luxiaotao1123
2024-04-08 9d0acfb65c80c4948c305ca01338f894b87346a0
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -2,30 +2,36 @@
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import TWEEN from '@tweenjs/tween.js';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
import * as Utils from '../../utils'
const help = false;
export default class ShelfThree {
    constructor(dom) {
        const { current: container } = dom;
        this.fullWidth = container.offsetWidth;
        this.fullHeight = container.offsetHeight;
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer(container);
        this.controls = this.initControls();
        this.stats = this.initStats(container);
        this.windowResize();
        this.initRaycaster(container);
        initLight(this.scene);
        this.dom = dom;
        this.objects = [];
    }
    startup = () => {
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer();
        this.controls = this.initControls();
        this.stats = this.initStats();
        this.composer = this.initComposer();
        this.windowResize();
        this.initRaycaster();
        initLight(this.scene);
        this.animate();
        this.build();
    }
    animate = () => {
@@ -35,12 +41,20 @@
    }
    render = () => {
        this.renderer.shadowMap.enabled = true;
        this.renderer.render(this.scene, this.camera);
        // this.renderer.render(this.scene, this.camera);
        this.composer.render(); // use special effects
        this.stats.update();
        // Rotate the scene
        this.controls.update()
        this.controls.autoRotateSpeed = 0.6;
        this.controls.autoRotateSpeed = 2;
    }
    getFullWidth = () => {
        return this.dom.offsetWidth;
    }
    getFullHeight = () => {
        return this.dom.offsetHeight;
    }
    addObject = (object) => {
@@ -50,8 +64,9 @@
    initScene = () => {
        const scene = new THREE.Scene();
        // scene.background = new THREE.Color(0xf0f0f0);
        scene.background = new THREE.Color(0x333333);
        // scene.background = new THREE.Color(0xf8f8f8);
        scene.background = new THREE.Color(0x7a7a7a);
        scene.fog = new THREE.Fog(scene.background, 1, 5000);
        if (help) {
            scene.add(new THREE.AxesHelper(1000));
        }
@@ -59,47 +74,69 @@
    }
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
        camera.position.set(200, 200, 200);
        const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
        camera.position.set(-400, 400, 400);
        this.scene.add(camera);
        return camera;
    }
    initRenderer = (container) => {
    initRenderer = () => {
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        renderer.setClearAlpha(0);
        // renderer.useLegacyLights = false;  // 旧版光源 重要
        renderer.shadowMap.enabled = true;
        // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
        // renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.fullWidth, this.fullHeight);
        container.appendChild(renderer.domElement);
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
        this.dom.appendChild(renderer.domElement);
        return renderer;
    }
    initComposer = () => {
        const composer = new EffectComposer(this.renderer);
        const renderPass = new RenderPass(this.scene, this.camera);
        composer.addPass(renderPass);
        // pixel ratio
        const pixelRatio = this.renderer.getPixelRatio();
        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
        composer.setSize(newWidth, newHeight);
        // antialias
        const effectFXAA = new ShaderPass(FXAAShader);
        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
        composer.addPass(effectFXAA);
        // outline
        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
        this.outlinePass.edgeStrength = 10; // outline weight
        composer.addPass(this.outlinePass);
        return composer;
    }
    initControls = () => {
        const controls = new OrbitControls(this.camera, this.renderer.domElement);
        // controls.enableRotate = false; // 禁用整体旋转功能
        controls.enablePan = true; // 允许平移
        controls.enablePan = false; // 允许平移
        controls.enableDamping = true;   // 开启阻尼
        controls.dampingFactor = 0.08; // 阻尼因子
        controls.enableZoom = true; // 允许缩放
        // controls.minDistance = 1; // 最小缩放距离
        // controls.maxDistance = 30; // 最大缩放距离
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.minPolarAngle = Math.PI / 2.1;
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
        controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt
        controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt
        return controls;
    }
    initStats = (container) => {
    initStats = () => {
        const stats = new Stats();
        container.appendChild(stats.dom);
        this.dom.appendChild(stats.dom);
        if (!help) {
            stats.domElement.style.display = 'none';
        }
@@ -108,22 +145,17 @@
    windowResize = () => {
        this.resizeHandler = () => {
            this.camera.aspect = this.fullWidth / this.fullHeight;
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.fullWidth, this.fullHeight);
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    }
    initRaycaster = (container) => {
        let that = this;
    initRaycaster = () => {
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        container.addEventListener("click", (event) => {
