|  |  | 
 |  |  | } | 
 |  |  |  | 
 |  |  | // sprite be movable from sprite click event | 
 |  |  | export const beMovable = (sprite, setDidClickSprite) => { | 
 |  |  | export const beMovable = (sprite) => { | 
 |  |  |     sprite.off('pointerup'); | 
 |  |  |     sprite.off('pointermove'); | 
 |  |  |     sprite.off('pointerdown'); | 
 |  |  | 
 |  |  |     let dragTarget; | 
 |  |  |     function onDragStart(event) { | 
 |  |  |         if (event.button === 0) { | 
 |  |  |             setDidClickSprite(true); | 
 |  |  |             dragTarget = event.currentTarget; | 
 |  |  |             mapContainer.parent.off('pointermove'); | 
 |  |  |             mapContainer.parent.on('pointermove', onDragMove, dragTarget); | 
 |  |  | 
 |  |  |  | 
 |  |  |     function onDragEnd() { | 
 |  |  |         if (dragTarget) { | 
 |  |  |             setDidClickSprite(false); | 
 |  |  |             this.parent.off('pointermove'); | 
 |  |  |             this.parent.off('pointerup'); | 
 |  |  |             dragTarget.alpha = 1; | 
 |  |  | 
 |  |  | } | 
 |  |  |  | 
 |  |  | // sprite be beSettings from sprite click event | 
 |  |  | export const beSettings = (sprite, setSpriteBySettings, setDidClickSprite) => { | 
 |  |  | export const beSettings = (sprite, setSpriteBySettings) => { | 
 |  |  |     sprite.off('pointerup'); | 
 |  |  |     sprite.off('pointermove'); | 
 |  |  |     sprite.off('pointerdown'); | 
 |  |  | 
 |  |  |  | 
 |  |  |     function onClick(event) { | 
 |  |  |         setSpriteBySettings(sprite); | 
 |  |  |         // setDidClickSprite(true); | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  | // sprites be movable from select box | 
 |  |  | // the scale was dynamic | 
 |  |  | export const spriteListBeMovable = (selectedSprites, scale, resetFn) => { | 
 |  |  | export const spriteListBeMovable = (selectedSprites, resetFn) => { | 
 |  |  |     if (selectedSprites && selectedSprites.length > 0) { | 
 |  |  |         let batchMove = false; | 
 |  |  |         let batchMoveStartPos = null; | 
 |  |  |  | 
 |  |  |         const batchMoving = (event) => { | 
 |  |  |             const scale = mapContainer.scale.x; | 
 |  |  |             if (batchMove && batchMoveStartPos) { | 
 |  |  |                 // offset move val | 
 |  |  |                 var mouseMovement = { | 
 |  |  | 
 |  |  |                     y: (event.global.y - batchMoveStartPos.y) / scale | 
 |  |  |                 }; | 
 |  |  |                 for (let sprite of selectedSprites) { | 
 |  |  |                     sprite.position.x = sprite.data.batchMoveStartPos.x + mouseMovement.x; | 
 |  |  |                     sprite.position.y = sprite.data.batchMoveStartPos.y + mouseMovement.y; | 
 |  |  |                     sprite.position.x = sprite.batchMoveStartPos.x + mouseMovement.x; | 
 |  |  |                     sprite.position.y = sprite.batchMoveStartPos.y + mouseMovement.y; | 
 |  |  |                 } | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  | 
 |  |  |             mapContainer.parent.off('mousemove'); | 
 |  |  |             mapContainer.parent.off('mouseup'); | 
 |  |  |  | 
 |  |  |             resetFn(); | 
 |  |  |             if (resetFn) { | 
 |  |  |                 resetFn(); | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         const batchMoveStart = (event) => { | 
 |  |  |             batchMoveStartPos = { x: event.data.global.clone().x, y: event.data.global.clone().y }; | 
 |  |  |             selectedSprites.forEach(child => { | 
 |  |  |                 child.data.batchMoveStartPos = { x: child.position.x, y: child.position.y }; | 
 |  |  |                 child.batchMoveStartPos = { x: child.position.x, y: child.position.y }; | 
 |  |  |             }) | 
 |  |  |  | 
 |  |  |             batchMove = true; | 
 |  |  | 
 |  |  |     return options; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | export const fetchMapData = async (intl) => { | 
 |  |  | export const fetchMapData = async (curFloor) => { | 
 |  |  |     clearMapData(); | 
 |  |  |     await Http.doPostPromise('api/map/list', {}, (res) => { | 
 |  |  |         const mapItemList = res.data.itemList; | 
 |  |  |     await Http.doPostPromise('api/map/list', { floor: curFloor }, (res) => { | 
 |  |  |         const mapItemList = eval(res.data); | 
 |  |  |         mapItemList.forEach(item => { | 
 |  |  |             let sprite; | 
 |  |  |             switch (item.type) { | 
 |  |  | 
 |  |  |  | 
 |  |  | } | 
 |  |  |  | 
 |  |  | export const saveMapData = async (intl) => { | 
 |  |  | export const saveMapData = async (intl, floor) => { | 
 |  |  |     if (!mapContainer) { | 
 |  |  |         return; | 
 |  |  |     } | 
 |  |  | 
 |  |  |     }) | 
 |  |  |  | 
 |  |  |     const closeLoading = message.loading({ content: intl.formatMessage({ id: 'common.loading.api.message', defaultMessage: '等待服务器......' }), duration: API_TIMEOUT }); | 
 |  |  |     await Http.doPostPromise('api/map/save', { itemList: mapItemList }, (res) => { | 
 |  |  |     await Http.doPostPromise('api/map/save', { | 
 |  |  |         itemList: mapItemList, | 
 |  |  |         floor: floor | 
 |  |  |     }, (res) => { | 
 |  |  |         closeLoading(); | 
 |  |  |     }).catch((error) => { | 
 |  |  |         closeLoading(); |