| | |
| | | |
| | | constructor(dom) { |
| | | this.dom = dom; |
| | | this.fullWidth = dom.offsetWidth; |
| | | this.fullHeight = dom.offsetHeight; |
| | | |
| | | this.objects = []; |
| | | } |
| | |
| | | this.stats.update(); |
| | | // Rotate the scene |
| | | this.controls.update() |
| | | this.controls.autoRotateSpeed = 0.6; |
| | | this.controls.autoRotateSpeed = 2; |
| | | } |
| | | |
| | | getFullWidth = () => { |
| | | return this.dom.offsetWidth; |
| | | } |
| | | |
| | | getFullHeight = () => { |
| | | return this.dom.offsetHeight; |
| | | } |
| | | |
| | | addObject = (object) => { |
| | |
| | | } |
| | | |
| | | initCamera = () => { |
| | | const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000); |
| | | camera.position.set(200, 200, 200); |
| | | const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); |
| | | camera.position.set(-300, 300, 300); |
| | | this.scene.add(camera); |
| | | return camera; |
| | | } |
| | |
| | | // this.renderer.toneMapping = THREE.ReinhardToneMapping; |
| | | renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | renderer.setPixelRatio(window.devicePixelRatio); |
| | | renderer.setSize(this.fullWidth, this.fullHeight); |
| | | renderer.setSize(this.getFullWidth(), this.getFullHeight()); |
| | | this.dom.appendChild(renderer.domElement); |
| | | return renderer; |
| | | } |
| | |
| | | |
| | | windowResize = () => { |
| | | this.resizeHandler = () => { |
| | | this.camera.aspect = this.fullWidth / this.fullHeight; |
| | | this.camera.aspect = this.getFullWidth() / this.getFullHeight(); |
| | | this.camera.updateProjectionMatrix(); |
| | | this.renderer.setSize(this.fullWidth, this.fullHeight); |
| | | this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); |
| | | }; |
| | | window.addEventListener('resize', this.resizeHandler, false); |
| | | } |
| | |
| | | destroy = () => { |
| | | cancelAnimationFrame(this.animationFrame); |
| | | window.removeEventListener('resize', this.resizeHandler); |
| | | this.renderer.dispose(); |
| | | this.controls.dispose(); |
| | | if (this.scene) { |
| | | while (this.scene.children.length > 0) { |
| | | this.removeEntity(this.scene.children[0]); |
| | | } |
| | | this.scene = null; |
| | | } |
| | | if (this.renderer) { |
| | | this.renderer.dispose(); |
| | | this.renderer.forceContextLoss(); |
| | | this.renderer.context = null; |
| | | this.renderer.domElement = null; |
| | | this.renderer = null; |
| | | } |
| | | if (this.controls) { |
| | | this.controls.dispose(); |
| | | this.controls = null; |
| | | } |
| | | this.camera = null; |
| | | this.objects = []; |
| | | while (this.dom?.firstChild) { |
| | | this.dom.removeChild(this.dom.firstChild); |
| | | } |
| | | } |
| | | |
| | | removeEntity = (object) => { |
| | | if (object.material) object.material.dispose(); |
| | | if (object.geometry) object.geometry.dispose(); |
| | | if (object.texture) object.texture.dispose(); |
| | | this.scene.remove(object); |
| | | } |
| | | }; |
| | | |
| | | const initLight = (scene) => { |
| | | const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度 |
| | | directionalLight.position.set(1, 1, 1).normalize(); |
| | | const directionalLight = new THREE.DirectionalLight(0xffffff, 8); |
| | | directionalLight.position.set(-300, 300, 300); |
| | | scene.add(directionalLight); |
| | | |
| | | const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); |
| | | const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); |
| | | scene.add(ambientLight); |
| | | |
| | | const spotLight = new THREE.SpotLight(0xffffff, 8); |
| | | spotLight.position.set(0, 1000, 0); |
| | | spotLight.position.set(-300, 300, 0); |
| | | spotLight.angle = Math.PI / 4; // 角度 |
| | | spotLight.distance = 1500; // 距离 |
| | | spotLight.distance = 800; // 距离 |
| | | spotLight.decay = 0; // 光衰 |
| | | // 光照阴影及其生效范围 |
| | | spotLight.castShadow = true; |
| | |
| | | |
| | | const buildDemo = (scene) => { |
| | | const boxGeometry = new THREE.BoxGeometry(100, 100, 100); |
| | | const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e }); |
| | | const boxMaterial = new THREE.MeshStandardMaterial({ |
| | | color: '#222f3e', |
| | | }); |
| | | const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); |
| | | boxMesh.position.set(0, 0, 0); |
| | | scene.add(boxMesh) |