#
luxiaotao1123
2021-12-31 d11d1de794f544d88ed6dbdb5fe86e27d7e017f4
static/js/app.js
@@ -1,12 +1,17 @@
import {OrbitControls} from './lib/OrbitControls.js';
import { PointerLockControls } from './lib/PointerLockControls.js';
import Stats from './lib/stats.module.js';
import { EffectComposer } from './lib/EffectComposer.js';
import { RenderPass } from './lib/postprocessing/RenderPass.js';
import { ShaderPass } from './lib/postprocessing/ShaderPass.js';
import { OutlinePass } from './lib/postprocessing/OutlinePass.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import { Sky } from './object/Sky.js';
var APP = {
@@ -19,6 +24,7 @@
      this.objects = [];//场景中所有对象的集合
      this.firstTime = 1;
      this.stats = null;
      this.outlinePass = null;
      this.goodTypes=[];//存储所有的库位类型
      this.crnTasks = [];// 堆垛机列表
      this.moveForward = false;//是否向前运行
@@ -45,6 +51,9 @@
         this.initStats();
         this.initLight();
         this.initReSize(this);
         this.initOutLine();
         this.initComposer();
         this.initObjectSelect();
         this.initPointLockControl(this);
         this.initFloor();
         this.initBuilding();
@@ -83,7 +92,7 @@
         // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调
         this.renderer.setSize(window.innerWidth, window.innerHeight);
         this.renderer.setPixelRatio( window.devicePixelRatio );
         this.renderer.shadowMap.enabled = true;
         this.renderer.shadowMap.enabled = false;
         this.renderer.shadowMap.type = THREE.BasicShadowMap;
         this.dom = document.getElementById("container");
         this.dom.appendChild(this.renderer.domElement);
@@ -136,7 +145,8 @@
      }
      this.initBackground = function () {
         if (this.backgroundType) {
            this.scene.background = new THREE.Color( 0xf0f0f0 );
            // this.scene.background = new THREE.Color( 0xf0f0f0 );
            this.scene.background = new THREE.Color( 0x333333 );
         } else {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/skybox0/' );
@@ -177,6 +187,24 @@
            object.renderer.setSize(window.innerWidth, window.innerHeight);
         }, false);
      }
      this.initOutLine = function(){
         this.outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), this.scene, this.camera )
         this.outlinePass.edgeStrength = 10;//包围线浓度
         this.outlinePass.edgeGlow = 0.1;//边缘线范围
         this.outlinePass.edgeThickness = 1;//边缘线浓度
         this.outlinePass.pulsePeriod = 2;//包围线闪烁评率
         this.outlinePass.visibleEdgeColor.set('#B31985');//包围线颜色
         this.outlinePass.hiddenEdgeColor.set('#190a05');//被遮挡的边界线颜色
      }
      this.initComposer = function(){
         this.composer = new EffectComposer(this.renderer);
         const renderPass = new RenderPass( this.scene, this.camera );
         this.composer.addPass( renderPass );
         this.composer.addPass(this.outlinePass);
      }
      this.initObjectSelect = function(){
         new ObjectSelect(this.scene, this.camera, this.outlinePass);
      }
      this.initPointLockControl = function(object){
         this.controls = new PointerLockControls( this.camera, document.body );
         this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0,  50 );