| | |
| | | import { useRef, useEffect } from 'react'; |
| | | import { useState, useMemo, useRef, useEffect } from 'react'; |
| | | import { useFrame } from '@react-three/fiber'; |
| | | import { useFBX, useAnimations } from '@react-three/drei'; |
| | | import { AnimationMixer } from 'three'; |
| | | import * as THREE from 'three'; |
| | | import Box from './box'; |
| | | import * as Common from '../utils/common'; |
| | | import * as TWEEN from "@tweenjs/tween.js"; |
| | | import { |
| | | INTERVAL_TIME, |
| | | MODEL_AGV_SCALE, |
| | | REAL_COMPARE_MAP_SCALE, |
| | | REAL_COMPARE_MAP_OFFSET_X, |
| | | REAL_COMPARE_MAP_OFFSET_Z, |
| | | } from '../config/setting' |
| | | |
| | | const getCorrectForkDis = (loaderAngle, forkDis) => { |
| | | if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { |
| | | return -forkDis; |
| | | } |
| | | if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { |
| | | return -forkDis; |
| | | } |
| | | if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { |
| | | return forkDis; |
| | | } |
| | | if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { |
| | | return forkDis; |
| | | } |
| | | return forkDis; |
| | | } |
| | | |
| | | const getLoaderHasBox = (loaderAngle, finger1, finger2, finger3, finger4) => { |
| | | console.log(loaderAngle, finger1, finger2, finger3, finger4); |
| | | if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { |
| | | return finger3 && finger4; |
| | | } |
| | | if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { |
| | | return finger3 && finger4; |
| | | } |
| | | if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { |
| | | return finger1 && finger2; |
| | | } |
| | | if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { |
| | | return finger1 && finger2; |
| | | } |
| | | return finger1 && finger2 && finger3 && finger4; |
| | | } |
| | | |
| | | const Agv = (props) => { |
| | | const fbxRef = useRef(); |
| | | const mixerRef = useRef(); |
| | | const { agvNo, position, trayList, hasBox, finger1, finger2, finger3, finger4 } = props; |
| | | const theta = -props.theta; |
| | | const height = props.height * 0.06; |
| | | const forkLength = props.forkLength * 0.1; |
| | | const loaderTheta = Number(props.loaderTheta?.toFixed(1)); |
| | | |
| | | const fbx = useFBX('/models/agv/body.fbx'); |
| | | |
| | | const setShadow = (obj) => { |
| | | obj.castShadow = true; |
| | | obj.receiveShadow = true; |
| | | |
| | | if (obj.children) { |
| | | obj.children.forEach((child) => { |
| | | setShadow(child); |
| | | }); |
| | | } |
| | | }; |
| | | |
| | | const setColor = (obj) => { |
| | | if (obj.material) { |
| | | obj.material.color.set(0x4680BF); |
| | | } |
| | | if (obj.children) { |
| | | obj.children.forEach((child) => { |
| | | setColor(child); |
| | | }); |
| | | } |
| | | }; |
| | | |
| | | // setColor(fbx) |
| | | if (!fbx.castShadow) { |
| | | setShadow(fbx); |
| | | } |
| | | const [groupPos, setGroupPos] = useState({ x: 0, y: 0, z: 0 }); |
| | | const [groupTheta, setGroupTheta] = useState(0); |
| | | const [loaderHeight, setLoaderHeight] = useState(0); |
| | | const [loaderAngle, setLoaderAngle] = useState(0); |
| | | const [forkDis, setForkDis] = useState(0); |
| | | const [realTrayList, setRealTrayList] = useState([]); |
| | | |
| | | useEffect(() => { |
| | | mixerRef.current = new AnimationMixer(fbx); |
| | | |
| | | if (fbx.animations.length > 0) { |
| | | useFrame((state, delta) => { |
| | | mixerRef?.current?.update(delta); |
| | | }); |
| | | |
| | | const action = mixerRef.current.clipAction(fbx.animations[0]); // 假设只有一个动画,可以根据实际情况修改 |
| | | action.play(); |
| | | if (!props || Object.keys(props).length === 0) { |
| | | return; |
| | | } |
| | | |
| | | return () => { |
| | | mixerRef.current.stopAllAction(); |
| | | }; |
| | | }, []); |
| | | // group position |
| | | const pos = { |
| | | x: position?.[2] * REAL_COMPARE_MAP_SCALE + REAL_COMPARE_MAP_OFFSET_X, |
| | | y: position?.[1] * REAL_COMPARE_MAP_SCALE, |
| | | z: position?.[0] * REAL_COMPARE_MAP_SCALE + REAL_COMPARE_MAP_OFFSET_Z, |
| | | } |
| | | if (!Common.deepEqual(groupPos, pos) && props.position !== null) { |
| | | new TWEEN.Tween(groupPos) |
| | | .to(pos, INTERVAL_TIME) |
| | | .easing(TWEEN.Easing.Linear.None) |
| | | .onUpdate((e) => { |
| | | setGroupPos({ ...e }); |
| | | }) |
| | | .onComplete((e) => { |
| | | setGroupPos({ ...e }); |
