#
luxiaotao1123
2024-03-28 2535d50523f040dba60cc84c5b279009d70ac3be
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -41,7 +41,7 @@
        this.stats.update();
        // Rotate the scene
        this.controls.update()
        this.controls.autoRotateSpeed = 0.6;
        this.controls.autoRotateSpeed = 2;
    }
    addObject = (object) => {
@@ -61,7 +61,7 @@
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
        camera.position.set(200, 200, 200);
        camera.position.set(-300, 300, 300);
        this.scene.add(camera);
        return camera;
    }
@@ -167,23 +167,50 @@
    destroy = () => {
        cancelAnimationFrame(this.animationFrame);
        window.removeEventListener('resize', this.resizeHandler);
        this.renderer.dispose();
        this.controls.dispose();
        if (this.scene) {
            while (this.scene.children.length > 0) {
                this.removeEntity(this.scene.children[0]);
            }
            this.scene = null;
        }
        if (this.renderer) {
            this.renderer.dispose();
            this.renderer.forceContextLoss();
            this.renderer.context = null;
            this.renderer.domElement = null;
            this.renderer = null;
        }
        if (this.controls) {
            this.controls.dispose();
            this.controls = null;
        }
        this.camera = null;
        this.objects = [];
        while (this.dom?.firstChild) {
            this.dom.removeChild(this.dom.firstChild);
        }
    }
    removeEntity = (object) => {
        if (object.material) object.material.dispose();
        if (object.geometry) object.geometry.dispose();
        if (object.texture) object.texture.dispose();
        this.scene.remove(object);
    }
};
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度
    directionalLight.position.set(1, 1, 1).normalize();
    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
    directionalLight.position.set(-300, 300, 300);
    scene.add(directionalLight);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
    scene.add(ambientLight);
    const spotLight = new THREE.SpotLight(0xffffff, 8);
    spotLight.position.set(0, 1000, 0);
    spotLight.position.set(-300, 300, 0);
    spotLight.angle = Math.PI / 4;  // 角度
    spotLight.distance = 1500;  // 距离
    spotLight.distance = 800;  // 距离
    spotLight.decay = 0;    // 光衰
    // 光照阴影及其生效范围
    spotLight.castShadow = true;
@@ -202,7 +229,9 @@
const buildDemo = (scene) => {
    const boxGeometry = new THREE.BoxGeometry(100, 100, 100);
    const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
    const boxMaterial = new THREE.MeshStandardMaterial({
        color: '#222f3e',
    });
    const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
    boxMesh.position.set(0, 0, 0);
    scene.add(boxMesh)