| | |
| | | const MIN_DISTANCE = 10; |
| | | export default { |
| | | showWatch(newVal, oldVal, ownerInstance, instance,self) { |
| | | let state = self.state |
| | | this.getDom(instance, ownerInstance,self) |
| | | if (newVal && newVal !== 'none') { |
| | | this.openState(newVal, instance, ownerInstance,self) |
| | | return |
| | | } |
| | | |
| | | if (state.left) { |
| | | this.openState('none', instance, ownerInstance,self) |
| | | } |
| | | this.resetTouchStatus(instance,self) |
| | | }, |
| | | |
| | | /** |
| | | * 开始触摸操作 |
| | | * @param {Object} e |
| | | * @param {Object} ins |
| | | */ |
| | | touchstart(e, ownerInstance, self) { |
| | | let instance = e.instance; |
| | | let disabled = instance.getDataset().disabled |
| | | let state = self.state; |
| | | this.getDom(instance, ownerInstance, self) |
| | | // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 |
| | | disabled = this.getDisabledType(disabled) |
| | | if (disabled) return |
| | | // 开始触摸时移除动画类 |
| | | instance.requestAnimationFrame(function() { |
| | | instance.removeClass('ani'); |
| | | ownerInstance.callMethod('closeSwipe'); |
| | | }) |
| | | |
| | | // 记录上次的位置 |
| | | state.x = state.left || 0 |
| | | // 计算滑动开始位置 |
| | | this.stopTouchStart(e, ownerInstance, self) |
| | | }, |
| | | |
| | | /** |
| | | * 开始滑动操作 |
| | | * @param {Object} e |
| | | * @param {Object} ownerInstance |
| | | */ |
| | | touchmove(e, ownerInstance, self) { |
| | | let instance = e.instance; |
| | | let disabled = instance.getDataset().disabled |
| | | let state = self.state |
| | | // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 |
| | | disabled = this.getDisabledType(disabled) |
| | | if (disabled) return |
| | | // 是否可以滑动页面 |
| | | this.stopTouchMove(e, self); |
| | | if (state.direction !== 'horizontal') { |
| | | return; |
| | | } |
| | | if (e.preventDefault) { |
| | | // 阻止页面滚动 |
| | | e.preventDefault() |
| | | } |
| | | let x = state.x + state.deltaX |
| | | this.move(x, instance, ownerInstance, self) |
| | | }, |
| | | |
| | | /** |
| | | * 结束触摸操作 |
| | | * @param {Object} e |
| | | * @param {Object} ownerInstance |
| | | */ |
| | | touchend(e, ownerInstance, self) { |
| | | let instance = e.instance; |
| | | let disabled = instance.getDataset().disabled |
| | | let state = self.state |
| | | // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 |
| | | disabled = this.getDisabledType(disabled) |
| | | |
| | | if (disabled) return |
| | | // 滑动过程中触摸结束,通过阙值判断是开启还是关闭 |
| | | // fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13 |
| | | this.moveDirection(state.left, instance, ownerInstance, self) |
| | | |
| | | }, |
| | | |
| | | /** |
| | | * 设置移动距离 |
| | | * @param {Object} value |
| | | * @param {Object} instance |
| | | * @param {Object} ownerInstance |
| | | */ |
| | | move(value, instance, ownerInstance, self) { |
| | | value = value || 0 |
| | | let state = self.state |
| | | let leftWidth = state.leftWidth |
| | | let rightWidth = state.rightWidth |
| | | // 获取可滑动范围 |
| | | state.left = this.range(value, -rightWidth, leftWidth); |
| | | instance.requestAnimationFrame(function() { |
| | | instance.setStyle({ |
| | | transform: 'translateX(' + state.left + 'px)', |
| | | '-webkit-transform': 'translateX(' + state.left + 'px)' |
| | | }) |
| | | }) |
| | | |
| | | }, |
| | | |
| | | /** |
| | | * 获取元素信息 |
| | | * @param {Object} instance |
| | | * @param {Object} ownerInstance |
| | | */ |
| | | getDom(instance, ownerInstance, self) { |
| | | let state = self.state |
| | | var leftDom = ownerInstance.$el.querySelector('.button-group--left') |
| | | var rightDom = ownerInstance.$el.querySelector('.button-group--right') |
| | | |
| | | state.leftWidth = leftDom.offsetWidth || 0 |
| | | state.rightWidth = rightDom.offsetWidth || 0 |
| | | state.threshold = instance.getDataset().threshold |
| | | }, |
| | | |
| | | getDisabledType(value) { |
