|  |  | 
 |  |  | import { useRef, useEffect } from 'react'; | 
 |  |  | import { useState, useMemo, useRef, useEffect } from 'react'; | 
 |  |  | import { useFrame } from '@react-three/fiber'; | 
 |  |  | import { useFBX, useAnimations } from '@react-three/drei'; | 
 |  |  | import { AnimationMixer } from 'three'; | 
 |  |  | import * as THREE from 'three'; | 
 |  |  | import Box from './box'; | 
 |  |  | import * as Common from '../utils/common'; | 
 |  |  | import * as TWEEN from "@tweenjs/tween.js"; | 
 |  |  | import { | 
 |  |  |     INTERVAL_TIME, | 
 |  |  |     MODEL_AGV_SCALE, | 
 |  |  |     REAL_COMPARE_MAP_SCALE, | 
 |  |  |     REAL_COMPARE_MAP_OFFSET_X, | 
 |  |  |     REAL_COMPARE_MAP_OFFSET_Z, | 
 |  |  | } from '../config/setting' | 
 |  |  |  | 
 |  |  | const getCorrectForkDis = (loaderAngle, forkDis) => { | 
 |  |  |     if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { | 
 |  |  |         return -forkDis; | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { | 
 |  |  |         return -forkDis; | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { | 
 |  |  |         return forkDis; | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { | 
 |  |  |         return forkDis; | 
 |  |  |     } | 
 |  |  |     return forkDis; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const getLoaderHasBox = (loaderAngle, inOutFlag, finger1, finger2, finger3, finger4) => { | 
 |  |  |     // console.log(loaderAngle, forkDis, finger1, finger2, finger3, finger4); | 
 |  |  |     if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { | 
 |  |  |         if (inOutFlag === 1) { | 
 |  |  |             return finger1 && finger2; | 
 |  |  |         } | 
 |  |  |         if (inOutFlag === 2) { | 
 |  |  |             return finger3 && finger4; | 
 |  |  |         } | 
 |  |  |         return finger1 && finger2;  // 取货是对的 放货是错的 (右) | 
 |  |  |         /** | 
 |  |  |          * 2排 (0) | 
 |  |  |          *  | 
 |  |  |          * 取货  | 
 |  |  |          * 0 false false false false | 
 |  |  |          * 0 false false true true | 
 |  |  |          * 0 true true true true | 
 |  |  |          *  | 
 |  |  |          * 放货 | 
 |  |  |          * 0 true true true true | 
 |  |  |          * 0 false false true true | 
 |  |  |          * 0 false false false false | 
 |  |  |          *  | 
 |  |  |          */ | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { | 
 |  |  |         if (inOutFlag === 1) { | 
 |  |  |             return finger1 && finger2; | 
 |  |  |         } | 
 |  |  |         if (inOutFlag === 2) { | 
 |  |  |             return finger3 && finger4; | 
 |  |  |         } | 
 |  |  |         return finger3 && finger4;  // 放货是对的   取货是错的 (左) | 
 |  |  |         /** | 
 |  |  |          * 1、3排 (180) | 
 |  |  |          *  | 
 |  |  |          * 取货  | 
 |  |  |          * 180 false false false false | 
 |  |  |          * 180 false false true true | 
 |  |  |          * 180 true true true true | 
 |  |  |          *  | 
 |  |  |          * 放货 | 
 |  |  |          * 180 false false true true | 
 |  |  |          * 180 false false false false | 
 |  |  |          *  | 
 |  |  |          */ | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { | 
 |  |  |         if (inOutFlag === 3) { | 
 |  |  |             return finger3 && finger4; | 
 |  |  |         } | 
 |  |  |         if (inOutFlag === 4) { | 
 |  |  |             return finger1 && finger2; | 
 |  |  |         } | 
 |  |  |         return finger1 && finger2;  // 放货是对的 取货是错的 (中) | 
 |  |  |         /** | 
 |  |  |          * 背篓 (90) | 
 |  |  |          *  | 
 |  |  |          * 取货 | 
 |  |  |          * 90 true true false false | 
 |  |  |          * 90 true true true true | 
 |  |  |          *  | 
