| | |
| | | import {OBJLoader} from './lib/OBJLoader.js'; |
| | | import {StoreShelf} from './object/StoreShelf.js'; |
| | | import {StoreCrn} from './object/StoreCrn.js'; |
| | | import {StoreConvey} from './object/StoreConvey.js'; |
| | | import { Sky } from './object/Sky.js'; |
| | | |
| | | |
| | |
| | | this.direction = new THREE.Vector3(); |
| | | this.raycaster = null; |
| | | this.prevTime = performance.now();//上一次render的时间 |
| | | this.backgroundType = true; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initReSize(this); |
| | | this.initPointLockControl(this); |
| | | this.initFloor(); |
| | | this.initModel(); |
| | | this.initStoreObjects(this); |
| | | this.initBuilding(); |
| | | this.initConvey(); |
| | | } |
| | | this.animate = function () { |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.firstPersonMove(); |
| | | this.initStoreObjects(this); |
| | | this.stats.end(); |
| | | this.queryCrn(); |
| | | this.crnMove(); |
| | |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.position.set( -350, 600, 1100 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | } else { |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.position.set( -350, 600, 1100 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | } |
| | | } |
| | |
| | | } |
| | | this.initStats = function () { |
| | | this.stats = new Stats(); |
| | | // this.dom.appendChild( this.stats.dom ); |
| | | this.dom.appendChild( this.stats.dom ); |
| | | this.stats.domElement.style.display = 'none'; |
| | | } |
| | | this.initBackground = function () { |
| | | // const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | // cubeTextureLoader.setPath( '../static/img/skybox/' ); |
| | | // this.scene.background = cubeTextureLoader.load([ |
| | | // "px.jpg", "nx.jpg", |
| | | // "py.jpg", "ny.jpg", |
| | | // "pz.jpg", "nz.jpg" |
| | | // ]); |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | |
| | | if (this.backgroundType) { |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | } else { |
| | | const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | cubeTextureLoader.setPath( '../static/img/skybox0/' ); |
| | | this.scene.background = cubeTextureLoader.load([ |
| | | "px.jpg", "nx.jpg", |
| | | "py.jpg", "ny.jpg", |
| | | "pz.jpg", "nz.jpg" |
| | | ]); |
| | | } |
| | | // 太阳 |
| | | // let sky = new Sky(); |
| | | // sky.scale.setScalar( 450000 ); |
| | |
| | | } |
| | | this.initPointLockControl = function(object){ |
| | | this.controls = new PointerLockControls( this.camera, document.body ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); |
| | | this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 50 ); |
| | | |
| | | const onKeyDown = function ( event ) { |
| | | switch ( event.code ) { |
| | |
| | | break; |
| | | case 'Space': |
| | | if ( object.canJump === true ) { |
| | | object.velocity.y += 350; |
| | | object.velocity.y += 450; |
| | | } |
| | | object.canJump = false; |
| | | break; |
| | |
| | | this.controls.addEventListener( 'unlock', function () { |
| | | console.log("上帝视角"); |
| | | object.initCamera(); |
| | | addClass(document.getElementById("ship-info-btn"), "show"); |
| | | document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)'; |
| | | } ); |
| | | document.addEventListener( 'keydown', onKeyDown ); |
| | | document.addEventListener( 'keyup', onKeyUp ); |
| | |
| | | this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); |
| | | this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); |
| | | this.direction.normalize(); // this ensures consistent movements in all directions |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta; |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta; |
| | | if ( onObject === true ) { |
| | | this.velocity.y = Math.max( 0, this.velocity.y ); |
| | | this.canJump = true; |
| | |
| | | } |
| | | } |
| | | this.prevTime = time; |
| | | } |
| | | this.lockControl = function () { |
| | | this.camera.position.y = 100; |
| | | this.camera.lookAt(0,100,0); |
| | | this.controls.getObject().position.x =0; |
| | | this.controls.getObject().position.y =100; |
| | | this.controls.getObject().position.z =580; |
| | | this.controls.lock(); |
| | | } |
| | | this.removeObject = function (nameorid) { |
| | | for (let i = 0; i < this.objects.length; i++) { |
| | |
| | | |
| | | // this.addObject(new Floor({position: {}})) |
| | | } |
| | | this.initBuilding = function () { |
| | | let buildingData = buildingObjects.objects; |
| | | for (let i = 0; i < buildingData.length; i++) { |
| | | let objectOption = buildingData[i]; |
| | | switch (objectOption.objectType) { |
