|  |  | 
 |  |  | import * as PIXI from 'pixi.js'; | 
 |  |  | import * as TWEEDLE from 'tweedle.js'; | 
 |  |  | import * as Utils from './utils' | 
 |  |  | import star from '/public/img/map/star.png' | 
 |  |  |  | 
 |  |  | export default class Player { | 
 |  |  |  | 
 |  |  | 
 |  |  |  | 
 |  |  |         this.mapContainer = generatePixiContainer('mapContainer'); | 
 |  |  |         this.app.stage.addChild(this.mapContainer); | 
 |  |  |         this.app.view.addEventListener('contextmenu', (event) => { | 
 |  |  |             event.preventDefault(); | 
 |  |  |         }); | 
 |  |  |  | 
 |  |  |         // this.activateMapEvent(null); | 
 |  |  |         this.activateMapScale(); | 
 |  |  | 
 |  |  |  | 
 |  |  |     activateMapEvent = (leftEvent, rightEvent) => { | 
 |  |  |         if (this.mapEvent) { | 
 |  |  |             this.mapContainer.parent.off('mousedown', this.mapEvent); | 
 |  |  |             this.mapContainer.parent.off('mousedown'); | 
 |  |  |             this.mapEvent = null; | 
 |  |  |             if (this.selectedSprites && this.selectedSprites.length > 0) { | 
 |  |  |                 this.selectedSprites.forEach(child => { | 
 |  |  |                     Utils.unMarkSprite(child); | 
 |  |  |                 }) | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |         this.mapEvent = (event) => { | 
 |  |  |             if (leftEvent && event.button === 0) { | 
 |  |  | 
 |  |  |                 isSelecting = false; | 
 |  |  |                 this.selectionBox.clear(); | 
 |  |  |  | 
 |  |  |  | 
 |  |  |                 // batch move | 
 |  |  |                 if (this.selectedSprites && this.selectedSprites.length > 0) { | 
 |  |  |                     this.batchMove = false; | 
 |  |  |  | 
 |  |  |                     const batchMoving = (event) => { | 
 |  |  |                         if (this.batchMove) { | 
 |  |  |                             // offset move val | 
 |  |  |                             var mouseMovement = { | 
 |  |  |                                 x: (event.global.x - this.batchMoveStartPos.x) / this.scale, | 
 |  |  |                                 y: (event.global.y - this.batchMoveStartPos.y) / this.scale | 
 |  |  |                             }; | 
 |  |  |                             for (let sprite of this.selectedSprites) { | 
 |  |  |                                 sprite.position.x = sprite.data.batchMoveStartPos.x + mouseMovement.x; | 
 |  |  |                                 sprite.position.y = sprite.data.batchMoveStartPos.y + mouseMovement.y; | 
 |  |  |                             } | 
 |  |  |                         } | 
 |  |  |                     } | 
 |  |  |  | 
 |  |  |                     const batchMoveEnd = (event) => { | 
 |  |  |                         this.selectedSprites.forEach(child => { | 
 |  |  |                             Utils.unMarkSprite(child); | 
 |  |  |                         }) | 
 |  |  |                         this.selectedSprites = []; | 
 |  |  |                         this.mapContainer.parent.off('mousedown'); | 
 |  |  |                         this.mapContainer.parent.off('mousemove'); | 
 |  |  |  | 
 |  |  |                         this.activateMapEvent(Utils.MapEvent.SELECTION_BOX); | 
 |  |  |                     } | 
 |  |  |  | 
 |  |  |                     const batchMoveStart = (event) => { | 
 |  |  |                         this.batchMoveStartPos = { x: event.data.global.clone().x, y: event.data.global.clone().y }; | 
 |  |  |                         this.selectedSprites.forEach(child => { | 
 |  |  |                             child.data.batchMoveStartPos = { x: child.position.x, y: child.position.y }; | 
 |  |  |                         }) | 
 |  |  |  | 
 |  |  |                         this.batchMove = true; | 
 |  |  |                         this.mapContainer.parent.off('mousemove'); | 
 |  |  |                         this.mapContainer.parent.on('mousemove', batchMoving); | 
 |  |  |  | 
 |  |  |                         this.mapContainer.parent.off('mouseup'); | 
 |  |  |                         this.mapContainer.parent.on('mouseup', batchMoveEnd); | 
 |  |  |                     } | 
 |  |  |  | 
 |  |  |                     this.mapContainer.parent.off('mousedown') | 
 |  |  |                     this.mapContainer.parent.on('mousedown', batchMoveStart); | 
 |  |  |                 } | 
 |  |  |  | 
 |  |  |  | 
 |  |  |                 // sprites batch move | 
 |  |  |                 Utils.spriteListBeMovable(this.selectedSprites, this.scale, () => { | 
 |  |  |                     this.activateMapEvent(Utils.MapEvent.SELECTION_BOX); | 
 |  |  |                 }); | 
 |  |  |  | 
 |  |  |             } | 
 |  |  |  | 
