); |
| | | }; |
| | | window.addEventListener('resize', this.resizeHandler, false); |
| | | } |
| | | |
| | | initRaycaster = (container) => { |
| | | initRaycaster = () => { |
| | | let that = this; |
| | | const raycaster = new THREE.Raycaster(); |
| | | const mouse = new THREE.Vector2(); |
| | | |
| | | container.addEventListener("click", (event) => { |
| | | this.dom.addEventListener("click", (event) => { |
| | | this.handleClick("null"); |
| | | }) |
| | | container.addEventListener("dblclick", (event) => { |
| | | this.dom.addEventListener("dblclick", (event) => { |
| | | let x, y; |
| | | if (event.changedTouches) { |
| | | x = event.changedTouches[0].pageX; |
| | |
| | | handleClick = () => { |
| | | |
| | | } |
| | | |
| | | destroy = () => { |
| | | cancelAnimationFrame(this.animationFrame); |
| | | window.removeEventListener('resize', this.resizeHandler); |
| | | if (this.scene) { |
| | | while (this.scene.children.length > 0) { |
| | | this.removeEntity(this.scene.children[0]); |
| | | } |
| | | this.scene = null; |
| | | } |
| | | if (this.renderer) { |
| | | this.renderer.dispose(); |
| | | this.renderer.forceContextLoss(); |
| | | this.renderer.context = null; |
| | | this.renderer.domElement = null; |
| | | this.renderer = null; |
| | | } |
| | | if (this.controls) { |
| | | this.controls.dispose(); |
| | | this.controls = null; |
| | | } |
| | | this.camera = null; |
| | | this.objects = []; |
| | | while (this.dom?.firstChild) { |
| | | this.dom.removeChild(this.dom.firstChild); |
| | | } |
| | | } |
| | | |
| | | removeEntity = (object) => { |
| | | if (object.material) object.material.dispose(); |
| | | if (object.geometry) object.geometry.dispose(); |
| | | if (object.texture) object.texture.dispose(); |
| | | this.scene.remove(object); |
| | | } |
| | | }; |
| | | |
| | | const initLight = (scene) => { |
| | | const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度 |
| | | directionalLight.position.set(1, 1, 1).normalize(); |
| | | const directionalLight = new THREE.DirectionalLight(0xffffff, 8); |
| | | directionalLight.position.set(-300, 300, 300); |
| | | scene.add(directionalLight); |
| | | |
| | | const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); |
| | | const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); |
| | | scene.add(ambientLight); |
| | | |
| | | const spotLight = new THREE.SpotLight(0xffffff, 8); |
| | | spotLight.position.set(0, 300, 0); |
| | | spotLight.angle = Math.PI * 1; |
| | | spotLight.decay = 0; |
| | | spotLight.position.set(-300, 300, 0); |
| | | spotLight.angle = Math.PI / 4; // 角度 |
| | | spotLight.distance = 800; // 距离 |
| | | spotLight.decay = 0; // 光衰 |
| | | // 光照阴影及其生效范围 |
| | | spotLight.castShadow = true; |
| | | spotLight.shadow.camera.near = 200; |
| | | spotLight.shadow.camera.near = 50; |
| | | spotLight.shadow.camera.far = 2000; |
| | | spotLight.shadow.bias = - 0.000222; |
| | | // 阴影特效高低值 |
| | | spotLight.shadow.mapSize.width = 1024; |
| | | spotLight.shadow.mapSize.height = 1024; |
| | | scene.add(spotLight); |
| | |
| | | |
| | | const buildDemo = (scene) => { |
| | | const boxGeometry = new THREE.BoxGeometry(100, 100, 100); |
| | | const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e }); |
| | | const boxMaterial = new THREE.MeshStandardMaterial({ |
| | | color: '#222f3e', |
| | | }); |
| | | const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); |
| | | boxMesh.position.set(0, 0, 0); |
| | | scene.add(boxMesh) |