#
luxiaotao1123
2021-12-17 c087c4b39244d8da62aa4119258500b411b79ffc
static/js/app.js
@@ -2,6 +2,8 @@
import Stats from './lib/stats.module.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
var APP = {
@@ -14,6 +16,10 @@
      this.firstTime = 1;
      this.stats = null;
      this.goodTypes=[];//存储所有的库位类型
      this.wrkTasks = [];// 任务列表
      this.crnTasks = [];// 堆垛机列表
      this.time = 0;//标记堆垛机运行的时间
      this.progress = 0;
      this.start = function () {
         this.initMain();
@@ -29,7 +35,6 @@
         this.initLight();
         this.initFloor();
         this.initModel();
         this.queryTask();
         this.initStoreObjects(this);
      }
      this.animate = function () {
@@ -37,7 +42,8 @@
         this.stats.begin();
         this.renderer.render(this.scene, this.camera);
         this.stats.end();
         this.modelMove();
         this.queryCrn();
         this.crnMove();
      }
      this.initScene = function () {
         this.scene = new THREE.Scene();
@@ -173,20 +179,23 @@
         // plane.position.y = - 200;
         // plane.receiveShadow = true;
         // this.addObject(plane);
         //
         // const helper = new THREE.PolarGridHelper( 2000, 100 );
         const helper = new THREE.GridHelper( 8000, 300 );
         helper.position.y = - 0;
         helper.material.opacity = 0.25;
         helper.material.transparent = true;
         this.addObject( helper );
         // this.addObject(new Floor({position: {}}))
      }
      this.initStoreObjects = function (object) {
         if (this.firstTime === 1) {
            initStore();
            if (Store3DData !== null) {
               for(var group of Store3DData.data.store.groups) {
                  let crn = new StoreCrn(group.crn, object);
                  new StoreCrn(group.crn, object);
                  for (var line of group.lines) {
                     let shelf = new StoreShelf(line);
                     object.addObject(shelf);
@@ -206,64 +215,22 @@
                  }
               }
               //显示仓库区域
               // for (let i = 0; i < Store3DData.Areas.length; i++) {
               //    let optionArea = Store3DData.Areas[i];
               //    let area = new StoreArea(optionArea);
               //    object.addObject(area);
               //    //显示仓库
               //    for (let j = 0; j < optionArea.Stores.length; j++) {
               //       let optionStore = optionArea.Stores[j];
               //       optionStore.Position = CommonFunction.transPosition(optionStore.Position, optionArea.Position);
               //       let store = new Store(optionStore);
               //       // object.addObject(store);
               //       //显示每行信息
               //       for (let k = 0; k < optionStore.Groups.length; k++) {
               //          let optionGroup = optionStore.Groups[k];
               //          optionGroup.Position = CommonFunction.transPosition(optionGroup.Position, optionStore.Position);
               //          let shelf = new StoreShelf(optionGroup);
               //          let group=new StoreGroup(optionGroup,1);
               //          object.addObject(shelf);
               //          // object.addObject(group);
               //          //显示库位上的货物
               //          for (let m = 0; m < optionGroup.Bins.length; m++) {
               //              let optionBin = optionGroup.Bins[m];
               //              let existGoods=this.getExistedGoodType(optionBin.State);
               //              let storeGoods = new StoreGoods(optionGroup, optionBin);
               //              if(existGoods==null) {
               //                  let goods=storeGoods.create();
               //                  object.addObject(goods);
               //                  this.goodTypes.push({type: optionBin.State, object: goods});
               //              } else {
               //                  let goods= storeGoods.clone(existGoods);
               //                  object.addObject(goods);
               //              }
               //          }
               //       }
               //
               //    }
               // }
               // this.firstTime = 0;
            }
         }
      }
      this.queryTask = function () {
         if (this.firstTime === 1) {
            queryTaskCurrent();
            console.log(TaskData);
      this.queryCrn = function () {
         if (CrnDatas !== null) {
            for (let crnData of CrnDatas) {
               let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo);
               if (null == crnTask) {
                  this.crnTasks.push(new CrnTask(crnData, this));
               } else {
                  if(!crnTask.run) {
                     // console.log(2)
