| | |
| | | import {OrbitControls} from './lib/OrbitControls.js'; |
| | | import { PointerLockControls } from './lib/PointerLockControls.js'; |
| | | import Stats from './lib/stats.module.js'; |
| | | import {MTLLoader} from './lib/MTLLoader.js'; |
| | | import {OBJLoader} from './lib/OBJLoader.js'; |
| | | import {StoreShelf} from './object/StoreShelf.js'; |
| | | import {StoreCrn} from './object/StoreCrn.js'; |
| | | import { Sky } from './object/Sky.js'; |
| | | |
| | | |
| | | var APP = { |
| | | |
| | |
| | | this.firstTime = 1; |
| | | this.stats = null; |
| | | this.goodTypes=[];//存储所有的库位类型 |
| | | this.crnTasks = [];// 堆垛机列表 |
| | | this.moveForward = false;//是否向前运行 |
| | | this.moveBackward = false;//是否向后运行 |
| | | this.moveLeft = false;//是否向左运行 |
| | | this.moveRight = false;//是否向右运行 |
| | | this.canJump = false;//是否可以跳 |
| | | this.velocity = new THREE.Vector3(); |
| | | this.direction = new THREE.Vector3(); |
| | | this.raycaster = null; |
| | | this.prevTime = performance.now();//上一次render的时间 |
| | | this.backgroundType = false; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initBackground(); |
| | | this.initStats(); |
| | | this.initLight(); |
| | | this.initReSize(this); |
| | | this.initPointLockControl(this); |
| | | this.initFloor(); |
| | | this.initModel(); |
| | | this.initBuilding(); |
| | | this.initTransporter(this); |
| | | } |
| | | this.animate = function () { |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.stats.end(); |
| | | this.firstPersonMove(); |
| | | this.initStoreObjects(this); |
| | | this.stats.end(); |
| | | this.queryCrn(); |
| | | this.crnMove(); |
| | | } |
| | | this.initScene = function () { |
| | | this.scene = new THREE.Scene(); |
| | | } |
| | | this.initCamera = function () { |
| | | //声明一个透视相机, |
| | | // 视角:60, |
| | | // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 |
| | | //近平面near:0.1 |
| | | //远平面视角far:10000 |
| | | this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); |
| | | /* |
| | | 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 |
| | | */ |
| | | // this.camera.position.x = 0; |
| | | // this.camera.position.y = 1000; |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 550, 670, 950 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | if (this.camera === null) { |
| | | //声明一个透视相机, |
| | | // 视角:60, |
| | | // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 |
| | | //近平面near:0.1 |
| | | //远平面视角far:10000 |
| | | this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); |
| | | /* |
| | | 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 |
| | | */ |
| | | // this.camera.position.x = 0; |
| | | // this.camera.position.y = 1000; |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | } else { |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | } |
| | | } |
| | | this.initRenderer = function () { |
| | | this.renderer = new THREE.WebGLRenderer(); |
| | | // this.renderer.physicallyCorrectLights = true; |
| | | |
| | | // this.renderer.outputEncoding = THREE.sRGBEncoding; |
| | | // this.renderer.toneMapping = THREE.ACESFilmicToneMapping; |
| | | // this.renderer.toneMappingExposure = 0.5; |
| | | |
| | | // this.renderer.outputEncoding = THREE.sRGBEncoding; |
| | | // this.renderer.shadowMap.enabled = true; |
| | | // this.renderer.toneMapping = THREE.ReinhardToneMapping; |
| | | // |
| | | this.renderer.setPixelRatio( window.devicePixelRatio ); |
| | | this.renderer.setSize( window.innerWidth, window.innerHeight ); |
| | | this.dom = document.getElementById("container"); |
| | | this.dom.appendChild( this.renderer.domElement ); |
| | | |
| | | |
| | | } |
| | | this.initLight = function () { |
| | | // --- |
| | | var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | bulbLight.position.set( 600, 600, 500 ); |
| | | bulbLight.castShadow = true; |
| | | bulbLight.power = 100; |
| | | this.addObject(bulbLight); |
| | | // --- |
| | | // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | // bulbLight1.position.set( -600, 600, 500 ); |
| | | // bulbLight1.castShadow = true; |
| | | // bulbLight1.power = 100; |
| | | // this.addObject(bulbLight1); |
| | | // // --- |
