|  |  | 
 |  |  | import Stats from 'three/addons/libs/stats.module.js'; | 
 |  |  | import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' | 
 |  |  | import TWEEN from '@tweenjs/tween.js'; | 
 |  |  | import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; | 
 |  |  | import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; | 
 |  |  | import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; | 
 |  |  | import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; | 
 |  |  | import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; | 
 |  |  | import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' | 
 |  |  | import * as Utils from '../../utils' | 
 |  |  |  | 
 |  |  | const help = false; | 
 |  |  |  | 
 |  |  | export default class ShelfThree { | 
 |  |  |  | 
 |  |  |     constructor(dom) { | 
 |  |  |         const { current: container } = dom; | 
 |  |  |         this.fullWidth = container.offsetWidth; | 
 |  |  |         this.fullHeight = container.offsetHeight; | 
 |  |  |         this.scene = this.initScene(); | 
 |  |  |         this.camera = this.initCamera(); | 
 |  |  |         this.renderer = this.initRenderer(container); | 
 |  |  |         this.controls = this.initControls(); | 
 |  |  |         this.stats = this.initStats(container); | 
 |  |  |         this.windowResize(); | 
 |  |  |         this.initRaycaster(container); | 
 |  |  |         initLight(this.scene); | 
 |  |  |         this.dom = dom; | 
 |  |  |  | 
 |  |  |         this.objects = []; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     startup = () => { | 
 |  |  |         this.scene = this.initScene(); | 
 |  |  |         this.camera = this.initCamera(); | 
 |  |  |         this.renderer = this.initRenderer(); | 
 |  |  |         this.controls = this.initControls(); | 
 |  |  |         this.stats = this.initStats(); | 
 |  |  |         this.composer = this.initComposer(); | 
 |  |  |         this.windowResize(); | 
 |  |  |         this.initRaycaster(); | 
 |  |  |         initLight(this.scene); | 
 |  |  |  | 
 |  |  |         this.animate(); | 
 |  |  |         this.build(); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     animate = () => { | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     render = () => { | 
 |  |  |         this.renderer.shadowMap.enabled = true; | 
 |  |  |         this.renderer.render(this.scene, this.camera); | 
 |  |  |         // this.renderer.render(this.scene, this.camera); | 
 |  |  |         this.composer.render(); // use special effects | 
 |  |  |         this.stats.update(); | 
 |  |  |         // Rotate the scene | 
 |  |  |         this.controls.update() | 
 |  |  |         this.controls.autoRotateSpeed = 0.6; | 
 |  |  |         this.controls.autoRotateSpeed = 2; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     getFullWidth = () => { | 
 |  |  |         return this.dom?.offsetWidth; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     getFullHeight = () => { | 
 |  |  |         return this.dom?.offsetHeight; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     addObject = (object) => { | 
 |  |  | 
 |  |  |  | 
 |  |  |     initScene = () => { | 
 |  |  |         const scene = new THREE.Scene(); | 
 |  |  |         // scene.background = new THREE.Color(0xf0f0f0); | 
 |  |  |         scene.background = new THREE.Color(0x333333); | 
 |  |  |         // scene.background = new THREE.Color(0xf8f8f8); | 
 |  |  |         scene.background = new THREE.Color(0x7a7a7a); | 
 |  |  |         scene.fog = new THREE.Fog(scene.background, 1, 5000); | 
 |  |  |         if (help) { | 
 |  |  |             scene.add(new THREE.AxesHelper(1000)); | 
 |  |  |         } | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initCamera = () => { | 
 |  |  |         const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000); | 
 |  |  |         camera.position.set(200, 200, 200); | 
 |  |  |         const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); | 
 |  |  |         camera.position.set(-400, 400, 400); | 
 |  |  |         this.scene.add(camera); | 
