| | |
| | | this.direction = new THREE.Vector3(); |
| | | this.raycaster = null; |
| | | this.prevTime = performance.now();//上一次render的时间 |
| | | this.backgroundType = false; |
| | | this.backgroundType = true; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initPointLockControl(this); |
| | | this.initFloor(); |
| | | this.initBuilding(); |
| | | this.initConvey(this); |
| | | this.initConvey(); |
| | | } |
| | | this.animate = function () { |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | |
| | | } |
| | | this.initPointLockControl = function(object){ |
| | | this.controls = new PointerLockControls( this.camera, document.body ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 50 ); |
| | | |
| | | const onKeyDown = function ( event ) { |
| | | switch ( event.code ) { |
| | |
| | | } |
| | | } |
| | | } |
| | | this.initConvey = function (object) { |
| | | var convey = new StoreConvey(this); |
| | | this.initConvey = function () { |
| | | let storeConvey = new StoreConvey(this, conveyObjects.objects) |
| | | storeConvey.load(); |
| | | } |
| | | this.initStoreObjects = function (object) { |
| | | if (this.firstTime === 1) { |
| | |
| | | this.crnTasks.push(new CrnTask(crnData, this)); |
| | | } else { |
| | | if(!crnTask.run) { |
| | | // console.log(2) |
| | | crnTask.modify(crnData); |
| | | } |
| | | } |