| | | // var bulbLight2 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | // bulbLight2.position.set( 600, 600, -500 ); |
| | | // bulbLight2.castShadow = true; |
| | | // bulbLight2.power = 100; |
| | | // this.addObject(bulbLight2); |
| | | // // --- |
| | | // var bulbLight3 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | // bulbLight3.position.set( -600, 600, -500 ); |
| | | // bulbLight3.castShadow = true; |
| | | // bulbLight3.power = 100; |
| | | // this.addObject(bulbLight3); |
| | | // // --- |
| | | |
| | | //首先添加个环境光 |
| | | let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源 |
| | | ambient.position.set(0, 0, 0); |
| | | this.addObject(ambient); |
| | | //添加平行光,平行光类似于太阳光 |
| | | let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源 |
| | | directionalLight.position.set(0, 200, 0); |
| | | this.addObject(directionalLight); |
| | | //设置点光源 |
| | | let pointLight1 = new THREE.PointLight(0xffffff, 0.3); |
| | | pointLight1.position.set(-500, 200, 0); |
| | | this.addObject(pointLight1); |
| | | let pointLight2 = new THREE.PointLight(0xffffff, 0.3); |
| | | pointLight2.position.set(500, 200, 0); |
| | | this.addObject(pointLight2); |
| | | |
| | | // const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 ); |
| | | // var bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 ); |
| | | // |
| | | // var bulbMat = new THREE.MeshStandardMaterial( { |
| | | // emissive: 0xffffee, |
| | | // emissiveIntensity: 1, |
| | | // color: 0x000000 |
| | | // } ); |
| | | // bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) ); |
| | | // bulbLight.position.set( -500, 22, 0 ); |
| | | // bulbLight.castShadow = true; |
| | | // this.addObject( bulbLight ); |
| | | // |
| | | // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); |
| | | // hemiLight.intensity = 0.0001; |
| | | // this.addObject(hemiLight); |
| | | |
| | | const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); |
| | | this.addObject( ambientLight ); |
| | | |
| | | const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); |
| | | directionalLight.position.set( - 1, 1, 1 ); |
| | | this.addObject( directionalLight ); |
| | | // this.addObject( hemiLight ); |
| | | } |
| | | this.initOrbitControl = function () { |
| | | this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); |
| | |
| | | this.initStats = function () { |
| | | this.stats = new Stats(); |
| | | this.dom.appendChild( this.stats.dom ); |
| | | this.stats.domElement.style.display = 'none'; |
| | | } |
| | | this.initBackground = function () { |
| | | const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | cubeTextureLoader.setPath( '../static/img/background/' ); |
| | | this.scene.background = cubeTextureLoader.load([ |
| | | "posx.jpg", "negx.jpg", |
| | | "posy.jpg", "negy.jpg", |
| | | "posz.jpg", "negz.jpg" |
| | | ]); |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | if (this.backgroundType) { |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | } else { |
| | | const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | cubeTextureLoader.setPath( '../static/img/skybox0/' ); |
| | | this.scene.background = cubeTextureLoader.load([ |
| | | "px.jpg", "nx.jpg", |
| | | "py.jpg", "ny.jpg", |
| | | "pz.jpg", "nz.jpg" |
| | | ]); |
| | | } |
| | | // 太阳 |
| | | // let sky = new Sky(); |
| | | // sky.scale.setScalar( 450000 ); |
| | | // this.addObject( sky ); |
| | | // let sun = new THREE.Vector3(); |
| | | // const effectController = { |
| | | // turbidity: 10, |
| | | // rayleigh: 3, |
| | | // mieCoefficient: 0.005, |
| | | // mieDirectionalG: 0.7, |
| | | // elevation: 2, |
| | | // azimuth: 180, |
| | | // exposure: this.renderer.toneMappingExposure |
| | | // }; |
| | | // const uniforms = sky.material.uniforms; |
| | | // uniforms[ 'turbidity' ].value = effectController.turbidity; |
| | | // uniforms[ 'rayleigh' ].value = effectController.rayleigh; |
| | | // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient; |
| | | // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG; |
| | | // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation ); |
| | | // const theta = THREE.MathUtils.degToRad( effectController.azimuth ); |
