|  |  | 
 |  |  | import TWEEN from '@tweenjs/tween.js'; | 
 |  |  |  | 
 |  |  | const help = false; | 
 |  |  | const debugCamera = { | 
 |  |  |     x: 200, | 
 |  |  |     y: 200, | 
 |  |  |     z: 200 | 
 |  |  | } | 
 |  |  |  | 
 |  |  | export default class ShelfThree { | 
 |  |  |  | 
 |  |  |     constructor(dom) { | 
 |  |  |         const { current: container } = dom; | 
 |  |  |         console.log(container); | 
 |  |  |         this.scene = initScene(); | 
 |  |  |         this.camera = initCamera(this.scene); | 
 |  |  |         this.renderer = initRenderer(container); | 
 |  |  |         this.controls = initControls(this.camera, this.renderer); | 
 |  |  |         windowResize(this.camera, this.renderer); | 
 |  |  |         initLight(this.scene); | 
 |  |  |         this.stats = initStats(container); | 
 |  |  |  | 
 |  |  |         this.dom = dom; | 
 |  |  |  | 
 |  |  |         this.objects = []; | 
 |  |  |         this.agvList = []; | 
 |  |  |         this.agvDataList = []; | 
 |  |  |         this.conveyorDataList = []; | 
 |  |  |  | 
 |  |  |         this.initRaycaster(container, this.camera, this.objects); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     startup = () => { | 
 |  |  |         this.scene = this.initScene(); | 
 |  |  |         this.camera = this.initCamera(); | 
 |  |  |         this.renderer = this.initRenderer(); | 
 |  |  |         this.controls = this.initControls(); | 
 |  |  |         this.stats = this.initStats(); | 
 |  |  |         this.windowResize(); | 
 |  |  |         this.initRaycaster(); | 
 |  |  |         initLight(this.scene); | 
 |  |  |  | 
 |  |  |         this.animate(); | 
 |  |  |         this.build(); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     animate = () => { | 
 |  |  |         requestAnimationFrame(this.animate); | 
 |  |  |         this.animationFrame = requestAnimationFrame(this.animate); | 
 |  |  |         this.render(); | 
 |  |  |         TWEEN.update(); | 
 |  |  |     } | 
 |  |  | 
 |  |  |         this.stats.update(); | 
 |  |  |         // Rotate the scene | 
 |  |  |         this.controls.update() | 
 |  |  |         this.controls.autoRotateSpeed = 0.6; | 
 |  |  |         this.controls.autoRotateSpeed = 2; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     getFullWidth = () => { | 
 |  |  |         return this.dom.offsetWidth; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     getFullHeight = () => { | 
 |  |  |         return this.dom.offsetHeight; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     addObject = (object) => { | 
 |  |  | 
 |  |  |         this.objects.push(object); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     build = () => { | 
 |  |  |         // 1.build floor | 
 |  |  |         buildFloor(this.scene); | 
 |  |  |     initScene = () => { | 
 |  |  |         const scene = new THREE.Scene(); | 
 |  |  |         // scene.background = new THREE.Color(0xf0f0f0); | 
 |  |  |         scene.background = new THREE.Color(0x333333); | 
 |  |  |         if (help) { | 
 |  |  |             scene.add(new THREE.AxesHelper(1000)); | 
 |  |  |         } | 
 |  |  |         return scene; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRaycaster = (container, camera, objects) => { | 
 |  |  |     initCamera = () => { | 
 |  |  |         const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); | 
 |  |  |         camera.position.set(-300, 300, 300); | 
 |  |  |         this.scene.add(camera); | 
 |  |  |         return camera; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRenderer = () => { | 
 |  |  |         const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); | 
 |  |  |         renderer.setClearAlpha(0); | 
 |  |  |         // renderer.useLegacyLights = false;  // 旧版光源 重要 | 
