|  |  | 
 |  |  | import { handleRestoreAgvAll } from '../../http'; | 
 |  |  | import BoolValueIcon from '../BoolValueIcon'; | 
 |  |  | import ConfirmButton from '../../../page/components/ConfirmButton'; | 
 |  |  |  | 
 |  |  | let three; | 
 |  |  |  | 
 |  |  | const startThree = (dom) => { | 
 |  |  |     three = new AgvThree(dom); | 
 |  |  |     three.startup(); | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const endThree = () => { | 
 |  |  |     if (three) { | 
 |  |  |         three.destroy(); | 
 |  |  |         three = null; | 
 |  |  |     } | 
 |  |  | } | 
 |  |  |  | 
 |  |  | const renderThree = (curAgvNo) => { | 
 |  |  |     if (curAgvNo && three) { | 
 |  |  |         three.generateMesh((loader, addObject) => { | 
 |  |  |             const loadModel = (path) => { | 
 |  |  |                 return new Promise((resolve, reject) => { | 
 |  |  |                     loader.load(path, (mesh) => { | 
 |  |  |                         resolve(mesh); | 
 |  |  |                     }, undefined, (error) => { | 
 |  |  |                         reject(error); | 
 |  |  |                     }); | 
 |  |  |                 }); | 
 |  |  |             }; | 
 |  |  |  | 
 |  |  |             Promise.all([ | 
 |  |  |                 loadModel('model/agv/body.fbx'), | 
 |  |  |                 loadModel('model/agv/loader.fbx'), | 
 |  |  |                 loadModel('model/agv/fork.fbx'), | 
 |  |  |             ]).then(([bodyMesh, loaderMesh, forkMesh]) => { | 
 |  |  |                 const scaleVal = 1; | 
 |  |  |                 bodyMesh.scale.set(scaleVal, scaleVal, scaleVal); | 
 |  |  |                 loaderMesh.scale.set(scaleVal, scaleVal, scaleVal); | 
 |  |  |                 forkMesh.scale.set(scaleVal, scaleVal, scaleVal); | 
 |  |  |  | 
 |  |  |                 bodyMesh.position.set(55, 0, 0);; | 
 |  |  |                 loaderMesh.position.set(55, 150, 0);; | 
 |  |  |                 forkMesh.position.set(55, 165, 0);; | 
 |  |  |  | 
 |  |  |                 const agvGroup = new THREE.Group(); | 
 |  |  |                 agvGroup.add(bodyMesh); | 
 |  |  |                 agvGroup.add(loaderMesh); | 
 |  |  |                 agvGroup.add(forkMesh); | 
 |  |  |  | 
 |  |  |                 agvGroup.name = curAgvNo; | 
 |  |  |  | 
 |  |  |                 addObject(agvGroup); | 
 |  |  |  | 
 |  |  |                 three?.rePerspective(350, 450); | 
 |  |  |  | 
 |  |  |             }).catch((error) => { | 
 |  |  |                 console.error(error); | 
 |  |  |             }); | 
 |  |  |         }); | 
 |  |  |     } | 
 |  |  | } | 
 |  |  | import { grey } from '@mui/material/colors'; | 
 |  |  |  | 
 |  |  | const AgvMain = (props) => { | 
 |  |  |     const { curAgvNo, curAgvInfo: info, fetchAgvInfo } = props; | 
 |  |  | 
 |  |  |     const containerRef = useRef(); | 
 |  |  |     const [loading, setLoading] = useState(true); | 
 |  |  |  | 
 |  |  |     const threeRef = useRef(null); | 
 |  |  |  | 
 |  |  |     const startThree = (dom) => { | 
 |  |  |         if (threeRef.current) { | 
 |  |  |             threeRef.current.destroy(); | 
 |  |  |         } | 
 |  |  |         threeRef.current = new AgvThree(dom); | 
 |  |  |         threeRef.current.startup(); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     const endThree = () => { | 
 |  |  |         if (threeRef.current) { | 
 |  |  |             threeRef.current.destroy(); | 
 |  |  |             threeRef.current = null; | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     const renderThree = (curAgvNo) => { | 
 |  |  |         if (curAgvNo && threeRef.current) { | 
 |  |  |             threeRef.current.generateMesh((loader, addObject) => { | 
 |  |  |                 const loadModel = (path) => { | 
 |  |  |                     return new Promise((resolve, reject) => { | 
 |  |  |                         loader.load(path, (mesh) => { | 
 |  |  |                             resolve(mesh); | 
 |  |  |                         }, undefined, (error) => { | 
 |  |  |                             reject(error); | 
 |  |  |                         }); | 
 |  |  |                     }); | 
 |  |  |                 }; | 
 |  |  |  | 
 |  |  |                 Promise.all([ | 
 |  |  |                     loadModel('model/agv/body.fbx'), | 
 |  |  |                     loadModel('model/agv/loader.fbx'), | 
 |  |  |                     loadModel('model/agv/fork.fbx'), | 
 |  |  |                 ]).then(([bodyMesh, loaderMesh, forkMesh]) => { | 
 |  |  |                     const scaleVal = 1; | 
 |  |  |                     bodyMesh.scale.set(scaleVal, scaleVal, scaleVal); | 
 |  |  |                     loaderMesh.scale.set(scaleVal, scaleVal, scaleVal); | 
 |  |  |                     forkMesh.scale.set(scaleVal, scaleVal, scaleVal); | 
 |  |  |  | 
 |  |  |                     bodyMesh.position.set(55, 0, 0);; | 
 |  |  |                     loaderMesh.position.set(55, 150, 0);; | 
 |  |  |                     forkMesh.position.set(55, 165, 0);; | 
 |  |  |  | 
 |  |  |                     const agvGroup = new THREE.Group(); | 
 |  |  |                     agvGroup.add(bodyMesh); | 
 |  |  |                     agvGroup.add(loaderMesh); | 
 |  |  |                     agvGroup.add(forkMesh); | 
 |  |  |  | 
 |  |  |                     agvGroup.name = curAgvNo; | 
 |  |  |  | 
 |  |  |                     addObject(agvGroup); | 
 |  |  |  | 
 |  |  |                     threeRef.current?.rePerspective(350, 450); | 
 |  |  |  | 
 |  |  |                 }).catch((error) => { | 
 |  |  |                     console.error(error); | 
 |  |  |                 }); | 
 |  |  |             }); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     useEffect(() => { | 
 |  |  |         if (info) { | 
 |  |  |             endThree(); | 
 |  |  |             setLoading(true); | 
 |  |  |             setTimeout(() => { | 
 |  |  |                 startThree(containerRef.current); | 
 |  |  | 
 |  |  |                         left="50%" | 
 |  |  |                         style={{ transform: 'translate(-50%, -50%)' }} | 
 |  |  |                     > | 
 |  |  |                         <CircularProgress /> | 
 |  |  |                         <CircularProgress sx={{ color: grey[50] }} /> | 
 |  |  |                     </Box> | 
 |  |  |                 )} | 
 |  |  |             </Box> |