|  |  | 
 |  |  | import Stats from 'three/addons/libs/stats.module.js'; | 
 |  |  | import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' | 
 |  |  | import TWEEN from '@tweenjs/tween.js'; | 
 |  |  | import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; | 
 |  |  | import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; | 
 |  |  | import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; | 
 |  |  | import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; | 
 |  |  | import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; | 
 |  |  | import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' | 
 |  |  | import * as Utils from '../../utils' | 
 |  |  |  | 
 |  |  | const help = false; | 
 |  |  |  | 
 |  |  | 
 |  |  |         this.renderer = this.initRenderer(); | 
 |  |  |         this.controls = this.initControls(); | 
 |  |  |         this.stats = this.initStats(); | 
 |  |  |         this.composer = this.initComposer(); | 
 |  |  |         this.windowResize(); | 
 |  |  |         this.initRaycaster(); | 
 |  |  |         initLight(this.scene); | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     render = () => { | 
 |  |  |         this.renderer.shadowMap.enabled = true; | 
 |  |  |         this.renderer.render(this.scene, this.camera); | 
 |  |  |         // this.renderer.render(this.scene, this.camera); | 
 |  |  |         this.composer.render(); // use special effects | 
 |  |  |         this.stats.update(); | 
 |  |  |         // Rotate the scene | 
 |  |  |         this.controls.update() | 
 |  |  | 
 |  |  |  | 
 |  |  |     initScene = () => { | 
 |  |  |         const scene = new THREE.Scene(); | 
 |  |  |         // scene.background = new THREE.Color(0xf0f0f0); | 
 |  |  |         scene.background = new THREE.Color(0x333333); | 
 |  |  |         // scene.background = new THREE.Color(0xf8f8f8); | 
 |  |  |         scene.background = new THREE.Color(0x7a7a7a); | 
 |  |  |         scene.fog = new THREE.Fog(scene.background, 1, 5000); | 
 |  |  |         if (help) { | 
 |  |  |             scene.add(new THREE.AxesHelper(1000)); | 
 |  |  |         } | 
 |  |  | 
 |  |  |         // renderer.useLegacyLights = false;  // 旧版光源 重要 | 
 |  |  |         renderer.shadowMap.enabled = true; | 
 |  |  |         // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影 | 
 |  |  |         // this.renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |         // renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |         renderer.toneMapping = THREE.ACESFilmicToneMapping; | 
 |  |  |         renderer.setPixelRatio(window.devicePixelRatio); | 
 |  |  |         renderer.setSize(this.getFullWidth(), this.getFullHeight()); | 
 |  |  | 
 |  |  |         return renderer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initComposer = () => { | 
 |  |  |         const composer = new EffectComposer(this.renderer); | 
 |  |  |         const renderPass = new RenderPass(this.scene, this.camera); | 
 |  |  |         composer.addPass(renderPass); | 
 |  |  |         // pixel ratio | 
 |  |  |         const pixelRatio = this.renderer.getPixelRatio(); | 
 |  |  |         const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; | 
 |  |  |         const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; | 
 |  |  |         composer.setSize(newWidth, newHeight); | 
 |  |  |         // antialias | 
 |  |  |         const effectFXAA = new ShaderPass(FXAAShader); | 
 |  |  |         effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); | 
 |  |  |         composer.addPass(effectFXAA); | 
 |  |  |         // outline | 
 |  |  |         this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); | 
 |  |  |         this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color | 
 |  |  |         this.outlinePass.edgeStrength = 10; // outline weight | 
 |  |  |         composer.addPass(this.outlinePass); | 
 |  |  |         return composer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initControls = () => { | 
 |  |  |         const controls = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  |         // controls.enableRotate = false; // 禁用整体旋转功能 | 
 |  |  |         controls.enablePan = true; // 允许平移 | 
 |  |  |         controls.enablePan = false; // 允许平移 | 
 |  |  |         controls.enableDamping = true;   // 开启阻尼 | 
 |  |  |         controls.dampingFactor = 0.08; // 阻尼因子 | 
 |  |  |         controls.enableZoom = true; // 允许缩放 | 
 |  |  |         // controls.minDistance = 1; // 最小缩放距离 | 
 |  |  |         // controls.maxDistance = 30; // 最大缩放距离 | 
 |  |  |         controls.minPolarAngle = 0; // 最小俯仰角度(向下看) | 
 |  |  |         controls.minPolarAngle = Math.PI / 2.1; | 
 |  |  |         controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看) | 
 |  |  |         controls.rotateSpeed = 0.6; // 视角移动速度减慢 | 
 |  |  |         controls.autoRotate = false; // 自动旋转 | 
 |  |  |         controls.autoRotate = true; // 自动旋转 | 
 |  |  |  | 