| | | // sun.setFromSphericalCoords( 1, phi, theta ); |
| | | // uniforms[ 'sunPosition' ].value.copy( sun ); |
| | | } |
| | | this.initReSize = function(object){ |
| | | window.addEventListener('resize', function () { |
| | | object.camera.aspect = window.innerWidth / window.innerHeight; |
| | | object.camera.updateProjectionMatrix(); |
| | | object.renderer.setSize(window.innerWidth, window.innerHeight); |
| | | }, false); |
| | | } |
| | | this.initPointLockControl = function(object){ |
| | | this.controls = new PointerLockControls( this.camera, document.body ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); |
| | | |
| | | const onKeyDown = function ( event ) { |
| | | switch ( event.code ) { |
| | | case 'ArrowUp': |
| | | case 'KeyW': |
| | | object.moveForward = true; |
| | | break; |
| | | case 'ArrowLeft': |
| | | case 'KeyA': |
| | | object.moveLeft = true; |
| | | break; |
| | | case 'ArrowDown': |
| | | case 'KeyS': |
| | | object.moveBackward = true; |
| | | break; |
| | | case 'ArrowRight': |
| | | case 'KeyD': |
| | | object.moveRight = true; |
| | | break; |
| | | case 'Space': |
| | | if ( object.canJump === true ) { |
| | | object.velocity.y += 450; |
| | | } |
| | | object.canJump = false; |
| | | break; |
| | | } |
| | | }; |
| | | |
| | | const onKeyUp = function ( event ) { |
| | | switch ( event.code ) { |
| | | case 'ArrowUp': |
| | | case 'KeyW': |
| | | object.moveForward = false; |
| | | break; |
| | | case 'ArrowLeft': |
| | | case 'KeyA': |
| | | object.moveLeft = false; |
| | | break; |
| | | case 'ArrowDown': |
| | | case 'KeyS': |
| | | object.moveBackward = false; |
| | | break; |
| | | case 'ArrowRight': |
| | | case 'KeyD': |
| | | object.moveRight = false; |
| | | break; |
| | | } |
| | | }; |
| | | this.controls.addEventListener( 'lock', function () { |
| | | console.log("第一人称视角") |
| | | } ); |
| | | this.controls.addEventListener( 'unlock', function () { |
| | | console.log("上帝视角"); |
| | | object.initCamera(); |
| | | addClass(document.getElementById("ship-info-btn"), "show"); |
| | | document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)'; |
| | | } ); |
| | | document.addEventListener( 'keydown', onKeyDown ); |
| | | document.addEventListener( 'keyup', onKeyUp ); |
| | | |
| | | this.addObject( this.controls.getObject() ); |
| | | } |
| | | this.firstPersonMove=function(){ |
| | | const time = performance.now(); |
| | | if ( this.controls.isLocked === true ) { |
| | | this.raycaster.ray.origin.copy( this.controls.getObject().position ); |
| | | this.raycaster.ray.origin.y -= 10; |
| | | const intersections = this.raycaster.intersectObjects( this.objects, false ); |
| | | const onObject = intersections.length > 0; |
| | | const delta = ( time - this.prevTime ) / 1000; |
| | | this.velocity.x -= this.velocity.x * 10.0 * delta; |
| | | this.velocity.z -= this.velocity.z * 10.0 * delta; |
| | | this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass |
| | | this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); |
| | | this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); |
| | | this.direction.normalize(); // this ensures consistent movements in all directions |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta; |
| | | if ( onObject === true ) { |
| | | this.velocity.y = Math.max( 0, this.velocity.y ); |
| | | this.canJump = true; |
| | | } |
| | | this.controls.moveRight( - this.velocity.x * delta ); |
| | | this.controls.moveForward( - this.velocity.z * delta ); |
| | | this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior |
| | | if ( this.controls.getObject().position.y < 10 ) { |
| | | this.velocity.y = 0; |
| | | this.controls.getObject().position.y = 10; |
| | | this.canJump = true; |
| | | } |
| | | } |
| | | this.prevTime = time; |
| | | } |
| | | this.removeObject = function (nameorid) { |
| | | for (let i = 0; i < this.objects.length; i++) { |
| | |
| | | // plane.position.y = - 200; |
| | | // plane.receiveShadow = true; |
| | | // this.addObject(plane); |
| | | // |
| | | |
| | | // const helper = new THREE.PolarGridHelper( 2000, 100 ); |
