luxiaotao1123
2024-04-08 9d0acfb65c80c4948c305ca01338f894b87346a0
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -64,11 +64,9 @@
    initScene = () => {
        const scene = new THREE.Scene();
        // scene.background = new THREE.Color(0xf0f0f0);
        // scene.background = new THREE.Color(0x333333);
        // scene.background = new THREE.Color(0xf8f8f8);
        scene.background = new THREE.Color(0x7a7a7a);
        scene.fog = new THREE.Fog(scene.background, 1, 5000);
        if (help) {
            scene.add(new THREE.AxesHelper(1000));
        }
@@ -88,7 +86,7 @@
        // renderer.useLegacyLights = false;  // 旧版光源 重要
        renderer.shadowMap.enabled = true;
        // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
        // renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -120,13 +118,14 @@
    initControls = () => {
        const controls = new OrbitControls(this.camera, this.renderer.domElement);
        // controls.enableRotate = false; // 禁用整体旋转功能
        controls.enablePan = true; // 允许平移
        controls.enablePan = false; // 允许平移
        controls.enableDamping = true;   // 开启阻尼
        controls.dampingFactor = 0.08; // 阻尼因子
        controls.enableZoom = true; // 允许缩放
        // controls.minDistance = 1; // 最小缩放距离
        // controls.maxDistance = 30; // 最大缩放距离
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.minPolarAngle = Math.PI / 2.1;
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
@@ -188,22 +187,8 @@
    }
    generateMesh = (fn) => {
        // fn(this.addObject);
        const loader = new FBXLoader();
        loader.load('model/001-5.fbx', (mesh) => {
            mesh.position.set(0, 10, 0);
            mesh.scale.set(5, 5, 5);
            mesh.name = '0100101';
            // mesh.rotation.x = Utils.rotationParseNum(270);
            mesh.traverse(function (child) {
                if (child.isMesh) {
                    child.name = '0100101';
                    child.castShadow = true;
                    child.receiveShadow = true;
                }
            });
            this.addObject(mesh);
        })
        fn(loader, this.addObject);
    }
    setNewSelectedMesh = (objName) => {
@@ -213,6 +198,12 @@
                break;
            }
        }
    }
    rePerspective = (maxHeight) => {
        const cameraPosScale = 0.7;
        this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale);
        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
    }
    destroy = () => {
@@ -260,29 +251,21 @@
};
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
    directionalLight.position.set(1, 1, 1);
    scene.add(directionalLight);
    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
    hemiLight.color.setHSL(0.6, 1, 0.6);
    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
    hemiLight.position.set(0, 1500, 0);
    scene.add(hemiLight);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10);
    scene.add(ambientLight);
    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight.color.setHSL(0.1, 1, 0.95);
    dirLight.position.set(-10, 10, 10);
    dirLight.position.multiplyScalar(30);
    scene.add(dirLight);
    const spotLight = new THREE.SpotLight(0xffffff, 8);
    spotLight.position.set(-300, 1000, 0);
    spotLight.angle = Math.PI / 4;  // 角度
    spotLight.distance = 800;  // 距离
    spotLight.decay = 0;    // 光衰
    // 光照阴影及其生效范围
    spotLight.castShadow = true;
    spotLight.shadow.camera.near = 50;
    spotLight.shadow.camera.far = 2000;
    spotLight.shadow.bias = - 0.000222;
    // 阴影特效高低值
    spotLight.shadow.mapSize.width = 1024;
    spotLight.shadow.mapSize.height = 1024;
    scene.add(spotLight);
    if (help) {
        scene.add(new THREE.SpotLightHelper(spotLight));
    }
    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight1.color.setHSL(0.1, 1, 0.95);
    dirLight1.position.set(10, 10, -10);
    dirLight1.position.multiplyScalar(30);
    scene.add(dirLight1);
}