|  |  | 
 |  |  | import {OBJLoader} from './lib/OBJLoader.js'; | 
 |  |  | import {StoreShelf} from './object/StoreShelf.js'; | 
 |  |  | import {StoreCrn} from './object/StoreCrn.js'; | 
 |  |  | import {StoreConvey} from './object/StoreConvey.js'; | 
 |  |  | import { Sky } from './object/Sky.js'; | 
 |  |  |  | 
 |  |  |  | 
 |  |  | 
 |  |  |       this.direction = new THREE.Vector3(); | 
 |  |  |       this.raycaster = null; | 
 |  |  |       this.prevTime = performance.now();//上一次render的时间 | 
 |  |  |       this.backgroundType = false; | 
 |  |  |  | 
 |  |  |       this.start = function () { | 
 |  |  |          this.initMain(); | 
 |  |  | 
 |  |  |          this.initReSize(this); | 
 |  |  |          this.initPointLockControl(this); | 
 |  |  |          this.initFloor(); | 
 |  |  |          this.initModel(); | 
 |  |  |          this.initStoreObjects(this); | 
 |  |  |          this.initBuilding(); | 
 |  |  |          this.initConvey(this); | 
 |  |  |       } | 
 |  |  |       this.animate = function () { | 
 |  |  |          requestAnimationFrame(this.animate.bind(this)); | 
 |  |  |          this.stats.begin(); | 
 |  |  |          this.renderer.render(this.scene, this.camera); | 
 |  |  |          this.firstPersonMove(); | 
 |  |  |          this.initStoreObjects(this); | 
 |  |  |          this.stats.end(); | 
 |  |  |          this.queryCrn(); | 
 |  |  |          this.crnMove(); | 
 |  |  | 
 |  |  |          this.scene = new THREE.Scene(); | 
 |  |  |       } | 
 |  |  |       this.initCamera = function () { | 
 |  |  |          //声明一个透视相机, | 
 |  |  |          // 视角:60, | 
 |  |  |          // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 | 
 |  |  |          //近平面near:0.1 | 
 |  |  |          //远平面视角far:10000 | 
 |  |  |          this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); | 
 |  |  |          /* | 
 |  |  |             设置相机位置,注意threejs中的坐标系采用的是右手坐标系 | 
 |  |  |              */ | 
 |  |  |          // this.camera.position.x = 0; | 
 |  |  |          // this.camera.position.y = 1000; | 
 |  |  |          // this.camera.position.z = 600; | 
 |  |  |          // //相机的朝向 | 
 |  |  |          // this.camera.lookAt(0, 0, 0); | 
 |  |  |          this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |          this.camera.lookAt( this.scene.position ); | 
 |  |  |          //将相机放到场景中 | 
 |  |  |          this.scene.add(this.camera); | 
 |  |  |          if (this.camera === null) { | 
 |  |  |             //声明一个透视相机, | 
 |  |  |             // 视角:60, | 
 |  |  |             // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 | 
 |  |  |             //近平面near:0.1 | 
 |  |  |             //远平面视角far:10000 | 
 |  |  |             this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); | 
 |  |  |             /* | 
 |  |  |                 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 | 
 |  |  |                  */ | 
 |  |  |             // this.camera.position.x = 0; | 
 |  |  |             // this.camera.position.y = 1000; | 
 |  |  |             // this.camera.position.z = 600; | 
 |  |  |             // //相机的朝向 | 
 |  |  |             // this.camera.lookAt(0, 0, 0); | 
 |  |  |             this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |             this.camera.lookAt( this.scene.position ); | 
 |  |  |             //将相机放到场景中 | 
 |  |  |             this.scene.add(this.camera); | 
 |  |  |          } else { | 
 |  |  |             this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |             this.camera.lookAt( this.scene.position ); | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initRenderer = function () { | 
 |  |  |          this.renderer = new THREE.WebGLRenderer(); | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initStats = function () { | 
 |  |  |          this.stats = new Stats(); | 
 |  |  |          // this.dom.appendChild( this.stats.dom ); | 
 |  |  |          this.dom.appendChild( this.stats.dom ); | 
 |  |  |          this.stats.domElement.style.display = 'none'; | 
 |  |  |       } | 
 |  |  |       this.initBackground = function () { | 
 |  |  |          // const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  |          // cubeTextureLoader.setPath( '../static/img/skybox/' ); | 
 |  |  |          // this.scene.background = cubeTextureLoader.load([ | 
 |  |  |          //    "px.jpg", "nx.jpg", | 
 |  |  |          //    "py.jpg", "ny.jpg", | 
 |  |  |          //    "pz.jpg", "nz.jpg" | 
 |  |  |          // ]); | 
 |  |  |          this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |  | 