 |  |  |          * 放货 | 
 |  |  |          * 90 true true true true | 
 |  |  |          * 90 true true false false | 
 |  |  |          * 90 false false false false | 
 |  |  |          *  | 
 |  |  |          */ | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { | 
 |  |  |         return finger1 && finger2; | 
 |  |  |     } | 
 |  |  |     return finger1 && finger2 && finger3 && finger4; | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const forkLengthFn = (forkLen, loaderAngle) => { | 
 |  |  |     let maxVal = 800; | 
 |  |  |     if (loaderAngle > 360 - 10 || loaderAngle < 0 + 10) { | 
 |  |  |         maxVal = 1100; | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 180 - 10 && loaderAngle < 180 + 10) { | 
 |  |  |         maxVal = 1100; | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 90 - 10 && loaderAngle < 90 + 10) { | 
 |  |  |         maxVal = 800; | 
 |  |  |     } | 
 |  |  |     if (loaderAngle > 270 - 10 && loaderAngle < 270 + 10) { | 
 |  |  |         maxVal = 0; | 
 |  |  |     } | 
 |  |  |     if (forkLen < 0) { | 
 |  |  |         return -maxVal * 0.077; | 
 |  |  |     } else if (forkLen > 0) { | 
 |  |  |         return maxVal * 0.077; | 
 |  |  |     } else { | 
 |  |  |         return 0; | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const Agv = (props) => { | 
 |  |  |     const fbxRef = useRef(); | 
 |  |  |     const mixerRef = useRef(); | 
 |  |  |     const { agvNo, position, trayList, hasBox, finger1, finger2, finger3, finger4, inOutFlag } = props; | 
 |  |  |     const theta = -props.theta; | 
 |  |  |     const height = props.height * 0.0655; | 
 |  |  |  | 
 |  |  |     const fbx = useFBX('/models/agv/body.fbx'); | 
 |  |  |  | 
 |  |  |     const setShadow = (obj) => { | 
 |  |  |         obj.castShadow = true; | 
 |  |  |         obj.receiveShadow = true; | 
 |  |  |  | 
 |  |  |         if (obj.children) { | 
 |  |  |             obj.children.forEach((child) => { | 
 |  |  |                 setShadow(child); | 
 |  |  |             }); | 
 |  |  |         } | 
 |  |  |     }; | 
 |  |  |  | 
 |  |  |     const setColor = (obj) => { | 
 |  |  |         if (obj.material) { | 
 |  |  |             obj.material.color.set(0x4680BF); | 
 |  |  |         } | 
 |  |  |         if (obj.children) { | 
 |  |  |             obj.children.forEach((child) => { | 
 |  |  |                 setColor(child); | 
 |  |  |             }); | 
 |  |  |         } | 
 |  |  |     }; | 
 |  |  |  | 
 |  |  |     // setColor(fbx) | 
 |  |  |     if (!fbx.castShadow) { | 
 |  |  |         setShadow(fbx); | 
 |  |  |     } | 
 |  |  |     const [groupPos, setGroupPos] = useState({ x: 0, y: 0, z: 0 }); | 
 |  |  |     const [groupTheta, setGroupTheta] = useState(0); | 
 |  |  |     const [loaderHeight, setLoaderHeight] = useState(0); | 
 |  |  |     const [loaderAngle, setLoaderAngle] = useState(0); | 
 |  |  |     const [forkDis, setForkDis] = useState(0); | 
 |  |  |     const [realTrayList, setRealTrayList] = useState([]); | 
 |  |  |  | 
 |  |  |     useEffect(() => { | 
 |  |  |         mixerRef.current = new AnimationMixer(fbx); | 
 |  |  |  | 
 |  |  |         if (fbx.animations.length > 0) { | 
 |  |  |             useFrame((state, delta) => { | 
 |  |  |                 mixerRef?.current?.update(delta); | 
 |  |  |             }); | 
 |  |  |  | 
 |  |  |             const action = mixerRef.current.clipAction(fbx.animations[0]); // 假设只有一个动画,可以根据实际情况修改 | 
 |  |  |             action.play(); | 
 |  |  |         if (!props || Object.keys(props).length === 0) { | 
 |  |  |             return; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         return () => { | 
 |  |  |             mixerRef.current.stopAllAction(); | 
 |  |  |         }; | 
