| | |
| | | package com.zy.acs.manager.core.service; |
| | | |
| | | import com.alibaba.fastjson.JSON; |
| | | import com.zy.acs.common.enums.AgvDirectionType; |
| | | import com.zy.acs.framework.common.Cools; |
| | | import com.zy.acs.manager.core.constant.MapDataConstant; |
| | | import com.zy.acs.manager.core.domain.DirectionDto; |
| | | import com.zy.acs.manager.core.domain.SortCodeDto; |
| | | import com.zy.acs.manager.core.domain.UnlockPathTask; |
| | | import com.zy.acs.manager.core.service.astart.*; |
| | |
| | | import com.zy.acs.manager.manager.entity.Code; |
| | | import com.zy.acs.manager.manager.entity.Loc; |
| | | import com.zy.acs.manager.manager.entity.Segment; |
| | | import com.zy.acs.manager.manager.entity.Sta; |
| | | import com.zy.acs.manager.manager.enums.CodeSpinType; |
| | | import com.zy.acs.manager.manager.service.ActionService; |
| | | import com.zy.acs.manager.manager.service.CodeService; |
| | | import com.zy.acs.manager.system.service.ConfigService; |
| | |
| | | @Component("mapService") |
| | | public class MapService { |
| | | |
| | | private static final double EPS = 1e-7; |
| | | private final static int[][] DIRECTIONS = {{0,1},{0,-1},{-1,0},{1,0}}; |
| | | |
| | | @Value("${floyd.enable}") |
| | |
| | | }).collect(Collectors.toList()); |
| | | } |
| | | |
| | | public static Double mapToNearest(Double angle) { |
| | | if (null == angle) { |
| | | return null; |
| | | } |
| | | angle = (angle + 360) % 360; |
| | | double remainder = angle % 45; |
| | | if (remainder < 22.5) { |
| | | return angle - remainder; |
| | | } else { |
| | | return angle + (45 - remainder); |
| | | } |
| | | } |
| | | |
| | | // 角度计算 |
| | | public Double calculateDirection(Code startCode, Code endCode, int angleOffsetVal) { |
| | |
| | | |
| | | double deltaX = x1 - x0; |
| | | double deltaY = y1 - y0; |
| | | double angle = -Math.atan2(deltaX, deltaY); |
| | | double angle = Math.atan2(deltaX, deltaY); |
| | | angle = Math.toDegrees(angle) + angleOffsetVal; |
| | | angle = (angle + 360) % 360; // 将角度转换为正值 |
| | | |
| | |
| | | } |
| | | |
| | | // 坐标货架阈值 todo:luxiaotao |
| | | public AgvDirectionType calculateAgvWorkDirection(Loc loc, Code code) { |
| | | public AgvDirectionType calculateAgvWorkDirectionByShelf(Loc loc, Code code) { |
| | | Integer compDirect = loc.getCompDirect(); |
| | | AgvDirectionType agvDirectionType = null; |
| | | if (compDirect == 0) { |
| | |
| | | return agvDirectionType; |
| | | } |
| | | |
| | | public Double getStaAngle(Sta sta, Double workDirection) { |
| | | if (null == sta) { |
| | | return null; |
| | | } |
| | | if (Cools.isEmpty(sta.getAngle())) { |
| | | return workDirection; |
| | | } |
| | | return Double.parseDouble(sta.getAngle()); |
| | | } |
| | | |
| | | public Double calculateAgvWorkDirectionByStation(Double staWorkDirection, Double lastDirection) { |
| | | return Math.abs(staWorkDirection - lastDirection) + 90.0D; |
| | | } |
| | | |
| | | public double calculateDistance(double x1, double y1, double x2, double y2) { |
| | | double deltaX = x2 - x1; |
| | | double deltaY = y2 - y1; |
| | | return Math.sqrt(deltaX * deltaX + deltaY * deltaY); |
| | | } |
| | | |
| | | public DirectionType calcDirectionType(int[] originIdx, int[] oppositeIdx) { |
| | | if (oppositeIdx[0] < originIdx[0] && oppositeIdx[1] == originIdx[1]) { |
| | | return DirectionType.TOP; |
| | | } |
| | | if (oppositeIdx[0] > originIdx[0] && oppositeIdx[1] == originIdx[1]) { |
| | | return DirectionType.BOTTOM; |
| | | } |
| | | if (oppositeIdx[0] == originIdx[0] && oppositeIdx[1] > originIdx[1]) { |
| | | return DirectionType.RIGHT; |
| | | } |
| | | if (oppositeIdx[0] == originIdx[0] && oppositeIdx[1] < originIdx[1]) { |
| | | return DirectionType.LEFT; |
| | | } |
| | | return DirectionType.NONE; |
| | | } |
| | | |
| | | public void lockPath(Integer lev, List<String> pathList, String agvNo) { |
| | |
