#
luxiaotao1123
2021-12-22 cfca7b5f34cd15f36743430a489a1f4fedc586e6
static/js/app.js
@@ -5,6 +5,7 @@
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import { Sky } from './object/Sky.js';
@@ -46,6 +47,8 @@
         this.initReSize(this);
         this.initPointLockControl(this);
         this.initFloor();
         this.initBuilding();
         this.initConvey(this);
      }
      this.animate = function () {
         requestAnimationFrame(this.animate.bind(this));
@@ -158,7 +161,7 @@
            this.scene.background = new THREE.Color( 0xf0f0f0 );
         } else {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/skybox/' );
            cubeTextureLoader.setPath( '../static/img/skybox0/' );
            this.scene.background = cubeTextureLoader.load([
               "px.jpg", "nx.jpg",
               "py.jpg", "ny.jpg",
@@ -324,6 +327,21 @@
         // this.addObject(new Floor({position: {}}))
      }
      this.initBuilding = function () {
         let buildingData = buildingObjects.objects;
         for (let i = 0; i < buildingData.length; i++) {
            let objectOption = buildingData[i];
            switch (objectOption.objectType) {
               case "cube":
                  let cube = new Cube(objectOption);
                  this.addObject(cube);
                  break;
            }
         }
      }
      this.initConvey = function (object) {
         var convey = new StoreConvey(this);
      }
      this.initStoreObjects = function (object) {
         if (this.firstTime === 1) {
            if (Store3DData !== undefined && Store3DData !== null) {
@@ -396,10 +414,10 @@
      }
      this.lockControl = function () {
         this.camera.position.y = 100;
         this.camera.lookAt(0,100,0);
         this.controls.getObject().position.x =0;
         this.controls.getObject().position.y =100;
         this.controls.getObject().position.z =580;
         this.camera.lookAt(900,1100,0);
         this.controls.getObject().position.x = -200;
         this.controls.getObject().position.y = 200;
         this.controls.getObject().position.z = 200;
         this.controls.lock();
      }
   },