| | | }).start(); |
| | | } |
| | | |
| | | // group theta |
| | | if (groupTheta !== theta && props.theta !== null) { |
| | | const targetTheta = Common.normalizeAngle(theta - groupTheta) + groupTheta; |
| | | new TWEEN.Tween({ value: groupTheta }) |
| | | .to({ value: targetTheta }, INTERVAL_TIME) |
| | | .easing(TWEEN.Easing.Linear.None) |
| | | .onUpdate((e) => { |
| | | setGroupTheta(e.value) |
| | | }) |
| | | .onComplete((e) => { |
| | | setGroupTheta(e.value) |
| | | }).start(); |
| | | } |
| | | |
| | | // loader height |
| | | if (loaderHeight !== height && props.height !== null) { |
| | | new TWEEN.Tween({ value: loaderHeight }) |
| | | .to({ value: height }, INTERVAL_TIME) |
| | | .easing(TWEEN.Easing.Linear.None) |
| | | .onUpdate((e) => { |
| | | setLoaderHeight(e.value) |
| | | }) |
| | | .onComplete((e) => { |
| | | setLoaderHeight(e.value) |
| | | }).start(); |
| | | } |
| | | |
| | | // loader theta |
| | | const loaderTargetTheta = Common.normalizeAngle(loaderTheta + 90); |
| | | if (loaderAngle !== loaderTargetTheta && props.loaderTheta !== null) { |
| | | new TWEEN.Tween({ value: loaderAngle }) |
| | | .to({ value: loaderTargetTheta }, INTERVAL_TIME) |
| | | .easing(TWEEN.Easing.Linear.None) |
| | | .onUpdate((e) => { |
| | | setLoaderAngle(e.value) |
| | | }) |
| | | .onComplete((e) => { |
| | | setLoaderAngle(e.value) |
| | | }).start(); |
| | | } |
| | | |
| | | // fork lenght |
| | | if (forkDis !== forkLength && props.forkLength !== null) { |
| | | const targetForkDis = getCorrectForkDis(Common.positiveAngle(loaderTargetTheta), forkLength); |
| | | new TWEEN.Tween({ value: forkDis }) |
| | | .to({ value: targetForkDis }, INTERVAL_TIME) |
| | | .easing(TWEEN.Easing.Linear.None) |
| | | .onUpdate((e) => { |
| | | setForkDis(e.value) |
| | | }) |
| | | .onComplete((e) => { |
| | | setForkDis(e.value) |
| | | }).start(); |
| | | } |
| | | |
| | | if (trayList) { |
| | | setRealTrayList(trayList); |
| | | } |
| | | |
| | | }, [props]); |
| | | |
| | | useFrame((state, delta) => { |
| | | TWEEN.update(); |
| | | }) |
| | | |
| | | const bodyModel = useMemo(() => { |
| | | const fbx = useFBX('/models/agv/body.fbx'); |
| | | if (!fbx.castShadow) { |
| | | Common.setShadow(fbx); |
| | | } |
| | | fbx.scale.set(MODEL_AGV_SCALE, MODEL_AGV_SCALE, MODEL_AGV_SCALE); |
| | | return fbx.clone(); |
| | | }, []) |
| | | |
| | | const loaderModel = useMemo(() => { |
| | | const fbx = useFBX('/models/agv/loader.fbx'); |
| | | if (!fbx.castShadow) { |
| | | Common.setShadow(fbx); |
| | | } |
| | | fbx.scale.set(MODEL_AGV_SCALE, MODEL_AGV_SCALE, MODEL_AGV_SCALE); |
| | | return fbx.clone(); |
| | | }, []) |
| | | |
| | | const forkModel = useMemo(() => { |
| | | const fbx = useFBX('/models/agv/fork.fbx'); |
| | | if (!fbx.castShadow) { |
| | | Common.setShadow(fbx); |
| | | } |
| | | fbx.scale.set(MODEL_AGV_SCALE, MODEL_AGV_SCALE, MODEL_AGV_SCALE); |
| | | return fbx.clone(); |
| | | }, []) |
| | | |
| | | return ( |
| | | <> |
| | | <group rotation={[0, 0, 0]} scale={0.5} position={[0, 0, 0]}> |
| | | <primitive object={fbx} castShadow /> |
| | | <group |
| | | rotation-y={Common.rotationParseNum(groupTheta)} |
| | | position={[groupPos.x, groupPos.y, groupPos.z]} |
| | | > |
| | | <primitive object={bodyModel} castShadow /> |
| | | <group |
| | | position-y={loaderHeight} |
| | | rotation-y={Common.rotationParseNum(loaderAngle)} |
| | | > |
| | | <primitive object={loaderModel} castShadow position={[0, 20, 0]} /> |
| | | <group position-z={forkDis}> |
| | | <primitive object={forkModel} castShadow position={[0, 25, 0]} /> |
| | | {(hasBox || getLoaderHasBox(loaderAngle, finger1, finger2, finger3, finger4)) && <Box position={[0, 26, 0]} />} |
| | | </group> |
| | | </group> |
| | | <group> |
| | | {realTrayList?.[0]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 34, 0]} />} |
| | | {realTrayList?.[1]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 66, 0]} />} |
| | | {realTrayList?.[2]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 99, 0]} />} |
| | | {realTrayList?.[3]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 131, 0]} />} |
| | | {realTrayList?.[4]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 163, 0]} />} |
| | | {realTrayList?.[5]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 195, 0]} />} |
| | | </group> |
| | | </group> |
| | | </> |
| | | ) |