#
luxiaotao1123
2024-10-17 4f32ade76be015062d305c6b0eecf1b7fbedd331
zy-acs-flow/src/map/insight/agv/AgvThree.js
@@ -1,22 +1,21 @@
import * as THREE from 'three'
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import TWEEN from '@tweenjs/tween.js';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
import { FXAAShader } from 'three/examples/jsm/shaders/FXAAShader';
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
const help = false;
export default class ShelfThree {
export default class AgvThree {
    constructor(dom) {
        this.dom = dom;
        this.objects = [];
        this.handleClick = null;
    }
    startup = () => {
@@ -26,9 +25,9 @@
        this.controls = this.initControls();
        this.stats = this.initStats();
        this.composer = this.initComposer();
        this.windowResize();
        this.initLight();
        this.initRaycaster();
        initLight(this.scene);
        this.windowResize();
        this.animate();
    }
@@ -40,20 +39,17 @@
    }
    render = () => {
        // this.renderer.render(this.scene, this.camera);
        this.composer.render(); // use special effects
        this.composer.render();
        this.stats.update();
        // Rotate the scene
        this.controls.update()
        this.controls.autoRotateSpeed = 2;
        this.controls.update();
    }
    getFullWidth = () => {
        return this.dom?.offsetWidth;
        return this.dom?.offsetWidth || window.innerWidth;
    }
    getFullHeight = () => {
        return this.dom?.offsetHeight;
        return this.dom?.offsetHeight || window.innerHeight;
    }
    addObject = (object) => {
@@ -63,7 +59,6 @@
    initScene = () => {
        const scene = new THREE.Scene();
        // scene.background = new THREE.Color(0xf8f8f8);
        scene.background = new THREE.Color(0x7a7a7a);
        scene.fog = new THREE.Fog(scene.background, 1, 5000);
        if (help) {
@@ -75,17 +70,13 @@
    initCamera = () => {
        const camera = new THREE.PerspectiveCamera(70, this.getFullWidth() / this.getFullHeight(), 1, 60000);
        camera.position.set(-400, 400, 400);
        this.scene.add(camera);
        return camera;
    }
    initRenderer = () => {
        const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
        renderer.setClearAlpha(0);
        // renderer.useLegacyLights = false;  // 旧版光源 重要
        renderer.shadowMap.enabled = true;
        // this.renderer.shadowMap.type = THREE.BasicShadowMap;    // 最低阴影
        // renderer.toneMapping = THREE.ReinhardToneMapping;
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.setSize(this.getFullWidth(), this.getFullHeight());
@@ -97,39 +88,36 @@
        const composer = new EffectComposer(this.renderer);
        const renderPass = new RenderPass(this.scene, this.camera);
        composer.addPass(renderPass);
        // pixel ratio
        const pixelRatio = this.renderer.getPixelRatio();
        const newWidth = Math.floor(this.getFullWidth() * pixelRatio) || 1;
        const newHeight = Math.floor(this.getFullHeight() * pixelRatio) || 1;
        composer.setSize(newWidth, newHeight);
        // antialias
        const effectFXAA = new ShaderPass(FXAAShader);
        effectFXAA.uniforms['resolution'].value.set(1 / newWidth, 1 / newHeight);
        composer.addPass(effectFXAA);
        // outline
        this.outlinePass = new OutlinePass(new THREE.Vector2(this.getFullWidth(), this.getFullHeight()), this.scene, this.camera);
        this.outlinePass.visibleEdgeColor.set('#ffffff'); // outline color
        this.outlinePass.edgeStrength = 10; // outline weight
        this.outlinePass.visibleEdgeColor.set('#ffffff');
        this.outlinePass.edgeStrength = 10;
        composer.addPass(this.outlinePass);
        return composer;
    }
    initControls = () => {
        const controls = new OrbitControls(this.camera, this.renderer.domElement);
        // controls.enableRotate = false; // 禁用整体旋转功能
        controls.enablePan = false; // 允许平移
        controls.enableDamping = true;   // 开启阻尼
        controls.dampingFactor = 0.08; // 阻尼因子
        controls.enableZoom = true; // 允许缩放
        // controls.minDistance = 1; // 最小缩放距离
        // controls.maxDistance = 30; // 最大缩放距离
        controls.minPolarAngle = 0; // 最小俯仰角度(向下看)
        controls.enablePan = false;
        controls.enableDamping = true;
        controls.dampingFactor = 0.08;
        controls.enableZoom = true;
        controls.minPolarAngle = Math.PI / 2.1;
        controls.maxPolarAngle = Math.PI / 2.1; // 最大俯仰角度(向上看)
        controls.rotateSpeed = 0.6; // 视角移动速度减慢
        controls.autoRotate = true; // 自动旋转
        controls.target = new THREE.Vector3(0, 250, 0)  // 屏幕中心点 平替 camera的lookAt