                     crnTask.modify(crnData);
                  }
               }
            }
         }
      }
      this.getExistedGoodType=function(state){
@@ -277,84 +244,74 @@
      }
      this.initModel = function () {
         let that = this;
         // let object;
         // const onProgress = function ( xhr ) {
         //    if ( xhr.lengthComputable ) {
         //       const percentComplete = xhr.loaded / xhr.total * 100;
         //       console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
         //    }
         // };
         // const onError = function () { };
         // function loadModel() {
         //    object.traverse( function ( child ) {
         //       if ( child.isMesh ) child.material.map = texture;
         //    } );
         //    object.position.y = 195;
         //    that.addObject( object );
         // }
         // const manager = new THREE.LoadingManager(loadModel);
         // const textureLoader = new THREE.TextureLoader( manager );
         // const texture = textureLoader.load( '../static/model/obj/uv_grid_opengl.jpg' );
         // const loader = new OBJLoader( manager );
         // loader.load( '../static/model/obj/AGV.obj', function ( obj ) {
         //    object = obj;
         // }, onProgress, onError );
         const manager = new THREE.LoadingManager();
         // manager.addHandler( /\.dds$/i, new DDSLoader() );
         new MTLLoader(manager)
            .setPath( '../static/model/obj/' )
            .load( '货叉.mtl', function ( materials ) {
               materials.preload();
               new OBJLoader( manager )
                  .setMaterials( materials )
                  .setPath( '../static/model/obj/' )
                  .load( '货叉.obj', function ( object ) {
                     object.position.z = -500;
                     object.position.x = -2060;
                     // object.position.z = 0;
                     // object.position.x = 0;
                     // object.position.y = 0;
                     object.scale.set(0.025, 0.025, 0.025);
                     object.rotateY(- Math.PI / 2)
                     that.addObject( object );
                  }, null, null );
            });
         new MTLLoader(manager)
            .setPath( '../static/model/obj/' )
            .load( '载货台.mtl', function ( materials ) {
               materials.preload();
               new OBJLoader( manager )
                  .setMaterials( materials )
                  .setPath( '../static/model/obj/' )
                  .load( '载货台.obj', function ( object ) {
                     object.position.z = -500;
                     object.position.x = -2060;
                     object.scale.set(0.025, 0.025, 0.025);
                     object.rotateY(- Math.PI / 2)
                     that.addObject( object );
                  }, null, null );
            });
         new MTLLoader(manager)
            .setPath( '../static/model/obj/' )
            .load( '堆垛机本体.mtl', function ( materials ) {
               materials.preload();
               new OBJLoader( manager )
                  .setMaterials( materials )
                  .setPath( '../static/model/obj/' )
                  .load( '堆垛机本体.obj', function ( object ) {
                     object.position.z = -500;
                     object.position.x = -2060;
                     object.scale.set(0.025, 0.025, 0.025);
                     object.rotateY(- Math.PI / 2)
                     that.addObject( object );
                  }, null, null );
            });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '货叉.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '货叉.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '载货台.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '载货台.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '堆垛机本体.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '堆垛机本体.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             // object.position.z = 0;
         //             // object.position.x = 0;
         //             // object.position.y = 0;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
      }
      this.modelMove = function () {
      this.initModelMove = function () {
         console.log(this.crnTasks)
         // for (var wrkMast of this.wrkTasks) {
         //    this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body");
         //    // 取货点定位
         //    let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo);
         //    let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition];
         //    this.curve = new Route(points);
         // }
      }
      this.crnMove = function (object) {
         for (let crnTask of this.crnTasks) {
            crnTask.move();
         }
      }
   },
};