|  |  | 
 |  |  |       this.direction = new THREE.Vector3(); | 
 |  |  |       this.raycaster = null; | 
 |  |  |       this.prevTime = performance.now();//上一次render的时间 | 
 |  |  |       this.backgroundType = false; | 
 |  |  |       this.backgroundType = true; | 
 |  |  |  | 
 |  |  |       this.start = function () { | 
 |  |  |          this.initMain(); | 
 |  |  | 
 |  |  |          this.initPointLockControl(this); | 
 |  |  |          this.initFloor(); | 
 |  |  |          this.initBuilding(); | 
 |  |  |          this.initConvey(this); | 
 |  |  |          this.initConvey(); | 
 |  |  |       } | 
 |  |  |       this.animate = function () { | 
 |  |  |          requestAnimationFrame(this.animate.bind(this)); | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initCamera = function () { | 
 |  |  |          if (this.camera === null) { | 
 |  |  |             //声明一个透视相机, | 
 |  |  |             // 视角:60, | 
 |  |  |             // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 | 
 |  |  |             //近平面near:0.1 | 
 |  |  |             //远平面视角far:10000 | 
 |  |  |             this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); | 
 |  |  |             /* | 
 |  |  |                 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 | 
 |  |  |                  */ | 
 |  |  |             // this.camera.position.x = 0; | 
 |  |  |             // this.camera.position.y = 1000; | 
 |  |  |             // this.camera.position.z = 600; | 
 |  |  |             // //相机的朝向 | 
 |  |  |             // this.camera.lookAt(0, 0, 0); | 
 |  |  |             this.camera.position.set( -350, 800, 1100 ); | 
 |  |  |             this.camera.position.set( -350, 600, 1100 ); | 
 |  |  |             this.camera.lookAt( this.scene.position ); | 
 |  |  |             //将相机放到场景中 | 
 |  |  |             this.scene.add(this.camera); | 
 |  |  |          } else { | 
 |  |  |             this.camera.position.set( -350, 800, 1100 ); | 
 |  |  |             this.camera.position.set( -350, 600, 1100 ); | 
 |  |  |             this.camera.lookAt( this.scene.position ); | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initRenderer = function () { | 
 |  |  |          this.renderer = new THREE.WebGLRenderer(); | 
 |  |  |  | 
 |  |  |          // this.renderer.outputEncoding = THREE.sRGBEncoding; | 
 |  |  |          // this.renderer.toneMapping = THREE.ACESFilmicToneMapping; | 
 |  |  |          // this.renderer.toneMappingExposure = 0.5; | 
 |  |  |  | 
 |  |  |          // this.renderer.outputEncoding = THREE.sRGBEncoding; | 
 |  |  |          // this.renderer.shadowMap.enabled = true; | 
 |  |  |          // this.renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |          // | 
 |  |  |          this.renderer = new THREE.WebGLRenderer({ | 
 |  |  |             antialias: true, | 
 |  |  |             logarithmicDepthBuffer: true | 
 |  |  |          }); | 
 |  |  |          // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调 | 
 |  |  |          this.renderer.setSize(window.innerWidth, window.innerHeight); | 
 |  |  |          this.renderer.setPixelRatio( window.devicePixelRatio ); | 
 |  |  |          this.renderer.setSize( window.innerWidth, window.innerHeight ); | 
 |  |  |          this.renderer.shadowMap.enabled = false; | 
 |  |  |          this.renderer.shadowMap.type = THREE.BasicShadowMap; | 
 |  |  |          this.dom = document.getElementById("container"); | 
 |  |  |          this.dom.appendChild( this.renderer.domElement ); | 
 |  |  |  | 
 |  |  |          this.dom.appendChild(this.renderer.domElement); | 
 |  |  |  | 
 |  |  |       } | 
 |  |  |       this.initLight = function () { | 
 |  |  |  | 
 |  |  |          //首先添加个环境光 | 
 |  |  |          let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源 | 
 |  |  |          ambient.position.set(0, 0, 0); | 
 |  |  |          this.addObject(ambient); | 
 |  |  |          //添加平行光,平行光类似于太阳光 | 
 |  |  |          let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源 | 
 |  |  |          directionalLight.position.set(0, 200, 0); | 
 |  |  |          this.addObject(directionalLight); | 
 |  |  |          //设置点光源 | 
 |  |  |          let pointLight1 = new THREE.PointLight(0xffffff, 0.3); | 
 |  |  |          pointLight1.position.set(-500, 200, 0); | 
 |  |  |          this.addObject(pointLight1); | 
 |  |  |          let pointLight2 = new THREE.PointLight(0xffffff, 0.3); | 
 |  |  |          pointLight2.position.set(500, 200, 0); | 
 |  |  |          this.addObject(pointLight2); | 
 |  |  |  | 