| | | return turnMatrixNode == TurnNodeType.TURN.val; |
| | | } |
| | | |
| | | public CodeSpinType spinDirection(Code code) { |
| | | if (Cools.isEmpty(code)) { |
| | | return CodeSpinType.NA; |
| | | } |
| | | return CodeSpinType.of(code.getSpin()); |
| | | } |
| | | |
| | | public static void main(String[] args) { |
| | | CodeSpinType codeSpinType = calcSpinDirection(null, 260.0, 10.0); |
| | | List<DirectionDto> directionDtoList = DirectionDto.initCodeDirections(); |
| | | System.out.println(JSON.toJSONString(directionDtoList)); |
| | | System.out.println(codeSpinType.toString()); |
| | | } |
| | | |
| | | public static CodeSpinType calcSpinDirection(Code code, Double currDir, Double nextDir) { |
| | | if (Cools.isEmpty(code, currDir, nextDir)) { |
| | | return CodeSpinType.NA; |
| | | } |
| | | List<Double> disableAngleList = new ArrayList<>(); |
| | | List<DirectionDto> directionDtoList; |
| | | if (!Cools.isEmpty(code.getDirRule())) { |
| | | directionDtoList = JSON.parseArray(code.getDirRule(), DirectionDto.class); |
| | | } else { |
| | | directionDtoList = DirectionDto.initCodeDirections(); |
| | | } |
| | | for (DirectionDto dto : directionDtoList) { |
| | | if (null != dto.getEnabled() && !dto.getEnabled()) { |
| | | disableAngleList.add(dto.getAngle()); |
| | | } |
| | | } |
| | | |
| | | if (Cools.isEmpty(disableAngleList)) { |
| | | return CodeSpinType.NA; |
| | | } |
| | | |
| | | double curr = norm360(currDir); |
| | | double next = norm360(nextDir); |
| | | |
| | | // 如果几乎相等,认为不需要旋转 |
| | | if (almostEqual(curr, next)) { |
| | | return CodeSpinType.NA; |
| | | } |
| | | |
| | | double cwDelta = cwDelta(curr, next); |
| | | double ccwDelta = 360.0 - cwDelta; |
| | | |
| | | boolean cwBlocked = false; |
| | | boolean ccwBlocked = false; |
| | | |
| | | for (Double disableAngle : disableAngleList) { |
| | | if (disableAngle == null) continue; |
| | | double disable = norm360(disableAngle); |
| | | |
| | | if (isOnArcCW(curr, next, disable)) { |
| | | cwBlocked = true; |
| | | } |
| | | if (isOnArcCCW(curr, next, disable)) { |
| | | ccwBlocked = true; |
| | | } |
| | | } |
| | | |
| | | if (cwBlocked && !ccwBlocked) { |
| | | return CodeSpinType.CCW; |
| | | } |
| | | if (!cwBlocked && ccwBlocked) { |
| | | return CodeSpinType.CW; |
| | | } |
| | | |
| | | return CodeSpinType.NA; |
| | | } |
| | | |
| | | private static double norm360(double a) { |
| | | double x = a % 360.0; |
| | | if (x < 0) x += 360.0; |
| | | // 360 归一化为 0 |
| | | if (almostEqual(x, 360.0)) return 0.0; |
| | | return x; |
| | | } |
| | | |
| | | private static boolean almostEqual(double a, double b) { |
| | | return Math.abs(a - b) <= EPS; |
| | | } |
| | | |
| | | /** |
| | | * 顺时针距离:从 start 到 end,沿 CW 方向走多少度,范围 (0, 360],这里不会返回 0(除非你 curr==next 已提前处理) |
| | | */ |
| | | private static double cwDelta(double start, double end) { |
| | | double d = end - start; |
| | | if (d < 0) d += 360.0; |
| | | if (almostEqual(d, 0.0)) return 0.0; |
| | | return d; |
| | | } |
| | | |
| | | /** |
| | | * 判断 angle 是否落在从 start -> end 的顺时针弧段上(不含端点)。 |
| | | * 即:沿 CW 从 start 走 cwDelta(start,end) 的路径上是否“经过”angle。 |
| | | */ |
| | | private static boolean isOnArcCW(double start, double end, double angle) { |
| | | double total = cwDelta(start, end); |
| | | // 弧长为 0 表示无旋转(已提前处理),这里直接 false |
| | | if (almostEqual(total, 0.0)) return false; |
| | | |
| | | double a = cwDelta(start, angle); |
| | | // 不包含端点:a 在 (0, total) 之间才算经过 |
| | | return a > EPS && a < total - EPS; |
| | | } |
| | | |
| | | /** |
| | | * 判断 angle 是否落在从 start -> end 的逆时针弧段上(不含端点)。 |
| | | * 逆时针等价于:顺时针从 end -> start 的弧段。 |
| | | */ |
| | | private static boolean isOnArcCCW(double start, double end, double angle) { |
| | | // 逆时针 start->end == 顺时针 end->start |
| | | return isOnArcCW(end, start, angle); |
| | | } |
| | | |
| | | /** |
| | | * That vehicle is walking if the dynamic node count > 1 |
| | | */ |