 |  |  |         return camera; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRenderer = (container) => { | 
 |  |  |     initRenderer = () => { | 
 |  |  |         const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); | 
 |  |  |         renderer.setClearAlpha(0); | 
 |  |  |         // renderer.useLegacyLights = false;  // 旧版光源 重要 | 
 |  |  |         renderer.shadowMap.enabled = true; | 
 |  |  |         // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影 | 
 |  |  |         // this.renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |         // renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |         renderer.toneMapping = THREE.ACESFilmicToneMapping; | 
 |  |  |         renderer.setPixelRatio(window.devicePixelRatio); | 
 |  |  |         renderer.setSize(this.fullWidth, this.fullHeight); | 
 |  |  |         container.appendChild(renderer.domElement); | 
 |  |  |         renderer.setSize(this.getFullWidth(), this.getFullHeight()); | 
 |  |  |         this.dom?.appendChild(renderer.domElement); | 
 |  |  |         return renderer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initComposer = () => { | 
 |  |  |         const composer = new EffectComposer(this.renderer); | 
 |  |  |         const renderPass = new RenderPass(this.scene, this.camera); | 
 |  |  |         composer.addPass(renderPass); | 
 |  |  |         // pixel ratio | 
 |  |  |         const pixelRatio = this.renderer.getPixelRatio(); | 
 |  |  |         const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; | 
 |  |  |         const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; | 
 |  |  |         composer.setSize(newWidth, newHeight); | 
 |  |  |         // antialias | 
 |  |  |         const effectFXAA = new ShaderPass(FXAAShader); | 
 |  |  |         effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); | 
 |  |  |         composer.addPass(effectFXAA); | 
 |  |  |         // outline | 
 |  |  |         this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); | 
 |  |  |         this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color | 
 |  |  |         this.outlinePass.edgeStrength = 10; // outline weight | 
 |  |  |         composer.addPass(this.outlinePass); | 
 |  |  |         return composer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initControls = () => { | 
 |  |  |         const controls = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  |         // controls.enableRotate = false; // 禁用整体旋转功能 | 
 |  |  |         controls.enablePan = true; // 允许平移 | 
 |  |  |         controls.enablePan = false; // 允许平移 | 
 |  |  |         controls.enableDamping = true;   // 开启阻尼 | 
 |  |  |         controls.dampingFactor = 0.08; // 阻尼因子 | 
 |  |  |         controls.enableZoom = true; // 允许缩放 | 
 |  |  |         // controls.minDistance = 1; // 最小缩放距离 | 
 |  |  |         // controls.maxDistance = 30; // 最大缩放距离 | 
 |  |  |         controls.minPolarAngle = 0; // 最小俯仰角度(向下看) | 
 |  |  |         controls.minPolarAngle = Math.PI / 2.1; | 
 |  |  |         controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) | 
 |  |  |         controls.rotateSpeed = 0.6; // 视角移动速度减慢 | 
 |  |  |         controls.autoRotate = true; // 自动旋转 | 
 |  |  |  | 
 |  |  |         controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt | 
 |  |  |         controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt | 
 |  |  |         return controls; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initStats = (container) => { | 
 |  |  |     initStats = () => { | 
 |  |  |         const stats = new Stats(); | 
 |  |  |         container.appendChild(stats.dom); | 
 |  |  |         this.dom?.appendChild(stats.dom); | 
 |  |  |         if (!help) { | 
 |  |  |             stats.domElement.style.display = 'none'; | 
 |  |  |         } | 
 |  |  | 
 |  |  |  | 
 |  |  |     windowResize = () => { | 
 |  |  |         this.resizeHandler = () => { | 
 |  |  |             this.camera.aspect = this.fullWidth / this.fullHeight; | 
 |  |  |             this.camera.aspect = this.getFullWidth() / this.getFullHeight(); | 
 |  |  |             this.camera.updateProjectionMatrix(); | 