        controls.maxPolarAngle = Math.PI / 2.1;
        controls.rotateSpeed = 0.6;
        controls.autoRotate = true;
        controls.autoRotateSpeed = 2;
        controls.target = new THREE.Vector3(0, 250, 0);
        return controls;
    }
@@ -142,18 +130,29 @@
        return stats;
    }
    windowResize = () => {
        this.resizeHandler = () => {
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    initLight = () => {
        const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
        hemiLight.color.setHSL(0.6, 1, 0.6);
        hemiLight.groundColor.setHSL(0.095, 1, 0.75);
        hemiLight.position.set(0, 1500, 0);
        this.scene.add(hemiLight);
        const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
        dirLight.color.setHSL(0.1, 1, 0.95);
        dirLight.position.set(-10, 10, 10);
        dirLight.position.multiplyScalar(30);
        this.scene.add(dirLight);
        const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
        dirLight1.color.setHSL(0.1, 1, 0.95);
        dirLight1.position.set(10, 10, -10);
        dirLight1.position.multiplyScalar(30);
        this.scene.add(dirLight1);
    }
    initRaycaster = () => {
        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        this.raycaster = new THREE.Raycaster();
        this.mouse = new THREE.Vector2();
        this.handleClickEvent = (event) => {
            let x, y;
            if (event.changedTouches) {
@@ -164,11 +163,11 @@
                y = event.clientY;
            }
            let rect = this.dom.getBoundingClientRect();
            mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            this.mouse.x = ((x - rect.left) / rect.width) * 2 - 1;
            this.mouse.y = -((y - rect.top) / rect.height) * 2 + 1;
            event.preventDefault();
            raycaster.setFromCamera(mouse, this.camera);
            let intersects = raycaster.intersectObjects(this.objects, true);
            this.raycaster.setFromCamera(this.mouse, this.camera);
            let intersects = this.raycaster.intersectObjects(this.objects, true);
            if (intersects.length === 0) {
                return;
            }
@@ -177,7 +176,7 @@
                if (obj.name === objName) {
                    this.outlinePass.selectedObjects = [obj];
                }
            })
            });
            if (objName && this.handleClick) {
                this.handleClick(objName, x, y);
            }
@@ -191,16 +190,16 @@
    }
    setNewSelectedMesh = (objName) => {
        for (const mesh of this.objects) {
            if (mesh.name === objName) {
                this.outlinePass.selectedObjects = [mesh];
        for (const obj of this.objects) {
            if (obj.name === objName) {
                this.outlinePass.selectedObjects = [obj];
                break;
            }
        }
    }
    rePerspective = (maxHeight, normalHeight) => {
        const height = Math.max(maxHeight, normalHeight)
        const height = Math.max(maxHeight, normalHeight);
        const cameraPosScale = 0.7;
        this.camera.position.set(
            -height * cameraPosScale,
@@ -208,6 +207,16 @@
            height * cameraPosScale
        );
        this.controls.target = new THREE.Vector3(0, maxHeight * 0.53, 0);
    }
    windowResize = () => {
        this.resizeHandler = () => {
            this.camera.aspect = this.getFullWidth() / this.getFullHeight();
            this.camera.updateProjectionMatrix();
            this.renderer.setSize(this.getFullWidth(), this.getFullHeight());
            this.composer.setSize(this.getFullWidth(), this.getFullHeight());
        };
        window.addEventListener('resize', this.resizeHandler, false);
    }
    destroy = () => {
@@ -249,27 +258,6 @@
    removeEntity = (object) => {
        if (object.material) object.material.dispose();
        if (object.geometry) object.geometry.dispose();
        if (object.texture) object.texture.dispose();
        this.scene.remove(object);
    }
};
const initLight = (scene) => {
    const hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 6);
    hemiLight.color.setHSL(0.6, 1, 0.6);
    hemiLight.groundColor.setHSL(0.095, 1, 0.75);
    hemiLight.position.set(0, 1500, 0);
    scene.add(hemiLight);
    const dirLight = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight.color.setHSL(0.1, 1, 0.95);
    dirLight.position.set(-10, 10, 10);
    dirLight.position.multiplyScalar(30);
    scene.add(dirLight);
    const dirLight1 = new THREE.DirectionalLight(0xffffff, 2.5);
    dirLight1.color.setHSL(0.1, 1, 0.95);
    dirLight1.position.set(10, 10, -10);
    dirLight1.position.multiplyScalar(30);
    scene.add(dirLight1);
}
}