#
luxiaotao1123
2022-06-30 bf853ab0d81fa04ca707b273413156f2cbbdbef5
static/js/app.js
@@ -25,7 +25,6 @@
      this.firstTime = 1;
      this.stats = null;
      this.outlinePass = null;
      this.goodTypes=[];//存储所有的库位类型
      this.crnTasks = [];// 堆垛机列表
      this.staTasks = [];// 输送线列表
      this.moveForward = false;//是否向前运行
@@ -99,7 +98,7 @@
         // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调
         this.renderer.setSize(window.innerWidth, window.innerHeight);
         this.renderer.setPixelRatio( window.devicePixelRatio );
         this.renderer.shadowMap.enabled = true;
         // this.renderer.shadowMap.enabled = true;   // 是否开启阴影
         this.renderer.shadowMap.type = THREE.BasicShadowMap;
         this.dom = document.getElementById("container");
         this.dom.appendChild(this.renderer.domElement);
@@ -114,7 +113,7 @@
         // 阴影聚光灯
         let pointLight = new THREE.SpotLight(0xFFFAFA,1);
         pointLight.position.set(0, 1500, 2500);
         pointLight.castShadow = true;
         // pointLight.castShadow = true;    // 是否开启阴影
         pointLight.shadow.camera.near = 2000;
         pointLight.shadow.camera.far = 10000;
         pointLight.shadow.mapSize.height = 200000;
@@ -143,7 +142,7 @@
            this.scene.background = new THREE.Color( 0x333333 );
         } else {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/skybox0/' );
            cubeTextureLoader.setPath( '../static/img/skybox/' );
            this.scene.background = cubeTextureLoader.load([
               "px.jpg", "nx.jpg",
               "py.jpg", "ny.jpg",
@@ -180,7 +179,7 @@
         this.composer.addPass( this.fxaaPass );
      }
      this.initObjectSelect = function(){
         new ObjectSelect(this.scene, this.camera, this.outlinePass);
         new ObjectSelect(this.scene, this.camera, this.outlinePass, this);
      }
      this.initPointLockControl = function(object){
         this.controls = new PointerLockControls( this.camera, document.body );