 |  |  |     }, []); | 
 |  |  |         console.log(props.taskShelfBarcode); | 
 |  |  |  | 
 |  |  |         // group position | 
 |  |  |         const pos = { | 
 |  |  |             x: position?.[2] * REAL_COMPARE_MAP_SCALE + REAL_COMPARE_MAP_OFFSET_X, | 
 |  |  |             y: position?.[1] * REAL_COMPARE_MAP_SCALE, | 
 |  |  |             z: position?.[0] * REAL_COMPARE_MAP_SCALE + REAL_COMPARE_MAP_OFFSET_Z, | 
 |  |  |         } | 
 |  |  |         if (!Common.deepEqual(groupPos, pos) && props.position !== null) { | 
 |  |  |             new TWEEN.Tween(groupPos) | 
 |  |  |                 .to(pos, INTERVAL_TIME) | 
 |  |  |                 .easing(TWEEN.Easing.Linear.None) | 
 |  |  |                 .onUpdate((e) => { | 
 |  |  |                     setGroupPos({ ...e }); | 
 |  |  |                 }) | 
 |  |  |                 .onComplete((e) => { | 
 |  |  |                     setGroupPos({ ...e }); | 
 |  |  |                 }).start(); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         // group theta | 
 |  |  |         if (groupTheta !== theta && props.theta !== null) { | 
 |  |  |             const targetTheta = Common.normalizeAngle(theta - groupTheta) + groupTheta; | 
 |  |  |             new TWEEN.Tween({ value: groupTheta }) | 
 |  |  |                 .to({ value: targetTheta }, INTERVAL_TIME) | 
 |  |  |                 .easing(TWEEN.Easing.Linear.None) | 
 |  |  |                 .onUpdate((e) => { | 
 |  |  |                     setGroupTheta(e.value) | 
 |  |  |                 }) | 
 |  |  |                 .onComplete((e) => { | 
 |  |  |                     setGroupTheta(e.value) | 
 |  |  |                 }).start(); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         // loader height | 
 |  |  |         if (loaderHeight !== height && props.height !== null) { | 
 |  |  |             new TWEEN.Tween({ value: loaderHeight }) | 
 |  |  |                 .to({ value: height }, INTERVAL_TIME) | 
 |  |  |                 .easing(TWEEN.Easing.Linear.None) | 
 |  |  |                 .onUpdate((e) => { | 
 |  |  |                     setLoaderHeight(e.value) | 
 |  |  |                 }) | 
 |  |  |                 .onComplete((e) => { | 
 |  |  |                     setLoaderHeight(e.value) | 
 |  |  |                 }).start(); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         // loader theta | 
 |  |  |         const loaderTargetTheta = Common.normalizeAngle(Number(props.loaderTheta?.toFixed(1)) + 90); | 
 |  |  |         if (loaderAngle !== loaderTargetTheta && props.loaderTheta !== null) { | 
 |  |  |             new TWEEN.Tween({ value: loaderAngle }) | 
 |  |  |                 .to({ value: loaderTargetTheta }, INTERVAL_TIME) | 
 |  |  |                 .easing(TWEEN.Easing.Linear.None) | 
 |  |  |                 .onUpdate((e) => { | 
 |  |  |                     setLoaderAngle(e.value) | 
 |  |  |                 }) | 
 |  |  |                 .onComplete((e) => { | 
 |  |  |                     setLoaderAngle(e.value) | 
 |  |  |                 }).start(); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         // fork lenght | 
 |  |  |         const forkLength = props.forkLength * 0.077; | 
 |  |  |         // const forkLength = forkLengthFn(props.forkLength, loaderTargetTheta); | 
 |  |  |         if (forkDis !== forkLength && props.forkLength !== null) { | 
 |  |  |             const targetForkDis = getCorrectForkDis(Common.positiveAngle(loaderTargetTheta), forkLength); | 
 |  |  |             new TWEEN.Tween({ value: forkDis }) | 
 |  |  |                 .to({ value: targetForkDis }, INTERVAL_TIME) | 
 |  |  |                 .easing(TWEEN.Easing.Linear.None) | 
 |  |  |                 .onUpdate((e) => { | 
