|  |  | 
 |  |  | import Stats from 'three/addons/libs/stats.module.js'; | 
 |  |  | import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls' | 
 |  |  | import TWEEN from '@tweenjs/tween.js'; | 
 |  |  | import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; | 
 |  |  | import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass'; | 
 |  |  | import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass'; | 
 |  |  | import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass'; | 
 |  |  | import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader'; | 
 |  |  | import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader' | 
 |  |  | import * as Utils from '../../utils' | 
 |  |  |  | 
 |  |  | const help = false; | 
 |  |  |  | 
 |  |  | 
 |  |  |         this.renderer = this.initRenderer(); | 
 |  |  |         this.controls = this.initControls(); | 
 |  |  |         this.stats = this.initStats(); | 
 |  |  |         this.composer = this.initComposer(); | 
 |  |  |         this.windowResize(); | 
 |  |  |         this.initRaycaster(); | 
 |  |  |         initLight(this.scene); | 
 |  |  |  | 
 |  |  |         this.animate(); | 
 |  |  |         this.build(); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     animate = () => { | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     render = () => { | 
 |  |  |         this.renderer.shadowMap.enabled = true; | 
 |  |  |         this.renderer.render(this.scene, this.camera); | 
 |  |  |         // this.renderer.render(this.scene, this.camera); | 
 |  |  |         this.composer.render(); // use special effects | 
 |  |  |         this.stats.update(); | 
 |  |  |         // Rotate the scene | 
 |  |  |         this.controls.update() | 
 |  |  | 
 |  |  |     initScene = () => { | 
 |  |  |         const scene = new THREE.Scene(); | 
 |  |  |         // scene.background = new THREE.Color(0xf0f0f0); | 
 |  |  |         scene.background = new THREE.Color(0x333333); | 
 |  |  |         // scene.background = new THREE.Color(0x333333); | 
 |  |  |  | 
 |  |  |         // scene.background = new THREE.Color(0xf8f8f8); | 
 |  |  |         scene.background = new THREE.Color(0x7a7a7a); | 
 |  |  |         if (help) { | 
 |  |  |             scene.add(new THREE.AxesHelper(1000)); | 
 |  |  |         } | 
 |  |  | 
 |  |  |  | 
 |  |  |     initCamera = () => { | 
 |  |  |         const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000); | 
 |  |  |         camera.position.set(-300, 300, 300); | 
 |  |  |         camera.position.set(-400, 400, 400); | 
 |  |  |         this.scene.add(camera); | 
 |  |  |         return camera; | 
 |  |  |     } | 
 |  |  | 
 |  |  |         return renderer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initComposer = () => { | 
 |  |  |         const composer = new EffectComposer(this.renderer); | 
 |  |  |         const renderPass = new RenderPass(this.scene, this.camera); | 
 |  |  |         composer.addPass(renderPass); | 
 |  |  |         // pixel ratio | 
 |  |  |         const pixelRatio = this.renderer.getPixelRatio(); | 
 |  |  |         const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1; | 
 |  |  |         const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1; | 
 |  |  |         composer.setSize(newWidth, newHeight); | 
 |  |  |         // antialias | 
 |  |  |         const effectFXAA = new ShaderPass(FXAAShader); | 
 |  |  |         effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight); | 
 |  |  |         composer.addPass(effectFXAA); | 
 |  |  |         // outline | 
 |  |  |         this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera); | 
 |  |  |         this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color | 
 |  |  |         this.outlinePass.edgeStrength = 10; // outline weight | 
 |  |  |         composer.addPass(this.outlinePass); | 
 |  |  |         return composer; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initControls = () => { | 
 |  |  |         const controls = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  |         // controls.enableRotate = false; // 禁用整体旋转功能 | 
 |  |  | 
 |  |  |         controls.rotateSpeed = 0.6; // 视角移动速度减慢 | 
 |  |  |         controls.autoRotate = true; // 自动旋转 | 
 |  |  |  | 
 |  |  |         controls.target = new THREE.Vector3(0, 0, 0)  // 平替 camera的lookAt | 
 |  |  |         controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt | 
 |  |  |         return controls; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     initRaycaster = () => { | 
 |  |  |         let that = this; | 
 |  |  |         const raycaster = new THREE.Raycaster(); | 
 |  |  |         const mouse = new THREE.Vector2(); | 
 |  |  |  | 
 |  |  |         this.dom.addEventListener("click", (event) => { | 
 |  |  |             this.handleClick("null"); | 
 |  |  |         }) | 
 |  |  |         this.dom.addEventListener("dblclick", (event) => { | 
 |  |  |         this.handleClickEvent = (event) => { | 
 |  |  |             let x, y; | 
 |  |  |             if (event.changedTouches) { | 
 |  |  |                 x = event.changedTouches[0].pageX; | 
 |  |  | 
 |  |  |                 x = event.clientX; | 
 |  |  |                 y = event.clientY; | 
 |  |  |             } | 
 |  |  |             let rect = this.dom.getBoundingClientRect(); | 
 |  |  |             mouse.x = ((x - rect.left) / rect.width) * 2 - 1; | 
 |  |  |             mouse.y = -((y - rect.top) / rect.height) * 2 + 1; | 
 |  |  |             event.preventDefault(); | 
 |  |  |             mouse.x = (x / window.innerWidth) * 2 - 1; | 
 |  |  |             mouse.y = -(y / window.innerHeight) * 2 + 1; | 