| | | return (typeof(value) === 'string' ? JSON.parse(value) : value) || false; |
| | | }, |
| | | |
| | | /** |
| | | * 获取范围 |
| | | * @param {Object} num |
| | | * @param {Object} min |
| | | * @param {Object} max |
| | | */ |
| | | range(num, min, max) { |
| | | return Math.min(Math.max(num, min), max); |
| | | }, |
| | | |
| | | |
| | | /** |
| | | * 移动方向判断 |
| | | * @param {Object} left |
| | | * @param {Object} value |
| | | * @param {Object} ownerInstance |
| | | * @param {Object} ins |
| | | */ |
| | | moveDirection(left, ins, ownerInstance, self) { |
| | | var state = self.state |
| | | var threshold = state.threshold |
| | | var position = state.position |
| | | var isopen = state.isopen || 'none' |
| | | var leftWidth = state.leftWidth |
| | | var rightWidth = state.rightWidth |
| | | if (state.deltaX === 0) { |
| | | this.openState('none', ins, ownerInstance, self) |
| | | return |
| | | } |
| | | if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 && |
| | | rightWidth + |
| | | left < threshold)) { |
| | | // right |
| | | this.openState('right', ins, ownerInstance, self) |
| | | } else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 && |
| | | leftWidth - left < threshold)) { |
| | | // left |
| | | this.openState('left', ins, ownerInstance, self) |
| | | } else { |
| | | // default |
| | | this.openState('none', ins, ownerInstance, self) |
| | | } |
| | | }, |
| | | |
| | | |
| | | /** |
| | | * 开启状态 |
| | | * @param {Boolean} type |
| | | * @param {Object} ins |
| | | * @param {Object} ownerInstance |
| | | */ |
| | | openState(type, ins, ownerInstance, self) { |
| | | let state = self.state |
| | | let leftWidth = state.leftWidth |
| | | let rightWidth = state.rightWidth |
| | | let left = '' |
| | | state.isopen = state.isopen ? state.isopen : 'none' |
| | | switch (type) { |
| | | case "left": |
| | | left = leftWidth |
| | | break |
| | | case "right": |
| | | left = -rightWidth |
| | | break |
| | | default: |
| | | left = 0 |
| | | } |
| | | |
| | | // && !state.throttle |
| | | |
| | | if (state.isopen !== type) { |
| | | state.throttle = true |
| | | ownerInstance.callMethod('change', { |
| | | open: type |
| | | }) |
| | | |
| | | } |
| | | |
| | | state.isopen = type |
| | | // 添加动画类 |
| | | ins.requestAnimationFrame(()=> { |
| | | ins.addClass('ani'); |
| | | this.move(left, ins, ownerInstance, self) |
| | | }) |
| | | }, |
| | | |
| | | |
| | | getDirection(x, y) { |
| | | if (x > y && x > MIN_DISTANCE) { |
| | | return 'horizontal'; |
| | | } |
| | | if (y > x && y > MIN_DISTANCE) { |
| | | return 'vertical'; |
| | | } |
| | | return ''; |
| | | }, |
| | | |
| | | /** |
| | | * 重置滑动状态 |
| | | * @param {Object} event |
| | | */ |
| | | resetTouchStatus(instance, self) { |
| | | let state = self.state; |
| | | state.direction = ''; |
| | | state.deltaX = 0; |
| | | state.deltaY = 0; |
| | | state.offsetX = 0; |
| | | state.offsetY = 0; |
| | | }, |
| | | |
| | | /** |
| | | * 设置滑动开始位置 |
| | | * @param {Object} event |
| | | */ |
| | | stopTouchStart(event, ownerInstance, self) { |
| | | let instance = event.instance; |
| | | let state = self.state |
| | | this.resetTouchStatus(instance, self); |
| | | var touch = event.touches[0]; |
| | | state.startX = touch.clientX; |
| | | state.startY = touch.clientY; |
| | | }, |
| | | |
| | | /** |
| | | * 滑动中,是否禁止打开 |
| | | * @param {Object} event |
| | | */ |
| | | stopTouchMove(event, self) { |
| | | let instance = event.instance; |
| | | let state = self.state; |
| | | let touch = event.touches[0]; |
| | | |
| | | state.deltaX = touch.clientX - state.startX; |
| | | state.deltaY = touch.clientY - state.startY; |
| | | state.offsetY = Math.abs(state.deltaY); |
| | | state.offsetX = Math.abs(state.deltaX); |
| | | state.direction = state.direction || this.getDirection(state.offsetX, state.offsetY); |
| | | } |
| | | } |
