#
luxiaotao1123
2024-03-29 1a27e848577a95d68baaed3eb3c0b04fe4140df0
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -8,24 +8,22 @@
export default class ShelfThree {
    constructor(dom) {
        const { current: container } = dom;
        this.fullWidth = container.offsetWidth;
        this.fullHeight = container.offsetHeight;
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer(container);
        this.controls = this.initControls();
        this.stats = this.initStats(container);
        this.windowResize();
        this.initRaycaster(container);
        initLight(this.scene);
        this.dom = dom;
        this.objects = [];
    }
    startup = () => {
        this.scene = this.initScene();
        this.camera = this.initCamera();
        this.renderer = this.initRenderer();
        this.controls = this.initControls();
        this.stats = this.initStats();
        this.windowResize();
        this.initRaycaster();
        initLight(this.scene);
        this.animate();
        this.build();
    }
    animate = () => {
@@ -35,13 +33,20 @@
    }
    render = () => {
        console.log(1);
        this.renderer.shadowMap.enabled = true;
        this.renderer.render(this.scene, this.camera);
        this.stats.update();
        // Rotate the scene
        this.controls.update()
        this.controls.autoRotateSpeed = 0.6;
        this.controls.autoRotateSpeed = 2;
    }
    getFullWidth = () => {
        return this.dom.offsetWidth;
    }
    getFullHeight = () => {
        return this.dom.offsetHeight;
    }
    addObject = (object) => {
@@ -60,13 +65,13 @@
    }
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, this.fullWidth / this.fullHeight, 1, 60000);
        camera.position.set(200, 200, 200);
        const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
        camera.position.set(-400, 400, 400);
        this.scene.add(camera);
        return camera;
    }
    initRenderer = (container) => {
    initRenderer = () => {
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        renderer.setClearAlpha(0);
        // renderer.useLegacyLights = false;  // 旧版光源 重要
@@ -75,8 +80,8 @@
        // this.renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.fullWidth, this.fullHeight);
        container.appendChild(renderer.domElement);
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
        this.dom.appendChild(renderer.domElement);
        return renderer;
    }
@@ -92,15 +97,15 @@
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
        controls.autoRotate = false; // 自动旋转
        controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt
        controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt
        return controls;
    }
    initStats = (container) => {
    initStats = () => {
        const stats = new Stats();
        container.appendChild(stats.dom);
        this.dom.appendChild(stats.dom);
        if (!help) {
            stats.domElement.style.display = 'none';
        }
@@ -109,22 +114,18 @@
    windowResize = () => {
        this.resizeHandler = () => {
            this.camera.aspect = this.fullWidth / this.fullHeight;
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.fullWidth, this.fullHeight);
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    }
    initRaycaster = (container) => {
    initRaycaster = () => {
        let that = this;
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        container.addEventListener("click", (event) => {
            this.handleClick("null");
        })
        container.addEventListener("dblclick", (event) => {
        this.handleClickEvent = (event) => {
            let x, y;
            if (event.changedTouches) {
                x = event.changedTouches[0].pageX;
@@ -133,57 +134,75 @@
                x = event.clientX;
                y = event.clientY;
            }
            let rect = this.dom.getBoundingClientRect();
            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            event.preventDefault();
            mouse.x = (x / window.innerWidth) * 2 - 1;
            mouse.y = -(y / window.innerHeight) * 2 + 1;
            raycaster.setFromCamera(mouse, that.camera);
            let intersects = raycaster.intersectObjects(that.objects, true);
            if (intersects.length === 0) {
                this.handleClick("null");
                return;
            }
            let objName = intersects[0].object.name;
            if (objName.startsWith("locNo")) {
                if (this.handleClick) {
                    this.handleClick(objName, x, y);
                }
            } else {
                this.handleClick("null");
            if (objName && this.handleClick) {
                this.handleClick(objName, x, y);
            }
        }, false);
        }
        this.dom.addEventListener("click", this.handleClickEvent, false);
    }
    build = () => {
        buildDemo(this.scene);
    }
    handleClick = () => {
    generateMesh = (fn) => {
        fn(this.addObject);
    }
    destroy = () => {
        cancelAnimationFrame(this.animationFrame);
        window.removeEventListener('resize', this.resizeHandler);
        this.renderer.dispose();
        this.controls.dispose();
        if (this.scene) {
            while (this.scene.children.length > 0) {
                this.removeEntity(this.scene.children[0]);
            }
            this.scene = null;
        }
        if (this.renderer) {
            this.renderer.dispose();
            this.renderer.forceContextLoss();
            this.renderer.context = null;
            this.renderer.domElement = null;
            this.renderer = null;
        }
        if (this.controls) {
            this.controls.dispose();
            this.controls = null;
        }
        this.dom.removeEventListener("click", this.handleClickEvent);
        this.camera = null;
        this.objects = [];
        while (this.dom?.firstChild) {
            this.dom.removeChild(this.dom.firstChild);
        }
    }
    removeEntity = (object) => {
        if (object.material) object.material.dispose();
        if (object.geometry) object.geometry.dispose();
        if (object.texture) object.texture.dispose();
        this.scene.remove(object);
    }
};
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); // 光颜色,强度
    directionalLight.position.set(1, 1, 1).normalize();
    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
    directionalLight.position.set(-300, 300, 300);
    scene.add(directionalLight);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 3);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
    scene.add(ambientLight);
    const spotLight = new THREE.SpotLight(0xffffff, 8);
    spotLight.position.set(0, 1000, 0);
    spotLight.position.set(-300, 1000, 0);
    spotLight.angle = Math.PI / 4;  // 角度
    spotLight.distance = 1500;  // 距离
    spotLight.distance = 800;  // 距离
    spotLight.decay = 0;    // 光衰
    // 光照阴影及其生效范围
    spotLight.castShadow = true;
@@ -198,13 +217,4 @@
    if (help) {
        scene.add(new THREE.SpotLightHelper(spotLight));
    }
}
const buildDemo = (scene) => {
    const boxGeometry = new THREE.BoxGeometry(100, 100, 100);
    const boxMaterial = new THREE.MeshBasicMaterial({ color: 0x40739e });
    const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
    boxMesh.position.set(0, 0, 0);
    scene.add(boxMesh)
    return boxMesh;
}