 |  |  |             raycaster.setFromCamera(mouse, that.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(that.objects, true); | 
 |  |  |             raycaster.setFromCamera(mouse, this.camera); | 
 |  |  |             let intersects = raycaster.intersectObjects(this.objects, true); | 
 |  |  |             if (intersects.length === 0) { | 
 |  |  |                 this.handleClick("null"); | 
 |  |  |                 return; | 
 |  |  |             } | 
 |  |  |             let objName = intersects[0].object.name; | 
 |  |  |             if (objName.startsWith("locNo")) { | 
 |  |  |  | 
 |  |  |                 if (this.handleClick) { | 
 |  |  |                     this.handleClick(objName, x, y); | 
 |  |  |             this.objects.forEach(obj => { | 
 |  |  |                 if (obj.name === objName) { | 
 |  |  |                     this.outlinePass.selectedObjects = [obj]; | 
 |  |  |                 } | 
 |  |  |  | 
 |  |  |             } else { | 
 |  |  |                 this.handleClick("null"); | 
 |  |  |             }) | 
 |  |  |             if (objName && this.handleClick) { | 
 |  |  |                 this.handleClick(objName, x, y); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |         }, false); | 
 |  |  |         } | 
 |  |  |         this.dom.addEventListener("click", this.handleClickEvent, false); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     build = () => { | 
 |  |  |         buildDemo(this.scene); | 
 |  |  |     generateMesh = (fn) => { | 
 |  |  |         // fn(this.addObject); | 
 |  |  |         const loader = new FBXLoader(); | 
 |  |  |         const promise = new Promise((resolve) => { | 
 |  |  |             loader.load('model/04.fbx', (mesh) => { | 
 |  |  |                 mesh.position.set(0, 10, 0); | 
 |  |  |                 mesh.scale.set(5, 5, 5); | 
 |  |  |                 mesh.name = '1-1-1'; | 
 |  |  |                 // mesh.rotation.x = Utils.rotationParseNum(270); | 
 |  |  |                 mesh.traverse(function (child) { | 
 |  |  |                     if (child.isMesh) { | 
 |  |  |  | 
 |  |  |                         if (child.name === '不规则') { | 
 |  |  |                             // child.visible = false; | 
 |  |  |                             console.log(material); | 
 |  |  |                         } | 
 |  |  |                         if (child.name === '货架') { | 
 |  |  |                             child.material.color.set(0x4680BF); | 
 |  |  |                         } | 
 |  |  |                         // if (child.name === '托盘') { | 
 |  |  |                         //     child.material.color.set(0xBEBEBE); | 
 |  |  |                         // } | 
 |  |  |                         child.castShadow = true; | 
 |  |  |                         child.receiveShadow = true; | 
 |  |  |                     } | 
 |  |  |                 }); | 
 |  |  |                 this.addObject(mesh); | 
 |  |  |                 resolve(); | 
 |  |  |             }) | 
 |  |  |         }) | 
 |  |  |         return promise; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     handleClick = () => { | 
 |  |  |  | 
 |  |  |     setNewSelectedMesh = (objName) => { | 
 |  |  |         for (const mesh of this.objects) { | 
 |  |  |             if (mesh.name === objName) { | 
 |  |  |                 this.outlinePass.selectedObjects = [mesh]; | 
 |  |  |                 break; | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     destroy = () => { | 
 |  |  | 
 |  |  |             this.renderer.domElement = null; | 
 |  |  |             this.renderer = null; | 
 |  |  |         } | 
 |  |  |         if (this.composer) { | 
 |  |  |             this.composer.passes.forEach(pass => { | 
 |  |  |                 if (pass.dispose) { | 
 |  |  |                     pass.dispose(); | 
 |  |  |                 } | 
 |  |  |             }); | 
 |  |  |             this.composer = null; | 
 |  |  |         } | 
 |  |  |         if (this.controls) { | 
 |  |  |             this.controls.dispose(); | 
 |  |  |             this.controls = null; | 
 |  |  |         } | 
 |  |  |         this.dom.removeEventListener("click", this.handleClickEvent); | 
 |  |  |         this.camera = null; | 
 |  |  |         this.objects = []; | 
 |  |  |         while (this.dom?.firstChild) { | 
 |  |  | 
 |  |  |  | 
 |  |  | const initLight = (scene) => { | 
 |  |  |     const directionalLight = new THREE.DirectionalLight(0xffffff, 8); | 
 |  |  |     directionalLight.position.set(-300, 300, 300); | 
 |  |  |     directionalLight.position.set(1, 1, 1); | 
 |  |  |     scene.add(directionalLight); | 
 |  |  |  | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xf0f0f0, 8); | 
 |  |  |     const ambientLight = new THREE.AmbientLight(0xf0f0f0, 10); | 
 |  |  |     scene.add(ambientLight); | 
 |  |  |  | 
 |  |  |     const spotLight = new THREE.SpotLight(0xffffff, 8); | 
 |  |  |     spotLight.position.set(-300, 300, 0); | 
 |  |  |     spotLight.position.set(-300, 1000, 0); | 
 |  |  |     spotLight.angle = Math.PI / 4;  // 角度 | 
 |  |  |     spotLight.distance = 800;  // 距离 | 
 |  |  |     spotLight.decay = 0;    // 光衰 | 
 |  |  | 
 |  |  |     if (help) { | 
 |  |  |         scene.add(new THREE.SpotLightHelper(spotLight)); | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const buildDemo = (scene) => { | 
 |  |  |     const boxGeometry = new THREE.BoxGeometry(100, 100, 100); | 
 |  |  |     const boxMaterial = new THREE.MeshStandardMaterial({ | 
 |  |  |         color: '#222f3e', | 
 |  |  |     }); | 
 |  |  |     const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial); | 
 |  |  |     boxMesh.position.set(0, 0, 0); | 
 |  |  |     scene.add(boxMesh) | 
 |  |  |     return boxMesh; | 
 |  |  | } |