 |  |  |             this.renderer.setSize(this.fullWidth, this.fullHeight); | 
 |  |  |             this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); | 
 |  |  |         }; | 
 |  |  |         window.addEventListener('resize', this.resizeHandler, false); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRaycaster = (container) => { | 
 |  |  |         let that = this; | 
 |  |  |     initRaycaster = () => { | 
 |  |  |         const raycaster = new THREE.Raycaster(); | 
 |  |  |         const mouse = new THREE.Vector2(); | 
 |  |  |  | 
 |  |  |         container.addEventListener("click", (event) => { | 
 |  |  |             this.handleClick("null"); | 
 |  |  |         }) | 
 |  |  |         container.addEventListener("dblclick", (event) => { | 
 |  |  |         this.handleClickEvent = (event) => { | 
 |  |  |             let x, y; | 
 |  |  |             if (event.changedTouches) { | 
 |  |  |                 x = event.changedTouches[0].pageX; | 
 |  |  | 
 |  |  |                 x = event.clientX; | 
 |  |  |                 y = event.clientY; | 
 |  |  |             } | 
 |  |  |             let rect = this.dom.getBoundingClientRect(); | 
 |  |  |             mouse.x = ((x - rect.left) / rect.width) * 2 - 1; | 
 |  |  |             mouse.y = -((y - rect.top) / rect.height) * 2 + 1; | 
 |  |  |             event.preventDefault(); | 
 |  |  |             mouse.x = (x / window.innerWidth) * 2 - 1; | 
 |  |  |             mouse.y = -(y / window.innerHeight) * 2 + 1; | 
 |  |  |             raycaster.setFromCamera(mouse, that.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(that.objects, true); | 
 |  |  |             raycaster.setFromCamera(mouse, this.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(this.objects, true); | 
 |  |  |             if (intersects.length === 0) { | 
 |  |  |                 this.handleClick("null"); | 
 |  |  |                 return; | 
 |  |  |             } | 
 |  |  |             let objName = intersects[0].object.name; | 
 |  |  |             if (objName.startsWith("locNo")) { | 
 |  |  |  | 
 |  |  |                 if (this.handleClick) { | 
 |  |  |                     this.handleClick(objName, x, y); | 
 |  |  |             this.objects.forEach(obj => { | 
 |  |  |                 if (obj.name === objName) { | 
 |  |  |                     this.outlinePass.selectedObjects = [obj]; | 
 |  |  |                 } | 
 |  |  |  | 
 |  |  |             } else { | 
 |  |  |                 this.handleClick("null"); | 
 |  |  |             }) | 
 |  |  |             if (objName && this.handleClick) { | 
 |  |  |                 this.handleClick(objName, x, y); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |         }, false); | 
 |  |  |         } | 
 |  |  |         this.dom?.addEventListener("click", this.handleClickEvent, false); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     build = () => { | 
 |  |  |         buildDemo(this.scene); | 
 |  |  |     generateMesh = (fn) => { | 
 |  |  |         const loader = new FBXLoader(); | 
 |  |  |         fn(loader, this.addObject); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     handleClick = () => { | 
 |  |  |     setNewSelectedMesh = (objName) => { | 
 |  |  |         for (const mesh of this.objects) { | 
 |  |  |             if (mesh.name === objName) { | 
 |  |  |                 this.outlinePass.selectedObjects = [mesh]; | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     rePerspective = (maxHeight, normalHeight) => { | 
 |  |  |         const height = Math.max(maxHeight, normalHeight) | 
 |  |  |         const cameraPosScale = 0.7; | 
 |  |  |         this.camera.position.set( | 
 |  |  |             -height * cameraPosScale,  | 
 |  |  |             height * cameraPosScale,  | 
 |  |  |             height * cameraPosScale | 
 |  |  |             ); | 
 |  |  |         this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     destroy = () => { | 
 |  |  |         cancelAnimationFrame(this.animationFrame); | 
 |  |  |         window.removeEventListener('resize', this.resizeHandler); | 
 |  |  |         this.renderer.dispose(); | 
 |  |  |         this.controls.dispose(); | 