| | | const MIN_DISTANCE = 10;
|
| | | export default {
|
| | | showWatch(newVal, oldVal, ownerInstance, instance,self) {
|
| | | let state = self.state
|
| | | this.getDom(instance, ownerInstance,self)
|
| | | if (newVal && newVal !== 'none') {
|
| | | this.openState(newVal, instance, ownerInstance,self)
|
| | | return
|
| | | }
|
| | |
|
| | | if (state.left) {
|
| | | this.openState('none', instance, ownerInstance,self)
|
| | | }
|
| | | this.resetTouchStatus(instance,self)
|
| | | },
|
| | |
|
| | | /**
|
| | | * 开始触摸操作
|
| | | * @param {Object} e
|
| | | * @param {Object} ins
|
| | | */
|
| | | touchstart(e, ownerInstance, self) {
|
| | | let instance = e.instance;
|
| | | let disabled = instance.getDataset().disabled
|
| | | let state = self.state;
|
| | | this.getDom(instance, ownerInstance, self)
|
| | | // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
|
| | | disabled = this.getDisabledType(disabled)
|
| | | if (disabled) return
|
| | | // 开始触摸时移除动画类
|
| | | instance.requestAnimationFrame(function() {
|
| | | instance.removeClass('ani');
|
| | | ownerInstance.callMethod('closeSwipe');
|
| | | })
|
| | |
|
| | | // 记录上次的位置
|
| | | state.x = state.left || 0
|
| | | // 计算滑动开始位置
|
| | | this.stopTouchStart(e, ownerInstance, self)
|
| | | },
|
| | |
|
| | | /**
|
| | | * 开始滑动操作
|
| | | * @param {Object} e
|
| | | * @param {Object} ownerInstance
|
| | | */
|
| | | touchmove(e, ownerInstance, self) {
|
| | | let instance = e.instance;
|
| | | let disabled = instance.getDataset().disabled
|
| | | let state = self.state
|
| | | // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
|
| | | disabled = this.getDisabledType(disabled)
|
| | | if (disabled) return
|
| | | // 是否可以滑动页面
|
| | | this.stopTouchMove(e, self);
|
| | | if (state.direction !== 'horizontal') {
|
| | | return;
|
| | | }
|
| | | if (e.preventDefault) {
|
| | | // 阻止页面滚动
|
| | | e.preventDefault()
|
| | | }
|
| | | let x = state.x + state.deltaX
|
| | | this.move(x, instance, ownerInstance, self)
|
| | | },
|
| | |
|
| | | /**
|
| | | * 结束触摸操作
|
| | | * @param {Object} e
|
| | | * @param {Object} ownerInstance
|
| | | */
|
| | | touchend(e, ownerInstance, self) {
|
| | | let instance = e.instance;
|
| | | let disabled = instance.getDataset().disabled
|
| | | let state = self.state
|
| | | // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
|
| | | disabled = this.getDisabledType(disabled)
|
| | |
|
| | | if (disabled) return
|
| | | // 滑动过程中触摸结束,通过阙值判断是开启还是关闭
|
| | | // fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13
|
| | | this.moveDirection(state.left, instance, ownerInstance, self)
|
| | |
|
| | | },
|
| | |
|
| | | /**
|
| | | * 设置移动距离
|
| | | * @param {Object} value
|
| | | * @param {Object} instance
|
| | | * @param {Object} ownerInstance
|
| | | */
|
| | | move(value, instance, ownerInstance, self) {
|
| | | value = value || 0
|
| | | let state = self.state
|
| | | let leftWidth = state.leftWidth
|
| | | let rightWidth = state.rightWidth
|
| | | // 获取可滑动范围
|
| | | state.left = this.range(value, -rightWidth, leftWidth);
|
| | | instance.requestAnimationFrame(function() {
|
| | | instance.setStyle({
|
| | | transform: 'translateX(' + state.left + 'px)',
|
| | | '-webkit-transform': 'translateX(' + state.left + 'px)'
|
| | | })
|
| | | })
|
| | |
|
| | | },
|
| | |
|
| | | /**
|
| | | * 获取元素信息
|
| | | * @param {Object} instance
|
| | | * @param {Object} ownerInstance
|
| | | */
|
| | | getDom(instance, ownerInstance, self) {
|
| | | let state = self.state
|
| | | var leftDom = ownerInstance.$el.querySelector('.button-group--left')
|
| | | var rightDom = ownerInstance.$el.querySelector('.button-group--right')
|
| | |
|
| | | state.leftWidth = leftDom.offsetWidth || 0
|
| | | state.rightWidth = rightDom.offsetWidth || 0
|
| | | state.threshold = instance.getDataset().threshold
|
| | | },
|
| | |
|
| | | getDisabledType(value) {