 |  |  |         controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt | 
 |  |  |         return controls; | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRaycaster = () => { | 
 |  |  |         let that = this; | 
 |  |  |         const raycaster = new THREE.Raycaster(); | 
 |  |  |         const mouse = new THREE.Vector2(); | 
 |  |  |         this.handleClickEvent = (event) => { | 
 |  |  | 
 |  |  |             mouse.x = ((x - rect.left) / rect.width) * 2 - 1; | 
 |  |  |             mouse.y = -((y - rect.top) / rect.height) * 2 + 1; | 
 |  |  |             event.preventDefault(); | 
 |  |  |             raycaster.setFromCamera(mouse, that.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(that.objects, true); | 
 |  |  |             raycaster.setFromCamera(mouse, this.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(this.objects, true); | 
 |  |  |             if (intersects.length === 0) { | 
 |  |  |                 return; | 
 |  |  |             } | 
 |  |  |             let objName = intersects[0].object.name; | 
 |  |  |             this.objects.forEach(obj => { | 
 |  |  |                 if (obj.name === objName) { | 
 |  |  |                     this.outlinePass.selectedObjects = [obj]; | 
 |  |  |                 } | 
 |  |  |             }) | 
 |  |  |             if (objName && this.handleClick) { | 
 |  |  |                 this.handleClick(objName, x, y); | 
 |  |  |             } | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     generateMesh = (fn) => { | 
 |  |  |         fn(this.addObject); | 
 |  |  |         const loader = new FBXLoader(); | 
 |  |  |         fn(loader, this.addObject); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     setNewSelectedMesh = (objName) => { | 
 |  |  |         for (const mesh of this.objects) { | 
 |  |  |             if (mesh.name === objName) { | 
 |  |  |                 this.outlinePass.selectedObjects = [mesh]; | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     rePerspective = (maxHeight) => { | 
 |  |  |         const cameraPosScale = 0.7; | 
 |  |  |         this.camera.position.set(-maxHeight * cameraPosScale, maxHeight * cameraPosScale, maxHeight * cameraPosScale); | 
 |  |  |         this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     destroy = () => { | 
 |  |  | 
 |  |  |             this.renderer.context = null; | 
 |  |  |             this.renderer.domElement = null; | 
 |  |  |             this.renderer = null; | 
 |  |  |         } | 
 |  |  |         if (this.composer) { | 
 |  |  |             this.composer.passes.forEach(pass => { | 
 |  |  |                 if (pass.dispose) { | 
 |  |  |                     pass.dispose(); | 
 |  |  |                 } | 
 |  |  |             }); | 
 |  |  |             this.composer = null; | 
 |  |  |         } | 
 |  |  |         if (this.controls) { | 
 |  |  |             this.controls.dispose(); | 
 |  |  | 
 |  |  | }; | 
 |  |  |  | 
 |  |  | const initLight = (scene) => { | 
 |  |  |     const directionalLight = new THREE.DirectionalLight(0xffffff, 8); | 
 |  |  |     directionalLight.position.set(-300, 300, 300); | 
 |  |  |     scene.add(directionalLight); | 
 |  |  |     const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6); | 
 |  |  |     hemiLight.color.setHSL(0.6, 1, 0.6); | 
 |  |  |     hemiLight.groundColor.setHSL(0.095, 1, 0.75); | 
 |  |  |     hemiLight.position.set(0, 1500, 0); | 
 |  |  |     scene.add(hemiLight); | 
 |  |  |  | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); | 
 |  |  |     scene.add(ambientLight); | 
 |  |  |     const dirLight = new THREE.DirectionalLight(0xffffff, 2.5); | 
 |  |  |     dirLight.color.setHSL(0.1, 1, 0.95); | 
 |  |  |     dirLight.position.set(-10, 10, 10); | 
 |  |  |     dirLight.position.multiplyScalar(30); | 
 |  |  |     scene.add(dirLight); | 
 |  |  |  | 
 |  |  |     const spotLight = new THREE.SpotLight(0xffffff, 8); | 
 |  |  |     spotLight.position.set(-300, 1000, 0); | 
 |  |  |     spotLight.angle = Math.PI / 4;  // 角度 | 
 |  |  |     spotLight.distance = 800;  // 距离 | 
 |  |  |     spotLight.decay = 0;    // 光衰 | 
 |  |  |     // 光照阴影及其生效范围 | 
 |  |  |     spotLight.castShadow = true; | 
 |  |  |     spotLight.shadow.camera.near = 50; | 
 |  |  |     spotLight.shadow.camera.far = 2000; | 
 |  |  |     spotLight.shadow.bias = - 0.000222; | 
 |  |  |     // 阴影特效高低值 | 
 |  |  |     spotLight.shadow.mapSize.width = 1024; | 
 |  |  |     spotLight.shadow.mapSize.height = 1024; | 
 |  |  |     scene.add(spotLight); | 
 |  |  |  | 
 |  |  |     if (help) { | 
 |  |  |         scene.add(new THREE.SpotLightHelper(spotLight)); | 
 |  |  |     } | 
 |  |  |     const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5); | 
 |  |  |     dirLight1.color.setHSL(0.1, 1, 0.95); | 
 |  |  |     dirLight1.position.set(10, 10, -10); | 
 |  |  |     dirLight1.position.multiplyScalar(30); | 
 |  |  |     scene.add(dirLight1); | 
 |  |  | } |