#
luxiaotao1123
2024-04-23 b73f7463490db854721446779cc11e3b910d8fa2
src/components/agv.jsx
@@ -7,32 +7,24 @@
import * as TWEEN from "@tweenjs/tween.js";
import { INTERVAL_TIME } from '@/config/setting'
let lastData = {};
// TWEEN.Easing.Linear.None 匀速动画
// TWEEN.Easing.Quadratic.InOut 在动画的开始和结束阶段,速度较慢,而在中间阶段速度较快
const TWEEN_EASING = TWEEN.Easing.Linear.None;
const Agv = (props) => {
    const { position, theta } = props;
    const [groupPos, setGroupPos] = useState({ x: 0, y: 0, z: 0 });
    const coords = useRef({ x: 0, y: 0, z: 0 });
    useEffect(() => {
        if (!props || Object.keys(props).length === 0) {
            return;
        }
        const pos = {
            x: props.position[0],
            y: 0,
            z: props.position[2],
        }
        new TWEEN.Tween(coords.current)
            .to(pos, INTERVAL_TIME)
            .easing(TWEEN_EASING)
        new TWEEN.Tween(groupPos)
            .to({
                x: position[0],
                y: position[1],
                z: position[2]
            }, INTERVAL_TIME)
            .easing(TWEEN.Easing.Linear.None)
            .onUpdate((e) => {
                console.log(e);
                setGroupPos({ ...e });
            })
            .start();
    }, [props]);
@@ -65,15 +57,12 @@
        return fbx.clone();
    }, [])
    useEffect(() => {
    }, []);
    return (
        <>
            <group
                rotation-y={Common.rotationParseNum(theta)}
                scale={0.5}
                position={[coords.current.x, coords.current.y, coords.current.z]}
                position={[groupPos.x, groupPos.y, groupPos.z]}
            >
                <primitive object={bodyModel} castShadow />
                <primitive object={loaderModel} castShadow position={[0, 100, 0]} />