|
| | | return (typeof(value) === 'string' ? JSON.parse(value) : value) || false;
|
| | | },
|
| | |
|
| | | /**
|
| | | * 获取范围
|
| | | * @param {Object} num
|
| | | * @param {Object} min
|
| | | * @param {Object} max
|
| | | */
|
| | | range(num, min, max) {
|
| | | return Math.min(Math.max(num, min), max);
|
| | | },
|
| | |
|
| | |
|
| | | /**
|
| | | * 移动方向判断
|
| | | * @param {Object} left
|
| | | * @param {Object} value
|
| | | * @param {Object} ownerInstance
|
| | | * @param {Object} ins
|
| | | */
|
| | | moveDirection(left, ins, ownerInstance, self) {
|
| | | var state = self.state
|
| | | var threshold = state.threshold
|
| | | var position = state.position
|
| | | var isopen = state.isopen || 'none'
|
| | | var leftWidth = state.leftWidth
|
| | | var rightWidth = state.rightWidth
|
| | | if (state.deltaX === 0) {
|
| | | this.openState('none', ins, ownerInstance, self)
|
| | | return
|
| | | }
|
| | | if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 &&
|
| | | rightWidth +
|
| | | left < threshold)) {
|
| | | // right
|
| | | this.openState('right', ins, ownerInstance, self)
|
| | | } else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 &&
|
| | | leftWidth - left < threshold)) {
|
| | | // left
|
| | | this.openState('left', ins, ownerInstance, self)
|
| | | } else {
|
| | | // default
|
| | | this.openState('none', ins, ownerInstance, self)
|
| | | }
|
| | | },
|
| | |
|
| | |
|
| | | /**
|
| | | * 开启状态
|
| | | * @param {Boolean} type
|
| | | * @param {Object} ins
|
| | | * @param {Object} ownerInstance
|
| | | */
|
| | | openState(type, ins, ownerInstance, self) {
|
| | | let state = self.state
|
| | | let leftWidth = state.leftWidth
|
| | | let rightWidth = state.rightWidth
|
| | | let left = ''
|
| | | state.isopen = state.isopen ? state.isopen : 'none'
|
| | | switch (type) {
|
| | | case "left":
|
| | | left = leftWidth
|
| | | break
|
| | | case "right":
|
| | | left = -rightWidth
|
| | | break
|
| | | default:
|
| | | left = 0
|
| | | }
|
| | |
|
| | | // && !state.throttle
|
| | |
|
| | | if (state.isopen !== type) {
|
| | | state.throttle = true
|
| | | ownerInstance.callMethod('change', {
|
| | | open: type
|
| | | })
|
| | |
|
| | | }
|
| | |
|
| | | state.isopen = type
|
| | | // 添加动画类
|
| | | ins.requestAnimationFrame(()=> {
|
| | | ins.addClass('ani');
|
| | | this.move(left, ins, ownerInstance, self)
|
| | | })
|
| | | },
|
| | |
|
| | |
|
| | | getDirection(x, y) {
|
| | | if (x > y && x > MIN_DISTANCE) {
|
| | | return 'horizontal';
|
| | | }
|
| | | if (y > x && y > MIN_DISTANCE) {
|
| | | return 'vertical';
|
| | | }
|
| | | return '';
|
| | | },
|
| | |
|
| | | /**
|
| | | * 重置滑动状态
|
| | | * @param {Object} event
|
| | | */
|
| | | resetTouchStatus(instance, self) {
|
| | | let state = self.state;
|
| | | state.direction = '';
|
| | | state.deltaX = 0;
|
| | | state.deltaY = 0;
|
| | | state.offsetX = 0;
|
| | | state.offsetY = 0;
|
| | | },
|
| | |
|
| | | /**
|
| | | * 设置滑动开始位置
|
| | | * @param {Object} event
|
| | | */
|
| | | stopTouchStart(event, ownerInstance, self) {
|
| | | let instance = event.instance;
|
| | | let state = self.state
|
| | | this.resetTouchStatus(instance, self);
|
| | | var touch = event.touches[0];
|
| | | state.startX = touch.clientX;
|
| | | state.startY = touch.clientY;
|
| | | },
|
| | |
|
| | | /**
|
| | | * 滑动中,是否禁止打开
|
| | | * @param {Object} event
|
| | | */
|
| | | stopTouchMove(event, self) {
|
| | | let instance = event.instance;
|
| | | let state = self.state;
|
| | | let touch = event.touches[0];
|
| | |
|
| | | state.deltaX = touch.clientX - state.startX;
|
| | | state.deltaY = touch.clientY - state.startY;
|
| | | state.offsetY = Math.abs(state.deltaY);
|
| | | state.offsetX = Math.abs(state.deltaX);
|
| | | state.direction = state.direction || this.getDirection(state.offsetX, state.offsetY);
|
| | | }
|
| | | }
|