#
Junjie
2024-04-01 0765caa69f6eea96736a0d20d2f6ce9657ef026f
zy-asrs-flow/src/pages/map/drawer/shelf/shelfThree.js
@@ -5,6 +5,9 @@
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
const help = false;
@@ -37,7 +40,6 @@
    }
    render = () => {
        this.renderer.shadowMap.enabled = true;
        // this.renderer.render(this.scene, this.camera);
        this.composer.render(); // use special effects
        this.stats.update();
@@ -62,7 +64,10 @@
    initScene = () => {
        const scene = new THREE.Scene();
        // scene.background = new THREE.Color(0xf0f0f0);
        scene.background = new THREE.Color(0x333333);
        // scene.background = new THREE.Color(0x333333);
        // scene.background = new THREE.Color(0xf8f8f8);
        scene.background = new THREE.Color(0x7a7a7a);
        if (help) {
            scene.add(new THREE.AxesHelper(1000));
        }
@@ -94,7 +99,19 @@
        const composer = new EffectComposer(this.renderer);
        const renderPass = new RenderPass(this.scene, this.camera);
        composer.addPass(renderPass);
        // pixel ratio
        const pixelRatio = this.renderer.getPixelRatio();
        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
        composer.setSize(newWidth, newHeight);
        // antialias
        const effectFXAA = new ShaderPass(FXAAShader);
        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
        composer.addPass(effectFXAA);
        // outline
        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
        this.outlinePass.edgeStrength = 10; // outline weight
        composer.addPass(this.outlinePass);
        return composer;
    }
@@ -136,7 +153,6 @@
    }
    initRaycaster = () => {
        let that = this;
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        this.handleClickEvent = (event) => {
@@ -152,10 +168,9 @@
            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            event.preventDefault();
            raycaster.setFromCamera(mouse, that.camera);
            let intersects = raycaster.intersectObjects(that.objects, true);
            raycaster.setFromCamera(mouse, this.camera);
            let intersects = raycaster.intersectObjects(this.objects, true);
            if (intersects.length === 0) {
                this.outlinePass.selectedObjects = [];
                return;
            }
            this.outlinePass.selectedObjects = [intersects[0].object];
@@ -169,6 +184,15 @@
    generateMesh = (fn) => {
        fn(this.addObject);
    }
    setNewSelectedMesh = (objName) => {
        for(const mesh of this.objects) {
            if (mesh.name === objName) {
                this.outlinePass.selectedObjects = [mesh];
                break;
            }
        }
    }
    destroy = () => {
@@ -217,10 +241,10 @@
const initLight = (scene) => {
    const directionalLight = new THREE.DirectionalLight(0xffffff, 8);
    directionalLight.position.set(-300, 300, 300);
    directionalLight.position.set(1, 1, 1);
    scene.add(directionalLight);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8);
    const ambientLight = new THREE.AmbientLight(0xf0f0f0, 18);
    scene.add(ambientLight);
    const spotLight = new THREE.SpotLight(0xffffff, 8);