 |  |  |         renderer.shadowMap.enabled = true; | 
 |  |  |         // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影 | 
 |  |  |         // this.renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |         renderer.toneMapping = THREE.ACESFilmicToneMapping; | 
 |  |  |         renderer.setPixelRatio(window.devicePixelRatio); | 
 |  |  |         renderer.setSize(this.getFullWidth(), this.getFullHeight()); | 
 |  |  |         this.dom.appendChild(renderer.domElement); | 
 |  |  |         return renderer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initControls = () => { | 
 |  |  |         const controls = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  |         // controls.enableRotate = false; // 禁用整体旋转功能 | 
 |  |  |         controls.enablePan = true; // 允许平移 | 
 |  |  |         controls.enableDamping = true;   // 开启阻尼 | 
 |  |  |         controls.dampingFactor = 0.08; // 阻尼因子 | 
 |  |  |         controls.enableZoom = true; // 允许缩放 | 
 |  |  |         // controls.minDistance = 1; // 最小缩放距离 | 
 |  |  |         // controls.maxDistance = 30; // 最大缩放距离 | 
 |  |  |         controls.minPolarAngle = 0; // 最小俯仰角度(向下看) | 
 |  |  |         controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) | 
 |  |  |         controls.rotateSpeed = 0.6; // 视角移动速度减慢 | 
 |  |  |         controls.autoRotate = true; // 自动旋转 | 
 |  |  |  | 
 |  |  |         controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt | 
 |  |  |         return controls; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initStats = () => { | 
 |  |  |         const stats = new Stats(); | 
 |  |  |         this.dom.appendChild(stats.dom); | 
 |  |  |         if (!help) { | 
 |  |  |             stats.domElement.style.display = 'none'; | 
 |  |  |         } | 
 |  |  |         return stats; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     windowResize = () => { | 
 |  |  |         this.resizeHandler = () => { | 
 |  |  |             this.camera.aspect = this.getFullWidth() / this.getFullHeight(); | 
 |  |  |             this.camera.updateProjectionMatrix(); | 
 |  |  |             this.renderer.setSize(this.getFullWidth(), this.getFullHeight()); | 
 |  |  |         }; | 
 |  |  |         window.addEventListener('resize', this.resizeHandler, false); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRaycaster = () => { | 
 |  |  |         let that = this; | 
 |  |  |         const raycaster = new THREE.Raycaster(); | 
 |  |  |         const mouse = new THREE.Vector2(); | 
 |  |  |  | 
 |  |  |         container.addEventListener("click", (event) => { | 
 |  |  |         this.dom.addEventListener("click", (event) => { | 
 |  |  |             this.handleClick("null"); | 
 |  |  |         }) | 
 |  |  |         container.addEventListener("dblclick", (event) => { | 
 |  |  |         this.dom.addEventListener("dblclick", (event) => { | 
 |  |  |             let x, y; | 
 |  |  |             if (event.changedTouches) { | 
 |  |  |                 x = event.changedTouches[0].pageX; | 
 |  |  | 
 |  |  |             event.preventDefault(); | 
 |  |  |             mouse.x = (x / window.innerWidth) * 2 - 1; | 
 |  |  |             mouse.y = -(y / window.innerHeight) * 2 + 1; | 
 |  |  |             raycaster.setFromCamera(mouse, camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(objects, true); | 
 |  |  |             raycaster.setFromCamera(mouse, that.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(that.objects, true); | 
 |  |  |             if (intersects.length === 0) { | 
 |  |  |                 this.handleClick("null"); | 
 |  |  |                 return; | 
 |  |  | 
 |  |  |         }, false); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     build = () => { | 