| | | const helper = new THREE.GridHelper( 5000, 300 ); |
| | | |
| | | const helper = new THREE.GridHelper( 8000, 300 ); |
| | | helper.position.y = - 0; |
| | | helper.material.opacity = 0.25; |
| | | helper.material.transparent = true; |
| | | this.addObject( helper ); |
| | | |
| | | // this.addObject(new Floor({position: {}})) |
| | | } |
| | | this.initModel = function () { |
| | | let that = this; |
| | | // let object; |
| | | // const onProgress = function ( xhr ) { |
| | | // if ( xhr.lengthComputable ) { |
| | | // const percentComplete = xhr.loaded / xhr.total * 100; |
| | | // console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); |
| | | // } |
| | | // }; |
| | | // const onError = function () { }; |
| | | // function loadModel() { |
| | | // object.traverse( function ( child ) { |
| | | // if ( child.isMesh ) child.material.map = texture; |
| | | // } ); |
| | | // object.position.y = 195; |
| | | // that.addObject( object ); |
| | | // } |
| | | // const manager = new THREE.LoadingManager(loadModel); |
| | | // const textureLoader = new THREE.TextureLoader( manager ); |
| | | // const texture = textureLoader.load( '../static/model/obj/uv_grid_opengl.jpg' ); |
| | | // const loader = new OBJLoader( manager ); |
| | | // loader.load( '../static/model/obj/AGV.obj', function ( obj ) { |
| | | // object = obj; |
| | | // }, onProgress, onError ); |
| | | const manager = new THREE.LoadingManager(); |
| | | // manager.addHandler( /\.dds$/i, new DDSLoader() ); |
| | | new MTLLoader(manager) |
| | | .setPath( '../static/model/obj/' ) |
| | | .load( '货叉.mtl', function ( materials ) { |
| | | materials.preload(); |
| | | new OBJLoader( manager ) |
| | | .setMaterials( materials ) |
| | | .setPath( '../static/model/obj/' ) |
| | | .load( '货叉.obj', function ( object ) { |
| | | object.position.z = -500; |
| | | object.position.x = -1560; |
| | | object.scale.set(0.025, 0.025, 0.025); |
| | | object.rotateY(- Math.PI / 2) |
| | | that.addObject( object ); |
| | | }, null, null ); |
| | | }); |
| | | new MTLLoader(manager) |
| | | .setPath( '../static/model/obj/' ) |
| | | .load( '载货台.mtl', function ( materials ) { |
| | | materials.preload(); |
| | | new OBJLoader( manager ) |
| | | .setMaterials( materials ) |
| | | .setPath( '../static/model/obj/' ) |
| | | .load( '载货台.obj', function ( object ) { |
| | | object.position.z = -500; |
| | | object.position.x = -1560; |
| | | object.scale.set(0.025, 0.025, 0.025); |
| | | object.rotateY(- Math.PI / 2) |
| | | that.addObject( object ); |
| | | }, null, null ); |
| | | }); |
| | | new MTLLoader(manager) |
| | | .setPath( '../static/model/obj/' ) |
| | | .load( '堆垛机本体.mtl', function ( materials ) { |
| | | materials.preload(); |
| | | new OBJLoader( manager ) |
| | | .setMaterials( materials ) |
| | | .setPath( '../static/model/obj/' ) |
| | | .load( '堆垛机本体.obj', function ( object ) { |
| | | object.position.z = -500; |
| | | object.position.x = -1560; |
| | | object.scale.set(0.025, 0.025, 0.025); |
| | | object.rotateY(- Math.PI / 2) |
| | | that.addObject( object ); |
| | | }, null, null ); |
| | | }); |
| | | this.initBuilding = function () { |
| | | let buildingData = buildingObjects.objects; |
| | | for (let i = 0; i < buildingData.length; i++) { |
| | | let objectOption = buildingData[i]; |
| | | switch (objectOption.objectType) { |
| | | case "cube": |
| | | let cube = new Cube(objectOption); |
| | | this.addObject(cube); |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | this.initTransporter = function (object) { |
| | | // const manager = new THREE.LoadingManager(); |
| | | // new MTLLoader(manager) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '13213.mtl', function ( materials ) { |
| | | // materials.preload(); |
| | | // new OBJLoader( manager ) |
| | | // .setMaterials( materials ) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '13213.obj', function ( obj ) { |
| | | // obj.traverse (function (child) { |
| | | // if (child instanceof THREE.Mesh) { |
| | | // child.material = new THREE.MeshLambertMaterial({ |
| | | // color: 0xCD6839 |
| | | // }); |
| | | // } |
| | | // }); |
| | | // |