 |  |  | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     showStarryBackground = () => { | 
 |  |  |         if (!this.starryContainer) { | 
 |  |  |             this.starryContainer = generatePixiContainer('starryContainer'); | 
 |  |  |             this.app.stage.addChild(this.starryContainer); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         const starTexture = PIXI.Texture.from(star); | 
 |  |  |  | 
 |  |  |         const starAmount = 300; | 
 |  |  |         let cameraZ = 0; | 
 |  |  |         const fov = 20; | 
 |  |  |         const baseSpeed = 0.025; | 
 |  |  |         let speed = 0; | 
 |  |  |         let warpSpeed = 1; | 
 |  |  |         const starStretch = 5; | 
 |  |  |         const starBaseSize = 0.05; | 
 |  |  |  | 
 |  |  |         const stars = []; | 
 |  |  |  | 
 |  |  |         for (let i = 0; i < starAmount; i++) { | 
 |  |  |             const star = { | 
 |  |  |                 sprite: new PIXI.Sprite(starTexture), | 
 |  |  |                 z: 0, | 
 |  |  |                 x: 0, | 
 |  |  |                 y: 0, | 
 |  |  |             }; | 
 |  |  |             star.sprite.anchor.x = 0.5; | 
 |  |  |             star.sprite.anchor.y = 0.7; | 
 |  |  |             star.sprite.tint = 0x8395a7; // filter | 
 |  |  |             randomizeStar(star, true); | 
 |  |  |             this.starryContainer.addChild(star.sprite); | 
 |  |  |             stars.push(star); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         this.starryInterval = setInterval(() => { | 
 |  |  |             warpSpeed = warpSpeed > 0 ? 0 : 1; | 
 |  |  |         }, 5000); | 
 |  |  |  | 
 |  |  |  | 
 |  |  |         this.starryTicker = (delta) => { | 
 |  |  |             speed += (warpSpeed - speed) / 20; | 
 |  |  |             cameraZ += delta * 10 * (speed + baseSpeed); | 
 |  |  |             for (let i = 0; i < starAmount; i++) { | 
 |  |  |                 const star = stars[i]; | 
 |  |  |                 if (star.z < cameraZ) randomizeStar(star); | 
 |  |  |  | 
 |  |  |                 const z = star.z - cameraZ; | 
 |  |  |                 star.sprite.x = star.x * (fov / z) * this.app.renderer.screen.width + this.app.renderer.screen.width / 2; | 
 |  |  |                 star.sprite.y = star.y * (fov / z) * this.app.renderer.screen.width + this.app.renderer.screen.height / 2; | 
 |  |  |  | 
 |  |  |                 const dxCenter = star.sprite.x - this.app.renderer.screen.width / 2; | 
 |  |  |                 const dyCenter = star.sprite.y - this.app.renderer.screen.height / 2; | 
 |  |  |                 const distanceCenter = Math.sqrt(dxCenter * dxCenter + dyCenter * dyCenter); | 
 |  |  |                 const distanceScale = Math.max(0, (2000 - z) / 2000); | 
 |  |  |                 star.sprite.scale.x = distanceScale * starBaseSize; | 
 |  |  |  | 
 |  |  |                 star.sprite.scale.y = distanceScale * starBaseSize + distanceScale * speed * starStretch * distanceCenter / this.app.renderer.screen.width; | 
 |  |  |                 star.sprite.rotation = Math.atan2(dyCenter, dxCenter) + Math.PI / 2; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         this.app.ticker.add(this.starryTicker); | 
 |  |  |  | 
 |  |  |         function randomizeStar(star, initial) { | 
 |  |  |             star.z = initial ? Math.random() * 2000 : cameraZ + Math.random() * 1000 + 2000; | 
 |  |  |  | 
 |  |  |             const deg = Math.random() * Math.PI * 2; | 
 |  |  |             const distance = Math.random() * 50 + 1; | 
 |  |  |             star.x = Math.cos(deg) * distance; | 
 |  |  |             star.y = Math.sin(deg) * distance; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     hideStarryBackground = () => { | 
 |  |  |         if(this.starryTicker) { | 
 |  |  |             this.app.ticker.remove(this.starryTicker); | 
 |  |  |             this.starryTicker = null; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (this.starryInterval) { | 
 |  |  |             clearInterval(this.starryInterval); | 
 |  |  |             this.starryInterval = null; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (this.starryContainer) { | 
 |  |  |             this.starryContainer.removeChildren(); | 
 |  |  |             this.app.stage.removeChild(this.starryContainer); | 
 |  |  |             this.starryContainer = null; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     updateDidClickSprite = (value) => { | 
 |  |  |         this.didClickSprite = value; | 
 |  |  |     } | 
 |  |  | 
 |  |  |     }) | 
 |  |  |     app.stage.eventMode = 'static'; | 
 |  |  |     app.stage.hitArea = app.screen; | 
 |  |  |     app.view.addEventListener('contextmenu', (event) => { | 
 |  |  |         event.preventDefault(); | 
 |  |  |     }); | 
 |  |  |     return app; | 
 |  |  | } | 
 |  |  |  |