 |  |  |         buildDemo(this.scene); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     handleClick = () => { | 
 |  |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     destroy = () => { | 
 |  |  |         cancelAnimationFrame(this.animationFrame); | 
 |  |  |         window.removeEventListener('resize', this.resizeHandler); | 
 |  |  |         if (this.scene) { | 
 |  |  |             while (this.scene.children.length > 0) { | 
 |  |  |                 this.removeEntity(this.scene.children[0]); | 
 |  |  |             } | 
 |  |  |             this.scene = null; | 
 |  |  |         } | 
 |  |  |         if (this.renderer) { | 
 |  |  |             this.renderer.dispose(); | 
 |  |  |             this.renderer.forceContextLoss(); | 
 |  |  |             this.renderer.context = null; | 
 |  |  |             this.renderer.domElement = null; | 
 |  |  |             this.renderer = null; | 
 |  |  |         } | 
 |  |  |         if (this.controls) { | 
 |  |  |             this.controls.dispose(); | 
 |  |  |             this.controls = null; | 
 |  |  |         } | 
 |  |  |         this.camera = null; | 
 |  |  |         this.objects = []; | 
 |  |  |         while (this.dom?.firstChild) { | 
 |  |  |             this.dom.removeChild(this.dom.firstChild); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     removeEntity = (object) => { | 
 |  |  |         if (object.material) object.material.dispose(); | 
 |  |  |         if (object.geometry) object.geometry.dispose(); | 
 |  |  |         if (object.texture) object.texture.dispose(); | 
 |  |  |         this.scene.remove(object); | 
 |  |  |     } | 
 |  |  | }; | 
 |  |  |  | 
 |  |  | const initScene = () => { | 
 |  |  |     const scene = new THREE.Scene(); | 
 |  |  |     // scene.background = new THREE.Color(0xf0f0f0); | 
 |  |  |     // scene.background = new THREE.Color(0x333333); | 
 |  |  |     if (help) { | 
 |  |  |         scene.add(new THREE.AxesHelper(1000)); | 
 |  |  |     } | 
 |  |  |     return scene; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const initCamera = (scene) => { | 
 |  |  |     const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000); | 
 |  |  |     camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z); | 
 |  |  |     scene.add(camera); | 
 |  |  |     return camera; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const initLight = (scene) => { | 
 |  |  |  | 
 |  |  |     const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度 | 
 |  |  |     directionalLight.position.set(1, 1, 1).normalize(); | 
 |  |  |     const directionalLight = new THREE.DirectionalLight(0xffffff, 8); | 
 |  |  |     directionalLight.position.set(-300, 300, 300); | 
 |  |  |     scene.add(directionalLight); | 
 |  |  |  | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3); | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); | 
 |  |  |     scene.add(ambientLight); | 
 |  |  |  | 
 |  |  |     const spotLight = new THREE.SpotLight(0xffffff, 8); | 
 |  |  |     spotLight.position.set(1617, 2500, 4022); | 
 |  |  |     spotLight.angle = Math.PI * 1; | 
 |  |  |     spotLight.decay = 0; | 
 |  |  |     spotLight.position.set(-300, 300, 0); | 
 |  |  |     spotLight.angle = Math.PI / 4;  // 角度 | 
 |  |  |     spotLight.distance = 800;  // 距离 | 
 |  |  |     spotLight.decay = 0;    // 光衰 | 
 |  |  |     // 光照阴影及其生效范围 | 
 |  |  |     spotLight.castShadow = true; | 
 |  |  |     spotLight.shadow.camera.near = 200; | 
 |  |  |     spotLight.shadow.camera.near = 50; | 
 |  |  |     spotLight.shadow.camera.far = 2000; | 
 |  |  |     spotLight.shadow.bias = - 0.000222; | 
 |  |  |     // 阴影特效高低值 | 
 |  |  |     spotLight.shadow.mapSize.width = 1024; | 
 |  |  |     spotLight.shadow.mapSize.height = 1024; | 
 |  |  |  | 
 |  |  |     const targetObject = new THREE.Object3D(); | 