 |  |  |         if (this.scene) { | 
 |  |  |             while (this.scene.children.length > 0) { | 
 |  |  |                 this.removeEntity(this.scene.children[0]); | 
 |  |  |             } | 
 |  |  |             this.scene = null; | 
 |  |  |         } | 
 |  |  |         if (this.renderer) { | 
 |  |  |             this.renderer.dispose(); | 
 |  |  |             this.renderer.forceContextLoss(); | 
 |  |  |             this.renderer.context = null; | 
 |  |  |             this.renderer.domElement = null; | 
 |  |  |             this.renderer = null; | 
 |  |  |         } | 
 |  |  |         if (this.composer) { | 
 |  |  |             this.composer.passes.forEach(pass => { | 
 |  |  |                 if (pass.dispose) { | 
 |  |  |                     pass.dispose(); | 
 |  |  |                 } | 
 |  |  |             }); | 
 |  |  |             this.composer = null; | 
 |  |  |         } | 
 |  |  |         if (this.controls) { | 
 |  |  |             this.controls.dispose(); | 
 |  |  |             this.controls = null; | 
 |  |  |         } | 
 |  |  |         this.dom?.removeEventListener("click", this.handleClickEvent); | 
 |  |  |         this.camera = null; | 
 |  |  |         this.objects = []; | 
 |  |  |         while (this.dom?.firstChild) { | 
 |  |  |             this.dom.removeChild(this.dom.firstChild); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     removeEntity = (object) => { | 
 |  |  |         if (object.material) object.material.dispose(); | 
 |  |  |         if (object.geometry) object.geometry.dispose(); | 
 |  |  |         if (object.texture) object.texture.dispose(); | 
 |  |  |         this.scene.remove(object); | 
 |  |  |     } | 
 |  |  | }; | 
 |  |  |  | 
 |  |  | const initLight = (scene) => { | 
 |  |  |     const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度 | 
 |  |  |     directionalLight.position.set(1, 1, 1).normalize(); | 
 |  |  |     scene.add(directionalLight); | 
 |  |  |     const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); | 
 |  |  |     hemiLight.color.setHSL(0.6, 1, 0.6); | 
 |  |  |     hemiLight.groundColor.setHSL(0.095, 1, 0.75); | 
 |  |  |     hemiLight.position.set(0, 1500, 0); | 
 |  |  |     scene.add(hemiLight); | 
 |  |  |  | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); | 
 |  |  |     scene.add(ambientLight); | 
 |  |  |     const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); | 
 |  |  |     dirLight.color.setHSL(0.1, 1, 0.95); | 
 |  |  |     dirLight.position.set(-10, 10, 10); | 
 |  |  |     dirLight.position.multiplyScalar(30); | 
 |  |  |     scene.add(dirLight); | 
 |  |  |  | 
 |  |  |     const spotLight = new THREE.SpotLight(0xffffff, 8); | 
 |  |  |     spotLight.position.set(0, 1000, 0); | 
 |  |  |     spotLight.angle = Math.PI / 4;  // 角度 | 
 |  |  |     spotLight.distance = 1500;  // 距离 | 
 |  |  |     spotLight.decay = 0;    // 光衰 | 
 |  |  |     // 光照阴影及其生效范围 | 
 |  |  |     spotLight.castShadow = true; | 
 |  |  |     spotLight.shadow.camera.near = 50; | 
 |  |  |     spotLight.shadow.camera.far = 2000; | 
 |  |  |     spotLight.shadow.bias = - 0.000222; | 
 |  |  |     // 阴影特效高低值 | 
 |  |  |     spotLight.shadow.mapSize.width = 1024; | 
 |  |  |     spotLight.shadow.mapSize.height = 1024; | 
 |  |  |     scene.add(spotLight); | 
 |  |  |  | 
 |  |  |     if (help) { | 
 |  |  |         scene.add(new THREE.SpotLightHelper(spotLight)); | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const buildDemo = (scene) => { | 
 |  |  |     const boxGeometry = new THREE.BoxGeometry(100, 100, 100); | 
 |  |  |     const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e }); | 
 |  |  |     const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); | 
 |  |  |     boxMesh.position.set(0, 0, 0); | 
 |  |  |     scene.add(boxMesh) | 
 |  |  |     return boxMesh; | 
 |  |  |     const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); | 
 |  |  |     dirLight1.color.setHSL(0.1, 1, 0.95); | 
 |  |  |     dirLight1.position.set(10, 10, -10); | 
 |  |  |     dirLight1.position.multiplyScalar(30); | 
 |  |  |     scene.add(dirLight1); | 
 |  |  | } |