#
luxiaotao1123
2024-03-28 4f4567087895bbb0d7c5b36a54eab2c1bb6fe567
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -3,38 +3,34 @@
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import TWEEN from '@tweenjs/tween.js';
const help = true;
const debugCamera = {
    x: 200,
    y: 200,
    z: 200
}
const help = false;
export default class ShelfThree {
    constructor(dom) {
        const { current: container } = dom;
        this.fullWidth = container.offsetWidth;
        this.fullHeight = container.offsetHeight;
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer(container);
        this.controls = this.initControls();
        this.stats = this.initStats(container);
        this.windowResize();
        this.initRaycaster(container);
        initLight(this.scene);
        this.dom = dom;
        this.fullWidth = dom.offsetWidth;
        this.fullHeight = dom.offsetHeight;
        this.objects = [];
    }
    startup = () => {
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer();
        this.controls = this.initControls();
        this.stats = this.initStats();
        this.windowResize();
        this.initRaycaster();
        initLight(this.scene);
        this.animate();
        this.build();
    }
    animate = () => {
        requestAnimationFrame(this.animate);
        this.animationFrame = requestAnimationFrame(this.animate);
        this.render();
        TWEEN.update();
    }
@@ -65,12 +61,12 @@
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
        camera.position.set(debugCamera.x, debugCamera.y, debugCamera.z);
        camera.position.set(200, 200, 200);
        this.scene.add(camera);
        return camera;
    }
    initRenderer = (container) => {
    initRenderer = () => {
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        renderer.setClearAlpha(0);
        // renderer.useLegacyLights = false;  // 旧版光源 重要
@@ -80,7 +76,7 @@
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.fullWidth, this.fullHeight);
        container.appendChild(renderer.domElement);
        this.dom.appendChild(renderer.domElement);
        return renderer;
    }
@@ -102,9 +98,9 @@
        return controls;
    }
    initStats = (container) => {
    initStats = () => {
        const stats = new Stats();
        container.appendChild(stats.dom);
        this.dom.appendChild(stats.dom);
        if (!help) {
            stats.domElement.style.display = 'none';
        }
@@ -112,23 +108,23 @@
    }
    windowResize = () => {
        let that = this;
        window.addEventListener('resize', function () {
            that.camera.aspect = this.fullWidth / this.fullHeight;
            that.camera.updateProjectionMatrix();
            that.renderer.setSize(that.fullWidth, that.fullHeight);
        }, false);
        this.resizeHandler = () => {
            this.camera.aspect = this.fullWidth / this.fullHeight;
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.fullWidth, this.fullHeight);
        };
        window.addEventListener('resize', this.resizeHandler, false);
    }
    initRaycaster = (container) => {
    initRaycaster = () => {
        let that = this;
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        container.addEventListener("click", (event) => {
        this.dom.addEventListener("click", (event) => {
            this.handleClick("null");
        })
        container.addEventListener("dblclick", (event) => {
        this.dom.addEventListener("dblclick", (event) => {
            let x, y;
            if (event.changedTouches) {
                x = event.changedTouches[0].pageX;
@@ -167,6 +163,13 @@
    handleClick = () => {
    }
    destroy = () => {
        cancelAnimationFrame(this.animationFrame);
        window.removeEventListener('resize', this.resizeHandler);
        this.renderer.dispose();
        this.controls.dispose();
    }
};
const initLight = (scene) => {