 |  |  |     targetObject.position.set(1617, 0, 4022); | 
 |  |  |     spotLight.target = targetObject; | 
 |  |  |  | 
 |  |  |     scene.add(spotLight); | 
 |  |  |  | 
 |  |  |     if (help) { | 
 |  |  |         scene.add(new THREE.SpotLightHelper(spotLight)); | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const initRenderer = (container) => { | 
 |  |  |     const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); | 
 |  |  |     renderer.setClearAlpha(0); | 
 |  |  |     // renderer.useLegacyLights = false;  // 旧版光源 重要 | 
 |  |  |     renderer.shadowMap.enabled = true; | 
 |  |  |     // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影 | 
 |  |  |     // this.renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |     renderer.toneMapping = THREE.ACESFilmicToneMapping; | 
 |  |  |     renderer.setPixelRatio(window.devicePixelRatio); | 
 |  |  |     renderer.setSize(300, 500); | 
 |  |  |     container.appendChild(renderer.domElement); | 
 |  |  |     return renderer; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const initControls = (camera, renderer) => { | 
 |  |  |     const controls = new OrbitControls(camera, renderer.domElement); | 
 |  |  |     // controls.enableRotate = false; // 禁用整体旋转功能 | 
 |  |  |     controls.enablePan = true; // 允许平移 | 
 |  |  |     controls.enableDamping = true;   // 开启阻尼 | 
 |  |  |     controls.dampingFactor = 0.08; // 阻尼因子 | 
 |  |  |     controls.enableZoom = true; // 允许缩放 | 
 |  |  |     // controls.minDistance = 1; // 最小缩放距离 | 
 |  |  |     // controls.maxDistance = 30; // 最大缩放距离 | 
 |  |  |     controls.minPolarAngle = 0; // 最小俯仰角度(向下看) | 
 |  |  |     controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) | 
 |  |  |     controls.rotateSpeed = 0.6; // 视角移动速度减慢 | 
 |  |  |     // controls.autoRotate = true; // 自动旋转 | 
 |  |  |  | 
 |  |  |     controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt | 
 |  |  |     return controls; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const windowResize = (camera, renderer) => { | 
 |  |  |     window.addEventListener('resize', function () { | 
 |  |  |         camera.aspect = window.innerWidth / window.innerHeight; | 
 |  |  |         camera.updateProjectionMatrix(); | 
 |  |  |         renderer.setSize(100, 500); | 
 |  |  |     }, false); | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const initStats = (container) => { | 
 |  |  |     const stats = new Stats(); | 
 |  |  |     container.appendChild(stats.dom); | 
 |  |  |     if (!help) { | 
 |  |  |         stats.domElement.style.display = 'none'; | 
 |  |  |     } | 
 |  |  |     return stats; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const buildFloor = (scene) => { | 
 |  |  |     const boxGeometry = new THREE.BoxGeometry(100, 100, 100); // 216为长度,10为宽度,10为高度 | 
 |  |  |     const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e }); | 
 |  |  | const buildDemo = (scene) => { | 
 |  |  |     const boxGeometry = new THREE.BoxGeometry(100, 100, 100); | 
 |  |  |     const boxMaterial = new THREE.MeshStandardMaterial({ | 
 |  |  |         color: '#222f3e', | 
 |  |  |     }); | 
 |  |  |     const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); | 
 |  |  |     boxMesh.position.set(0, 0, 0); // 根据你的需求设置位置 | 
 |  |  |     boxMesh.position.set(0, 0, 0); | 
 |  |  |     scene.add(boxMesh) | 
 |  |  |     return boxMesh; | 
 |  |  |  | 
 |  |  |     const size = 100; | 
 |  |  |     const divisions = 100; | 
 |  |  |     const helper = new THREE.GridHelper(size, divisions); | 
 |  |  |     helper.position.x = size / 2; | 
 |  |  |     helper.position.z = size / 2; | 
 |  |  |     helper.material.opacity = 0.25; | 
 |  |  |     helper.material.transparent = true; | 
 |  |  |     scene.add(helper); | 
 |  |  |     return helper; | 
 |  |  | } |