| | |
| | | // 阴影聚光灯 |
| | | let pointLight = new THREE.SpotLight(0xFFFAFA,1); |
| | | pointLight.position.set(0, 1500, 2500); |
| | | pointLight.castShadow = true; |
| | | // pointLight.castShadow = true; // 是否开启阴影 |
| | | pointLight.shadow.camera.near = 2000; |
| | | pointLight.shadow.camera.far = 10000; |
| | | pointLight.shadow.mapSize.height = 200000; |
| | |
| | | this.scene.background = new THREE.Color( 0x333333 ); |
| | | } else { |
| | | const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | cubeTextureLoader.setPath( '../static/img/skybox0/' ); |
| | | cubeTextureLoader.setPath( '../static/img/skybox/' ); |
| | | this.scene.background = cubeTextureLoader.load([ |
| | | "px.jpg", "nx.jpg", |
| | | "py.jpg", "ny.jpg", |