| | |
| | | import React, { useRef, useEffect, useState } from 'react'; |
| | | import { useTranslate } from 'react-admin'; |
| | | import { |
| | | Box, |
| | | CircularProgress, |
| | | Grid, |
| | | Typography, |
| | | Paper, |
| | | Button, |
| | | Divider, |
| | | Stack, |
| | | } from '@mui/material'; |
| | | import ShelfThree from './AgvThree'; |
| | | import * as THREE from 'three'; |
| | | import { Box, CircularProgress } from '@mui/material'; |
| | | import AgvThree from './AgvThree'; |
| | | import { getAgvInfo } from '../../http'; |
| | | import { grey } from '@mui/material/colors'; |
| | | |
| | | let shelfThree; |
| | | let three; |
| | | |
| | | const startThree = (dom) => { |
| | | shelfThree = new ShelfThree(dom); |
| | | shelfThree.startup(); |
| | | three = new AgvThree(dom); |
| | | three.startup(); |
| | | } |
| | | |
| | | const endThree = () => { |
| | | if (shelfThree) { |
| | | shelfThree.destroy(); |
| | | shelfThree = null; |
| | | if (three) { |
| | | three.destroy(); |
| | | three = null; |
| | | } |
| | | } |
| | | |
| | | const renderThree = (info, curAgvNo) => { |
| | | if (info && shelfThree) { |
| | | shelfThree.generateMesh((loader, addObject) => { |
| | | const promises = []; |
| | | promises.push(new Promise((resolve) => { |
| | | loader.load('model/agv.fbx', (mesh) => { |
| | | mesh.position.set(0, singleHeight * (lev - 1), 0); |
| | | mesh.scale.set(5, 5, 5); |
| | | mesh.name = item.locNo; |
| | | mesh.traverse((child) => { |
| | | if (child.isMesh) { |
| | | switch (child.name) { |
| | | case '货架': |
| | | child.material.color.set(0x4680BF); |
| | | break; |
| | | case '托盘': |
| | | child.visible = item.locStsEl === 'STOCK' || item.locStsEl === 'PAKOUT'; |
| | | child.material.color.set(0xBEBEBE); |
| | | break; |
| | | case '不规则': |
| | | child.visible = item.locStsEl === 'STOCK' || item.locStsEl === 'PAKOUT'; |
| | | child.material.color.set(0xE8B67E); |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | child.castShadow = true; |
| | | child.receiveShadow = true; |
| | | } |
| | | if (info && three) { |
| | | three.generateMesh((loader, addObject) => { |
| | | const loadModel = (path) => { |
| | | return new Promise((resolve, reject) => { |
| | | loader.load(path, (mesh) => { |
| | | resolve(mesh); |
| | | }, undefined, (error) => { |
| | | reject(error); |
| | | }); |
| | | addObject(mesh); |
| | | resolve(); |
| | | }) |
| | | })); |
| | | }); |
| | | }; |
| | | |
| | | Promise.all(promises).then(() => { |
| | | shelfThree.setNewSelectedMesh(curLocNo); |
| | | shelfThree.rePerspective(singleHeight * info.length, 500); |
| | | }).catch(error => { |
| | | Promise.all([ |
| | | loadModel('model/agv/body.fbx'), |
| | | loadModel('model/agv/loader.fbx'), |
| | | loadModel('model/agv/fork.fbx'), |
| | | ]).then(([bodyMesh, loaderMesh, forkMesh]) => { |
| | | const scaleVal = 1; |
| | | bodyMesh.scale.set(scaleVal, scaleVal, scaleVal); |
| | | loaderMesh.scale.set(scaleVal, scaleVal, scaleVal); |
| | | forkMesh.scale.set(scaleVal, scaleVal, scaleVal); |
| | | |
| | | loaderMesh.position.set(0, 150, 0);; |
| | | forkMesh.position.set(0, 165, 0);; |
| | | |
| | | const agvGroup = new THREE.Group(); |
| | | agvGroup.add(bodyMesh); |
| | | agvGroup.add(loaderMesh); |
| | | agvGroup.add(forkMesh); |
| | | |
| | | agvGroup.name = curAgvNo; |
| | | |
| | | addObject(agvGroup); |
| | | |
| | | three.setNewSelectedMesh(curAgvNo); |
| | | three.rePerspective(350, 550); |
| | | |
| | | }).catch((error) => { |
| | | console.error(error); |
| | | }); |
| | | }) |
| | | }); |
| | | } |
| | | } |
| | | |
| | | const AgvMain = (props) => { |
| | | const { data, curAgvNo, setCurAgvNo } = props; |
| | | const translate = useTranslate(); |
| | | const containerRef = useRef(); |
| | | const [loading, setLoading] = useState(true); |
| | | const [info, setInfo] = useState(null); |
| | |
| | | setLoading(true); |
| | | setTimeout(() => { |
| | | startThree(containerRef.current); |
| | | shelfThree.handleClick = (objName) => { |
| | | three.handleClick = (objName) => { |
| | | setCurAgvNo(objName); |
| | | }; |
| | | renderThree(info, curAgvNo); |
| | | setLoading(false); |
| | | }, 300) |
| | | }, 300); |
| | | } |
| | | return endThree; |
| | | }, [info]); |
| | |
| | | left="50%" |
| | | style={{ transform: 'translate(-50%, -50%)' }} |
| | | > |
| | | <CircularProgress sx={{ color: grey[50] }} /> |
| | | <CircularProgress /> |
| | | </Box> |
| | | )} |
| | | </Box> |
| | |
| | | ); |
| | | } |
| | | |
| | | export default AgvMain; |
| | | export default AgvMain; |