 |  |  |                     setForkDis(e.value) | 
 |  |  |                 }) | 
 |  |  |                 .onComplete((e) => { | 
 |  |  |                     setForkDis(e.value) | 
 |  |  |                 }).start(); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (trayList) { | 
 |  |  |             setRealTrayList(trayList); | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |     }, [props]); | 
 |  |  |  | 
 |  |  |     useFrame((state, delta) => { | 
 |  |  |         TWEEN.update(); | 
 |  |  |     }) | 
 |  |  |  | 
 |  |  |     const bodyModel = useMemo(() => { | 
 |  |  |         const fbx = useFBX('/models/agv/body.fbx'); | 
 |  |  |         if (!fbx.castShadow) { | 
 |  |  |             Common.setShadow(fbx); | 
 |  |  |         } | 
 |  |  |         fbx.scale.set(MODEL_AGV_SCALE, MODEL_AGV_SCALE * 0.97, MODEL_AGV_SCALE); | 
 |  |  |         return fbx.clone(); | 
 |  |  |     }, []) | 
 |  |  |  | 
 |  |  |     const loaderModel = useMemo(() => { | 
 |  |  |         const fbx = useFBX('/models/agv/loader.fbx'); | 
 |  |  |         if (!fbx.castShadow) { | 
 |  |  |             Common.setShadow(fbx); | 
 |  |  |         } | 
 |  |  |         fbx.scale.set(MODEL_AGV_SCALE, MODEL_AGV_SCALE, MODEL_AGV_SCALE); | 
 |  |  |         return fbx.clone(); | 
 |  |  |     }, []) | 
 |  |  |  | 
 |  |  |     const forkModel = useMemo(() => { | 
 |  |  |         const fbx = useFBX('/models/agv/fork.fbx'); | 
 |  |  |         if (!fbx.castShadow) { | 
 |  |  |             Common.setShadow(fbx); | 
 |  |  |         } | 
 |  |  |         fbx.scale.set(MODEL_AGV_SCALE, MODEL_AGV_SCALE, MODEL_AGV_SCALE); | 
 |  |  |         return fbx.clone(); | 
 |  |  |     }, []) | 
 |  |  |  | 
 |  |  |     return ( | 
 |  |  |         <> | 
 |  |  |             <group rotation={[0, 0, 0]} scale={0.5} position={[0, 0, 0]}> | 
 |  |  |                 <primitive object={fbx} castShadow /> | 
 |  |  |             <group | 
 |  |  |                 rotation-y={Common.rotationParseNum(groupTheta)} | 
 |  |  |                 position={[groupPos.x, groupPos.y, groupPos.z]} | 
 |  |  |             > | 
 |  |  |                 <primitive object={bodyModel} castShadow /> | 
 |  |  |                 <group | 
 |  |  |                     position-y={loaderHeight} | 
 |  |  |                     rotation-y={Common.rotationParseNum(loaderAngle)} | 
 |  |  |                 > | 
 |  |  |                     <primitive object={loaderModel} castShadow position={[0, 0, 0]} /> | 
 |  |  |                     <group position-z={forkDis}> | 
 |  |  |                         <primitive object={forkModel} castShadow position={[0, 6, 0]} /> | 
 |  |  |                         {(hasBox || getLoaderHasBox(loaderAngle, inOutFlag, finger1, finger2, finger3, finger4)) && <Box position={[0, 6, 0]} />} | 
 |  |  |                     </group> | 
 |  |  |                 </group> | 
 |  |  |                 <group> | 
 |  |  |                     {realTrayList?.[0]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 34, 0]} />} | 
 |  |  |                     {realTrayList?.[1]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 66, 0]} />} | 
 |  |  |                     {realTrayList?.[2]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 99, 0]} />} | 
 |  |  |                     {realTrayList?.[3]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 131, 0]} />} | 
 |  |  |                     {realTrayList?.[4]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 163, 0]} />} | 
 |  |  |                     {realTrayList?.[5]?.hasBox && <Box rotationY={Math.PI / 2} position={[-60, 195, 0]} />} | 
 |  |  |                 </group> | 
 |  |  |             </group> | 
 |  |  |         </> | 
 |  |  |     ) |