 |  |  |          if (this.backgroundType) { | 
 |  |  |             this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |          } else { | 
 |  |  |             const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  |             cubeTextureLoader.setPath( '../static/img/skybox0/' ); | 
 |  |  |             this.scene.background = cubeTextureLoader.load([ | 
 |  |  |                "px.jpg", "nx.jpg", | 
 |  |  |                "py.jpg", "ny.jpg", | 
 |  |  |                "pz.jpg", "nz.jpg" | 
 |  |  |             ]); | 
 |  |  |          } | 
 |  |  |          // 太阳 | 
 |  |  |          // let sky = new Sky(); | 
 |  |  |          // sky.scale.setScalar( 450000 ); | 
 |  |  | 
 |  |  |                   break; | 
 |  |  |                case 'Space': | 
 |  |  |                   if ( object.canJump === true )  { | 
 |  |  |                      object.velocity.y += 350; | 
 |  |  |                      object.velocity.y += 450; | 
 |  |  |                   } | 
 |  |  |                   object.canJump = false; | 
 |  |  |                   break; | 
 |  |  | 
 |  |  |                   break; | 
 |  |  |             } | 
 |  |  |          }; | 
 |  |  |  | 
 |  |  |          this.controls.addEventListener( 'lock', function () { | 
 |  |  |             console.log("第一人称视角") | 
 |  |  |          } ); | 
 |  |  |          this.controls.addEventListener( 'unlock', function () { | 
 |  |  |             console.log("上帝视角"); | 
 |  |  |             object.initCamera(); | 
 |  |  |             addClass(document.getElementById("ship-info-btn"), "show"); | 
 |  |  |             document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)'; | 
 |  |  |          } ); | 
 |  |  |          document.addEventListener( 'keydown', onKeyDown ); | 
 |  |  |          document.addEventListener( 'keyup', onKeyUp ); | 
 |  |  |  | 
 |  |  | 
 |  |  |             this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); | 
 |  |  |             this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); | 
 |  |  |             this.direction.normalize(); // this ensures consistent movements in all directions | 
 |  |  |             if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 400.0 * delta; | 
 |  |  |             if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 400.0 * delta; | 
 |  |  |             if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta; | 
 |  |  |             if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta; | 
 |  |  |             if ( onObject === true ) { | 
 |  |  |                this.velocity.y = Math.max( 0, this.velocity.y ); | 
 |  |  |                this.canJump = true; | 
 |  |  | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |          this.prevTime = time; | 
 |  |  |       } | 
 |  |  |       this.lockControl = function () { | 
 |  |  |          this.camera.position.y = 100; | 
 |  |  |          this.camera.lookAt(0,100,0); | 
 |  |  |          this.controls.getObject().position.x =0; | 
 |  |  |          this.controls.getObject().position.y =100; | 
 |  |  |          this.controls.getObject().position.z =580; | 
 |  |  |          this.controls.lock(); | 
 |  |  |       } | 
 |  |  |       this.removeObject = function (nameorid) { | 
 |  |  |          for (let i = 0; i < this.objects.length; i++) { | 
 |  |  | 
 |  |  |  | 
 |  |  |          // this.addObject(new Floor({position: {}})) | 
 |  |  |       } | 
 |  |  |       this.initBuilding = function () { | 
 |  |  |          let buildingData = buildingObjects.objects; | 
 |  |  |          for (let i = 0; i < buildingData.length; i++) { | 
 |  |  |             let objectOption = buildingData[i]; | 
 |  |  |             switch (objectOption.objectType) { | 
 |  |  |                case "cube": | 
 |  |  |                   let cube = new Cube(objectOption); | 
 |  |  |                   this.addObject(cube); | 
 |  |  |                   break; | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initConvey = function (object) { | 
 |  |  |          var convey = new StoreConvey(this); | 
 |  |  |       } | 
 |  |  |       this.initStoreObjects = function (object) { | 
 |  |  |          if (this.firstTime === 1) { | 
 |  |  |             initStore(); | 
 |  |  |             if (Store3DData !== null) { | 
 |  |  |             if (Store3DData !== undefined && Store3DData !== null) { | 
 |  |  |                for(var group of Store3DData.data.store.groups) { | 
 |  |  |                   new StoreCrn(group.crn, object); | 