| | | // obj.scale.set(0.03, 0.03, 0.03); |
| | | // obj.rotateY(- Math.PI / 2); |
| | | // // obj.name = option.crnNo + "-body"; |
| | | // obj.position.x = 0; |
| | | // obj.position.y = 0; |
| | | // obj.position.z = 0; |
| | | // object.addObject( obj ); |
| | | // }, null, null ); |
| | | // }); |
| | | |
| | | } |
| | | this.initStoreObjects = function (object) { |
| | | if (this.firstTime === 1) { |
| | | if (Store3DData !== null) { |
| | | //显示仓库区域 |
| | | for (let i = 0; i < Store3DData.Areas.length; i++) { |
| | | let optionArea = Store3DData.Areas[i]; |
| | | let area = new StoreArea(optionArea); |
| | | object.addObject(area); |
| | | //显示仓库 |
| | | for (let j = 0; j < optionArea.Stores.length; j++) { |
| | | let optionStore = optionArea.Stores[j]; |
| | | optionStore.Position = CommonFunction.transPosition(optionStore.Position, optionArea.Position); |
| | | let store = new Store(optionStore); |
| | | // object.addObject(store); |
| | | //显示每行信息 |
| | | for (let k = 0; k < optionStore.Groups.length; k++) { |
| | | let optionGroup = optionStore.Groups[k]; |
| | | optionGroup.Position = CommonFunction.transPosition(optionGroup.Position, optionStore.Position); |
| | | let shelf = new StoreShelf(optionGroup); |
| | | let group=new StoreGroup(optionGroup,1); |
| | | object.addObject(shelf); |
| | | // object.addObject(group); |
| | | //显示库位上的货物 |
| | | for (let m = 0; m < optionGroup.Bins.length; m++) { |
| | | let optionBin = optionGroup.Bins[m]; |
| | | let existGoods=this.getExistedGoodType(optionBin.State); |
| | | let storeGoods = new StoreGoods(optionGroup, optionBin); |
| | | if(existGoods==null) { |
| | | let goods=storeGoods.create(); |
| | | object.addObject(goods); |
| | | this.goodTypes.push({type: optionBin.State, object: goods}); |
| | | } else { |
| | | let goods= storeGoods.clone(existGoods); |
| | | object.addObject(goods); |
| | | } |
| | | } |
| | | } |
| | | if (Store3DData !== undefined && Store3DData !== null) { |
| | | for(var group of Store3DData.data.store.groups) { |
| | | new StoreCrn(group.crn, object); |
| | | for (var line of group.lines) { |
| | | let shelf = new StoreShelf(line); |
| | | object.addObject(shelf); |
| | | //显示库位上的货物 |
| | | // for (var bin of line.bins) { |
| | | // let existGoods=this.getExistedGoodType(bin.State); |
| | | // let storeGoods = new StoreGoods(optionGroup, bin); |
| | | // if(existGoods==null) { |
| | | // let goods=storeGoods.create(); |
| | | // object.addObject(goods); |
| | | // this.goodTypes.push({type: bin.State, object: goods}); |
| | | // } else { |
| | | // let goods= storeGoods.clone(existGoods); |
| | | // object.addObject(goods); |
| | | // } |
| | | // } |
| | | |
| | | } |
| | | } |
| | | this.firstTime = 0; |
| | | } |
| | | } |
| | | } |
| | | this.queryCrn = function () { |
| | | if (CrnDatas !== null && this.firstTime === 0) { |
| | | for (let crnData of CrnDatas) { |
| | | let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); |
| | | if (null == crnTask) { |
| | | this.crnTasks.push(new CrnTask(crnData, this)); |
| | | } else { |
| | | if(!crnTask.run) { |
| | | // console.log(2) |
| | | crnTask.modify(crnData); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | |
| | | } |
| | | } |
| | | return null; |
| | | } |
| | | this.crnMove = function (object) { |
| | | for (let crnTask of this.crnTasks) { |
| | | crnTask.move(); |
| | | } |
| | | } |
| | | |
| | | // 功能方法区 |
| | | this.changeStats = function () { |
| | | if (this.stats.domElement.style.display === 'none') { |
| | | this.stats.domElement.style.display = 'block'; |
| | | } else { |
| | | this.stats.domElement.style.display = 'none'; |
| | | } |
| | | } |
| | | this.changeBackGround = function () { |
| | | this.backgroundType = !this.backgroundType; |
| | | this.initBackground(); |
| | | } |
| | | this.lockControl = function () { |
| | | this.camera.position.y = 100; |
| | | this.camera.lookAt(900,1100,0); |
| | | this.controls.getObject().position.x = 0; |
| | | this.controls.getObject().position.y = 200; |
| | | this.controls.getObject().position.z = 180; |
| | | this.controls.lock(); |
| | | } |
| | | }, |
| | | |
| | | |
| | | }; |
| | | |