#
luxiaotao1123
2024-10-17 b59cf6d6d0aa7737e1b4ff38e564bca21f866a4f
zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -2,11 +2,6 @@
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import TWEEN from '@tweenjs/tween.js';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
const help = false;
@@ -24,9 +19,7 @@
        this.renderer = this.initRenderer();
        this.controls = this.initControls();
        this.stats = this.initStats();
        this.composer = this.initComposer();
        this.initLight();
        this.initRaycaster();
        this.windowResize();
        this.animate();
@@ -39,7 +32,7 @@
    }
    render = () => {
        this.composer.render();
        this.renderer.render(this.scene, this.camera);
        this.stats.update();
        this.controls.update();
    }
@@ -59,7 +52,7 @@
    initScene = () => {
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(0x7a7a7a);
        scene.background = new THREE.Color(0x323232);
        scene.fog = new THREE.Fog(scene.background, 1, 5000);
        if (help) {
            scene.add(new THREE.AxesHelper(1000));
@@ -82,28 +75,6 @@
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
        this.dom?.appendChild(renderer.domElement);
        return renderer;
    }
    initComposer = () => {
        const composer = new EffectComposer(this.renderer);
        const renderPass = new RenderPass(this.scene, this.camera);
        composer.addPass(renderPass);
        const pixelRatio = this.renderer.getPixelRatio();
        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
        composer.setSize(newWidth, newHeight);
        const effectFXAA = new ShaderPass(FXAAShader);
        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
        composer.addPass(effectFXAA);
        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
        this.outlinePass.visibleEdgeColor.set('#ffffff');
        this.outlinePass.edgeStrength = 10;
        composer.addPass(this.outlinePass);
        return composer;
    }
    initControls = () => {
@@ -150,52 +121,10 @@
        this.scene.add(dirLight1);
    }
    initRaycaster = () => {
        this.raycaster = new THREE.Raycaster();
        this.mouse = new THREE.Vector2();
        this.handleClickEvent = (event) => {
            let x, y;
            if (event.changedTouches) {
                x = event.changedTouches[0].pageX;
                y = event.changedTouches[0].pageY;
            } else {
                x = event.clientX;
                y = event.clientY;
            }
            let rect = this.dom.getBoundingClientRect();
            this.mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            this.mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            event.preventDefault();
            this.raycaster.setFromCamera(this.mouse, this.camera);
            let intersects = this.raycaster.intersectObjects(this.objects, true);
            if (intersects.length === 0) {
                return;
            }
            let objName = intersects[0].object.name;
            this.objects.forEach(obj => {
                if (obj.name === objName) {
                    this.outlinePass.selectedObjects = [obj];
                }
            });
            if (objName && this.handleClick) {
                this.handleClick(objName, x, y);
            }
        }
        this.dom?.addEventListener("click", this.handleClickEvent, false);
    }
    generateMesh = (fn) => {
        const loader = new FBXLoader();
        fn(loader, this.addObject);
    }
    setNewSelectedMesh = (objName) => {
        for (const obj of this.objects) {
            if (obj.name === objName) {
                this.outlinePass.selectedObjects = [obj];
                break;
            }
        }
    }
    rePerspective = (maxHeight, normalHeight) => {
@@ -214,7 +143,6 @@
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
            this.composer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    }
@@ -235,19 +163,10 @@
            this.renderer.domElement = null;
            this.renderer = null;
        }
        if (this.composer) {
            this.composer.passes.forEach(pass => {
                if (pass.dispose) {
                    pass.dispose();
                }
            });
            this.composer = null;
        }
        if (this.controls) {
            this.controls.dispose();
            this.controls = null;
        }
        this.dom?.removeEventListener("click", this.handleClickEvent);
        this.camera = null;
        this.objects = [];
        while (this.dom?.firstChild) {