| | | case "cube": |
| | | let cube = new Cube(objectOption); |
| | | this.addObject(cube); |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | this.initConvey = function () { |
| | | let storeConvey = new StoreConvey(this, conveyObjects.objects) |
| | | storeConvey.load(); |
| | | } |
| | | this.initStoreObjects = function (object) { |
| | | if (this.firstTime === 1) { |
| | | initStore(); |
| | | if (Store3DData !== null) { |
| | | if (Store3DData !== undefined && Store3DData !== null) { |
| | | for(var group of Store3DData.data.store.groups) { |
| | | new StoreCrn(group.crn, object); |
| | | for (var line of group.lines) { |
| | |
| | | |
| | | } |
| | | } |
| | | this.firstTime = 0; |
| | | } |
| | | } |
| | | } |
| | | this.queryCrn = function () { |
| | | if (CrnDatas !== null) { |
| | | if (CrnDatas !== null && this.firstTime === 0) { |
| | | for (let crnData of CrnDatas) { |
| | | let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); |
| | | if (null == crnTask) { |
| | | this.crnTasks.push(new CrnTask(crnData, this)); |
| | | } else { |
| | | if(!crnTask.run) { |
| | | // console.log(2) |
| | | crnTask.modify(crnData); |
| | | } |
| | | } |
| | |
| | | } |
| | | return null; |
| | | } |
| | | this.initModel = function () { |
| | | let that = this; |
| | | const manager = new THREE.LoadingManager(); |
| | | // manager.addHandler( /\.dds$/i, new DDSLoader() ); |
| | | // new MTLLoader(manager) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '货叉.mtl', function ( materials ) { |
| | | // materials.preload(); |
| | | // new OBJLoader( manager ) |
| | | // .setMaterials( materials ) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '货叉.obj', function ( object ) { |
| | | // object.position.z = -480; |
| | | // object.position.x = -1735; |
| | | // object.scale.set(0.03, 0.03, 0.03); |
| | | // object.rotateY(- Math.PI / 2) |
| | | // that.addObject( object ); |
| | | // }, null, null ); |
| | | // }); |
| | | // new MTLLoader(manager) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '载货台.mtl', function ( materials ) { |
| | | // materials.preload(); |
| | | // new OBJLoader( manager ) |
| | | // .setMaterials( materials ) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '载货台.obj', function ( object ) { |
| | | // object.position.z = -480; |
| | | // object.position.x = -1735; |
| | | // object.scale.set(0.03, 0.03, 0.03); |
| | | // object.rotateY(- Math.PI / 2) |
| | | // that.addObject( object ); |
| | | // }, null, null ); |
| | | // }); |
| | | // new MTLLoader(manager) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '堆垛机本体.mtl', function ( materials ) { |
| | | // materials.preload(); |
| | | // new OBJLoader( manager ) |
| | | // .setMaterials( materials ) |
| | | // .setPath( '../static/model/obj/' ) |
| | | // .load( '堆垛机本体.obj', function ( object ) { |
| | | // object.position.z = -480; |
| | | // object.position.x = -1735; |
| | | // // object.position.z = 0; |
| | | // // object.position.x = 0; |
| | | // // object.position.y = 0; |
| | | // object.scale.set(0.03, 0.03, 0.03); |
| | | // object.rotateY(- Math.PI / 2) |
| | | // that.addObject( object ); |
| | | // }, null, null ); |
| | | // }); |
| | | } |
| | | this.crnMove = function (object) { |
| | | for (let crnTask of this.crnTasks) { |
| | | crnTask.move(); |
| | | } |
| | | } |
| | | |
| | | // 功能方法区 |
| | | this.changeStats = function () { |
| | | if (this.stats.domElement.style.display === 'none') { |
| | | this.stats.domElement.style.display = 'block'; |
| | | } else { |
| | | this.stats.domElement.style.display = 'none'; |
| | | } |
| | | } |
| | | this.changeBackGround = function () { |
| | | this.backgroundType = !this.backgroundType; |
| | | this.initBackground(); |
| | | } |
| | | this.lockControl = function () { |
| | | this.camera.position.y = 100; |
| | | this.camera.lookAt(900,1100,0); |
| | | this.controls.getObject().position.x = -200; |
| | | this.controls.getObject().position.y = 200; |
| | | this.controls.getObject().position.z = 200; |
| | | this.controls.lock(); |
| | | } |
| | | this.mainView = function () { |
| | | this.camera.position.set( 1400, 400, 2000 ); |
| | | this.camera.lookAt( 1400, 500, 0 ); |
| | | } |
| | | this.leftView = function () { |
| | | this.camera.position.set( -3000, 300, -2000 ); |
| | | this.camera.lookAt(0, 500, -2000); |
| | | } |
| | | this.verticalView = function () { |
| | | this.camera.position.set( 1400, 6000, -1800 ); |
| | | this.camera.lookAt( 1400, 0, -1800 ); |
| | | } |
| | | this.backlView = function () { |
| | | this.initCamera(); |
| | | } |
| | | }, |
| | | |
| | | }; |