| | |
| | | } from '../config/setting' |
| | | |
| | | const getCorrectForkDis = (loaderAngle, forkDis) => { |
| | | if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { |
| | | return forkDis; |
| | | if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { |
| | | return -forkDis; |
| | | } |
| | | if (loaderAngle > 360 - 10 && loaderAngle < 0 + 10) { |
| | | if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { |
| | | return -forkDis; |
| | | } |
| | | if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { |
| | | return -forkDis; |
| | | return forkDis; |
| | | } |
| | | if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { |
| | | return -forkDis; |
| | | return forkDis; |
| | | } |
| | | return forkDis; |
| | | } |
| | | |
| | | const getLoaderHasBox = (loaderAngle, finger1, finger2, finger3, finger4) => { |
| | | console.log(loaderAngle, finger1, finger2, finger3, finger4); |
| | | if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { |
| | | return finger3 && finger4; |
| | | } |
| | | if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { |
| | | return finger3 && finger4; |
| | | } |
| | | if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { |
| | | return finger1 && finger2; |
| | | } |
| | | if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { |
| | | return finger1 && finger2; |
| | | } |
| | | return finger1 && finger2 && finger3 && finger4; |
| | | } |
| | | |
| | | const Agv = (props) => { |
| | | const { agvNo, position, trayList, hasBox } = props; |
| | | const { agvNo, position, trayList, hasBox, finger1, finger2, finger3, finger4 } = props; |
| | | const theta = -props.theta; |
| | | const height = props.height * 0.04; |
| | | const height = props.height * 0.06; |
| | | const forkLength = props.forkLength * 0.1; |
| | | const loaderTheta = Number(props.loaderTheta?.toFixed(1)); |
| | | |
| | |
| | | } |
| | | |
| | | // loader theta |
| | | let loaderTargetTheta; |
| | | const loaderAbsoluteAngle = (theta + loaderTheta) % 360; |
| | | if (loaderAngle !== loaderAbsoluteAngle && props.loaderTheta !== null) { |
| | | loaderTargetTheta = Common.normalizeAngle(loaderAbsoluteAngle - loaderAngle) + loaderAngle; |
| | | const loaderTargetTheta = Common.normalizeAngle(loaderTheta + 90); |
| | | if (loaderAngle !== loaderTargetTheta && props.loaderTheta !== null) { |
| | | new TWEEN.Tween({ value: loaderAngle }) |
| | | .to({ value: loaderTargetTheta }, INTERVAL_TIME) |
| | | .easing(TWEEN.Easing.Linear.None) |
| | |
| | | <primitive object={loaderModel} castShadow position={[0, 20, 0]} /> |
| | | <group position-z={forkDis}> |
| | | <primitive object={forkModel} castShadow position={[0, 25, 0]} /> |
| | | {hasBox && <Box position={[0, 24, 0]} />} |
| | | {(hasBox || getLoaderHasBox(loaderAngle, finger1, finger2, finger3, finger4)) && <Box position={[0, 26, 0]} />} |
| | | </group> |
| | | </group> |
| | | <group> |
| | | {realTrayList?.[0]?.hasBox && <Box rotationY={Math.PI / 2} position={[-43, 25, 0]} />} |
| | | {realTrayList?.[1]?.hasBox && <Box rotationY={Math.PI / 2} position={[-43, 48, 0]} />} |
| | | {realTrayList?.[2]?.hasBox && <Box rotationY={Math.PI / 2} position={[-43, 71, 0]} />} |
| | | {realTrayList?.[3]?.hasBox && <Box rotationY={Math.PI / 2} position={[-43, 94, 0]} />} |
| | | {realTrayList?.[4]?.hasBox && <Box rotationY={Math.PI / 2} position={[-43, 117, 0]} />} |
| | | {realTrayList?.[5]?.hasBox && <Box rotationY={Math.PI / 2} position={[-43, 140, 0]} />} |
| | | {realTrayList?.[0]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 34, 0]} />} |
| | | {realTrayList?.[1]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 66, 0]} />} |
| | | {realTrayList?.[2]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 99, 0]} />} |
| | | {realTrayList?.[3]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 131, 0]} />} |
| | | {realTrayList?.[4]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 163, 0]} />} |
| | | {realTrayList?.[5]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 195, 0]} />} |
| | | </group> |
| | | </group> |
| | | </> |