| | |
| | | this.direction = new THREE.Vector3(); |
| | | this.raycaster = null; |
| | | this.prevTime = performance.now();//上一次render的时间 |
| | | this.backgroundType = false; |
| | | this.backgroundType = true; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initPointLockControl(this); |
| | | this.initFloor(); |
| | | this.initBuilding(); |
| | | this.initConvey(this); |
| | | this.initConvey(); |
| | | } |
| | | this.animate = function () { |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.position.set( -350, 600, 1100 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | } else { |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.position.set( -350, 600, 1100 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | } |
| | | } |
| | |
| | | } |
| | | this.initPointLockControl = function(object){ |
| | | this.controls = new PointerLockControls( this.camera, document.body ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 50 ); |
| | | |
| | | const onKeyDown = function ( event ) { |
| | | switch ( event.code ) { |
| | |
| | | } |
| | | } |
| | | } |
| | | this.initConvey = function (object) { |
| | | var convey = new StoreConvey(this); |
| | | this.initConvey = function () { |
| | | let storeConvey = new StoreConvey(this, conveyObjects.objects) |
| | | storeConvey.load(); |
| | | } |
| | | this.initStoreObjects = function (object) { |
| | | if (this.firstTime === 1) { |
| | |
| | | this.crnTasks.push(new CrnTask(crnData, this)); |
| | | } else { |
| | | if(!crnTask.run) { |
| | | // console.log(2) |
| | | crnTask.modify(crnData); |
| | | } |
| | | } |
| | |
| | | this.controls.getObject().position.z = 200; |
| | | this.controls.lock(); |
| | | } |
| | | this.mainView = function () { |
| | | this.camera.position.set( 1400, 400, 2000 ); |
| | | this.camera.lookAt( 1400, 500, 0 ); |
| | | } |
| | | this.leftView = function () { |
| | | this.camera.position.set( -3000, 300, -2000 ); |
| | | this.camera.lookAt(0, 500, -2000); |
| | | } |
| | | this.verticalView = function () { |
| | | this.camera.position.set( 1400, 6000, -1800 ); |
| | | this.camera.lookAt( 1400, 0, -1800 ); |
| | | } |
| | | this.backlView = function () { |
| | | this.initCamera(); |
| | | } |
| | | }, |
| | | |
| | | }; |