            this.handleClick("null");
        })
        container.addEventListener("dblclick", (event) => {
        this.handleClickEvent = (event) => {
            let x, y;
            if (event.changedTouches) {
                x = event.changedTouches[0].pageX;
@@ -132,78 +164,108 @@
                x = event.clientX;
                y = event.clientY;
            }
            let rect = this.dom.getBoundingClientRect();
            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            event.preventDefault();
            mouse.x = (x / window.innerWidth) * 2 - 1;
            mouse.y = -(y / window.innerHeight) * 2 + 1;
            raycaster.setFromCamera(mouse, that.camera);
            let intersects = raycaster.intersectObjects(that.objects, true);
            raycaster.setFromCamera(mouse, this.camera);
            let intersects = raycaster.intersectObjects(this.objects, true);
            if (intersects.length === 0) {
                this.handleClick("null");
                return;
            }
            let objName = intersects[0].object.name;
            if (objName.startsWith("locNo")) {
                if (this.handleClick) {
                    this.handleClick(objName, x, y);
            this.objects.forEach(obj => {
                if (obj.name === objName) {
                    this.outlinePass.selectedObjects = [obj];
                }
            } else {
                this.handleClick("null");
            })
            if (objName && this.handleClick) {
                this.handleClick(objName, x, y);
            }
        }, false);
        }
        this.dom.addEventListener("click", this.handleClickEvent, false);
    }
    build = () => {
        buildDemo(this.scene);
    generateMesh = (fn) => {
        const loader = new FBXLoader();
        fn(loader, this.addObject);
    }
    handleClick = () => {
    setNewSelectedMesh = (objName) => {
        for (const mesh of this.objects) {
            if (mesh.name === objName) {
                this.outlinePass.selectedObjects = [mesh];
                break;
            }
        }
    }
    rePerspective = (maxHeight) => {
        const cameraPosScale = 0.7;
        this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale);
        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
    }
    destroy = () => {
        cancelAnimationFrame(this.animationFrame);
        window.removeEventListener('resize', this.resizeHandler);
        this.renderer.dispose();
        this.controls.dispose();
        if (this.scene) {
            while (this.scene.children.length > 0) {
                this.removeEntity(this.scene.children[0]);
            }
            this.scene = null;
        }
        if (this.renderer) {
            this.renderer.dispose();
            this.renderer.forceContextLoss();
            this.renderer.context = null;
            this.renderer.domElement = null;
            this.renderer = null;
        }
        if (this.composer) {
            this.composer.passes.forEach(pass => {
                if (pass.dispose) {
                    pass.dispose();
                }
            });
            this.composer = null;
        }
        if (this.controls) {
            this.controls.dispose();
            this.controls = null;
        }
        this.dom.removeEventListener("click", this.handleClickEvent);
        this.camera = null;
        this.objects = [];
        while (this.dom?.firstChild) {
            this.dom.removeChild(this.dom.firstChild);
        }
    }
    removeEntity = (object) => {
        if (object.material) object.material.dispose();
        if (object.geometry) object.geometry.dispose();
        if (object.texture) object.texture.dispose();
        this.scene.remove(object);
    }
};
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度
    directionalLight.position.set(1, 1, 1).normalize();
    scene.add(directionalLight);
    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
    hemiLight.color.setHSL(0.6, 1, 0.6);
    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
    hemiLight.position.set(0, 1500, 0);
    scene.add(hemiLight);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
    scene.add(ambientLight);
    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight.color.setHSL(0.1, 1, 0.95);
    dirLight.position.set(-10, 10, 10);
    dirLight.position.multiplyScalar(30);
    scene.add(dirLight);
    const spotLight = new THREE.SpotLight(0xffffff, 8);
    spotLight.position.set(0, 1000, 0);
    spotLight.angle = Math.PI / 4;  // 角度
    spotLight.distance = 1500;  // 距离
    spotLight.decay = 0;    // 光衰
    // 光照阴影及其生效范围
    spotLight.castShadow = true;
    spotLight.shadow.camera.near = 50;
    spotLight.shadow.camera.far = 2000;
    spotLight.shadow.bias = - 0.000222;
    // 阴影特效高低值
    spotLight.shadow.mapSize.width = 1024;
    spotLight.shadow.mapSize.height = 1024;
    scene.add(spotLight);
    if (help) {
        scene.add(new THREE.SpotLightHelper(spotLight));
    }
}
const buildDemo = (scene) => {
    const boxGeometry = new THREE.BoxGeometry(100, 100, 100);
    const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
    const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
    boxMesh.position.set(0, 0, 0);
    scene.add(boxMesh)
    return boxMesh;
    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight1.color.setHSL(0.1, 1, 0.95);
    dirLight1.position.set(10, 10, -10);
    dirLight1.position.multiplyScalar(30);
    scene.add(dirLight1);
}