| | |
| | | this.direction = new THREE.Vector3(); |
| | | this.raycaster = null; |
| | | this.prevTime = performance.now();//上一次render的时间 |
| | | this.backgroundType = true; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.scene = new THREE.Scene(); |
| | | } |
| | | this.initCamera = function () { |
| | | //声明一个透视相机, |
| | | // 视角:60, |
| | | // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 |
| | | //近平面near:0.1 |
| | | //远平面视角far:10000 |
| | | this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); |
| | | /* |
| | | 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 |
| | | */ |
| | | // this.camera.position.x = 0; |
| | | // this.camera.position.y = 1000; |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | if (this.camera === null) { |
| | | //声明一个透视相机, |
| | | // 视角:60, |
| | | // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 |
| | | //近平面near:0.1 |
| | | //远平面视角far:10000 |
| | | this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); |
| | | /* |
| | | 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 |
| | | */ |
| | | // this.camera.position.x = 0; |
| | | // this.camera.position.y = 1000; |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | } else { |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | } |
| | | } |
| | | this.initRenderer = function () { |
| | | this.renderer = new THREE.WebGLRenderer(); |
| | |
| | | } |
| | | this.initStats = function () { |
| | | this.stats = new Stats(); |
| | | // this.dom.appendChild( this.stats.dom ); |
| | | this.dom.appendChild( this.stats.dom ); |
| | | this.stats.domElement.style.display = 'none'; |
| | | } |
| | | this.initBackground = function () { |
| | | // const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | // cubeTextureLoader.setPath( '../static/img/skybox/' ); |
| | | // this.scene.background = cubeTextureLoader.load([ |
| | | // "px.jpg", "nx.jpg", |
| | | // "py.jpg", "ny.jpg", |
| | | // "pz.jpg", "nz.jpg" |
| | | // ]); |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | |
| | | if (this.backgroundType) { |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | } else { |
| | | const cubeTextureLoader = new THREE.CubeTextureLoader(); |
| | | cubeTextureLoader.setPath( '../static/img/skybox/' ); |
| | | this.scene.background = cubeTextureLoader.load([ |
| | | "px.jpg", "nx.jpg", |
| | | "py.jpg", "ny.jpg", |
| | | "pz.jpg", "nz.jpg" |
| | | ]); |
| | | } |
| | | // 太阳 |
| | | // let sky = new Sky(); |
| | | // sky.scale.setScalar( 450000 ); |
| | |
| | | break; |
| | | case 'Space': |
| | | if ( object.canJump === true ) { |
| | | object.velocity.y += 350; |
| | | object.velocity.y += 450; |
| | | } |
| | | object.canJump = false; |
| | | break; |
| | |
| | | break; |
| | | } |
| | | }; |
| | | |
| | | this.controls.addEventListener( 'lock', function () { |
| | | console.log("第一人称视角") |
| | | } ); |
| | | this.controls.addEventListener( 'unlock', function () { |
| | | console.log("上帝视角"); |
| | | object.initCamera(); |
| | | } ); |
| | | document.addEventListener( 'keydown', onKeyDown ); |
| | | document.addEventListener( 'keyup', onKeyUp ); |
| | | |
| | |
| | | this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); |
| | | this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); |
| | | this.direction.normalize(); // this ensures consistent movements in all directions |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta; |
| | | if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta; |
| | | if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta; |
| | | if ( onObject === true ) { |
| | | this.velocity.y = Math.max( 0, this.velocity.y ); |
| | | this.canJump = true; |
| | |
| | | crnTask.move(); |
| | | } |
| | | } |
| | | |
| | | // 功能方法区 |
| | | this.changeStats = function () { |
| | | if (this.stats.domElement.style.display === 'none') { |
| | | this.stats.domElement.style.display = 'block'; |
| | | } else { |
| | | this.stats.domElement.style.display = 'none'; |
| | | } |
| | | } |
| | | this.changeBackGround = function () { |
| | | this.backgroundType = !this.backgroundType; |
| | | this.initBackground(); |
| | | } |
| | | }, |
| | | |
| | | }; |