| | |
| | | }).collect(Collectors.toList()); |
| | | } |
| | | |
| | | public static Double mapToNearest(Double angle) { |
| | | if (null == angle) { |
| | | return null; |
| | | } |
| | | angle = (angle + 360) % 360; |
| | | double remainder = angle % 45; |
| | | if (remainder < 22.5) { |
| | | return angle - remainder; |
| | | } else { |
| | | return angle + (45 - remainder); |
| | | } |
| | | } |
| | | |
| | | // 角度计算 |
| | | public Double calculateDirection(Code startCode, Code endCode, int angleOffsetVal) { |
| | |
| | | |
| | | double deltaX = x1 - x0; |
| | | double deltaY = y1 - y0; |
| | | double angle = -Math.atan2(deltaX, deltaY); |
| | | double angle = Math.atan2(deltaX, deltaY); |
| | | angle = Math.toDegrees(angle) + angleOffsetVal; |
| | | angle = (angle + 360) % 360; // 将角度转换为正值 |
| | | |