 |  |  |          // const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 ); | 
 |  |  |          // var bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 ); | 
 |  |  |          // | 
 |  |  |          // var bulbMat = new THREE.MeshStandardMaterial( { | 
 |  |  |          //    emissive: 0xffffee, | 
 |  |  |          //    emissiveIntensity: 1, | 
 |  |  |          //    color: 0x000000 | 
 |  |  |          // } ); | 
 |  |  |          // bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) ); | 
 |  |  |          // bulbLight.position.set( -500, 22, 0 ); | 
 |  |  |          // bulbLight.castShadow = true; | 
 |  |  |          // this.addObject( bulbLight ); | 
 |  |  |          // | 
 |  |  |          // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); | 
 |  |  |          // this.addObject( hemiLight ); | 
 |  |  |          // 添加平行光,平行光类似于太阳光 | 
 |  |  |          // let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源 | 
 |  |  |          // directionalLight.position.set(0, 200, 0); | 
 |  |  |          // this.addObject(directionalLight); | 
 |  |  |          // //设置点光源 | 
 |  |  |          // let pointLight1 = new THREE.PointLight(0xffffff, 0.3); | 
 |  |  |          // pointLight1.position.set(-500, 200, 0); | 
 |  |  |          // this.addObject(pointLight1); | 
 |  |  |          // let pointLight2 = new THREE.PointLight(0xffffff, 0.3); | 
 |  |  |          // pointLight2.position.set(500, 200, 0); | 
 |  |  |          // this.addObject(pointLight2); | 
 |  |  |  | 
 |  |  |          // 阴影聚光灯 | 
 |  |  |          let pointLight = new THREE.SpotLight(0xFFFAFA,1); | 
 |  |  |          pointLight.position.set(0, 1500, 2500); | 
 |  |  |          pointLight.castShadow = true; | 
 |  |  |          pointLight.shadow.camera.near = 2000; | 
 |  |  |          pointLight.shadow.camera.far = 10000; | 
 |  |  |          pointLight.shadow.mapSize.height = 100000; | 
 |  |  |          pointLight.shadow.mapSize.width = 100000; | 
 |  |  |          // 将所有创建的物体加入到场景中去 | 
 |  |  |          this.addObject(pointLight); | 
 |  |  |       } | 
 |  |  |       this.initOrbitControl = function () { | 
 |  |  |          this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initBackground = function () { | 
 |  |  |          if (this.backgroundType) { | 
 |  |  |             this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |             // this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |             this.scene.background = new THREE.Color( 0x333333 ); | 
 |  |  |          } else { | 
 |  |  |             const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  |             cubeTextureLoader.setPath( '../static/img/skybox0/' ); | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initPointLockControl = function(object){ | 
 |  |  |          this.controls = new PointerLockControls( this.camera, document.body ); | 
 |  |  |          this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); | 
 |  |  |          this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0,  50 ); | 
 |  |  |  | 
 |  |  |          const onKeyDown = function ( event ) { | 
 |  |  |             switch ( event.code ) { | 
 |  |  | 
 |  |  |  | 
 |  |  |          // const helper = new THREE.PolarGridHelper( 2000, 100 ); | 
 |  |  |  | 
 |  |  |          const helper = new THREE.GridHelper( 8000, 300 ); | 
 |  |  |          helper.position.y = - 0; | 
 |  |  |          const helper = new THREE.GridHelper( 8000, 300); | 
 |  |  |          helper.position.x = 1200; | 
 |  |  |          helper.position.y = - 1; | 
 |  |  |          helper.position.z = -2000; | 
 |  |  |          helper.material.opacity = 0.25; | 
 |  |  |          helper.material.transparent = true; | 
 |  |  |          this.addObject( helper ); | 
 |  |  | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initConvey = function (object) { | 
 |  |  |          var convey = new StoreConvey(this); | 
 |  |  |       this.initConvey = function () { | 
 |  |  |          let storeConvey = new StoreConvey(this, conveyObjects.objects) | 
 |  |  |          storeConvey.load(); | 
 |  |  |       } | 
 |  |  |       this.initStoreObjects = function (object) { | 
 |  |  |          if (this.firstTime === 1) { | 
 |  |  | 
 |  |  |                   this.crnTasks.push(new CrnTask(crnData, this)); | 
 |  |  |                } else { | 
 |  |  |                   if(!crnTask.run) { | 
 |  |  |                      // console.log(2) | 
 |  |  |                      crnTask.modify(crnData); | 
 |  |  |                   } | 
 |  |  |                } |