 |  |  |                   for (var line of group.lines) { | 
 |  |  | 
 |  |  |  | 
 |  |  |                   } | 
 |  |  |                } | 
 |  |  |                this.firstTime = 0; | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.queryCrn = function () { | 
 |  |  |          if (CrnDatas !== null) { | 
 |  |  |          if (CrnDatas !== null && this.firstTime === 0) { | 
 |  |  |             for (let crnData of CrnDatas) { | 
 |  |  |                let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); | 
 |  |  |                if (null == crnTask) { | 
 |  |  | 
 |  |  |          } | 
 |  |  |          return null; | 
 |  |  |       } | 
 |  |  |       this.initModel = function () { | 
 |  |  |          let that = this; | 
 |  |  |          const manager = new THREE.LoadingManager(); | 
 |  |  |          // manager.addHandler( /\.dds$/i, new DDSLoader() ); | 
 |  |  |          // new MTLLoader(manager) | 
 |  |  |          //    .setPath( '../static/model/obj/' ) | 
 |  |  |          //    .load( '货叉.mtl', function ( materials ) { | 
 |  |  |          //       materials.preload(); | 
 |  |  |          //       new OBJLoader( manager ) | 
 |  |  |          //          .setMaterials( materials ) | 
 |  |  |          //          .setPath( '../static/model/obj/' ) | 
 |  |  |          //          .load( '货叉.obj', function ( object ) { | 
 |  |  |          //             object.position.z = -480; | 
 |  |  |          //             object.position.x = -1735; | 
 |  |  |          //             object.scale.set(0.03, 0.03, 0.03); | 
 |  |  |          //             object.rotateY(- Math.PI / 2) | 
 |  |  |          //             that.addObject( object ); | 
 |  |  |          //          }, null, null ); | 
 |  |  |          //    }); | 
 |  |  |          // new MTLLoader(manager) | 
 |  |  |          //    .setPath( '../static/model/obj/' ) | 
 |  |  |          //    .load( '载货台.mtl', function ( materials ) { | 
 |  |  |          //       materials.preload(); | 
 |  |  |          //       new OBJLoader( manager ) | 
 |  |  |          //          .setMaterials( materials ) | 
 |  |  |          //          .setPath( '../static/model/obj/' ) | 
 |  |  |          //          .load( '载货台.obj', function ( object ) { | 
 |  |  |          //             object.position.z = -480; | 
 |  |  |          //             object.position.x = -1735; | 
 |  |  |          //             object.scale.set(0.03, 0.03, 0.03); | 
 |  |  |          //             object.rotateY(- Math.PI / 2) | 
 |  |  |          //             that.addObject( object ); | 
 |  |  |          //          }, null, null ); | 
 |  |  |          //    }); | 
 |  |  |          // new MTLLoader(manager) | 
 |  |  |          //    .setPath( '../static/model/obj/' ) | 
 |  |  |          //    .load( '堆垛机本体.mtl', function ( materials ) { | 
 |  |  |          //       materials.preload(); | 
 |  |  |          //       new OBJLoader( manager ) | 
 |  |  |          //          .setMaterials( materials ) | 
 |  |  |          //          .setPath( '../static/model/obj/' ) | 
 |  |  |          //          .load( '堆垛机本体.obj', function ( object ) { | 
 |  |  |          //             object.position.z = -480; | 
 |  |  |          //             object.position.x = -1735; | 
 |  |  |          //             // object.position.z = 0; | 
 |  |  |          //             // object.position.x = 0; | 
 |  |  |          //             // object.position.y = 0; | 
 |  |  |          //             object.scale.set(0.03, 0.03, 0.03); | 
 |  |  |          //             object.rotateY(- Math.PI / 2) | 
 |  |  |          //             that.addObject( object ); | 
 |  |  |          //          }, null, null ); | 
 |  |  |          //    }); | 
 |  |  |       } | 
 |  |  |       this.crnMove = function (object) { | 
 |  |  |          for (let crnTask of this.crnTasks) { | 
 |  |  |             crnTask.move(); | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |  | 
 |  |  |       // 功能方法区 | 
 |  |  |       this.changeStats = function () { | 
 |  |  |          if (this.stats.domElement.style.display === 'none') { | 
 |  |  |             this.stats.domElement.style.display = 'block'; | 
 |  |  |          } else { | 
 |  |  |             this.stats.domElement.style.display = 'none'; | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.changeBackGround = function () { | 
 |  |  |          this.backgroundType = !this.backgroundType; | 
 |  |  |          this.initBackground(); | 
 |  |  |       } | 
 |  |  |       this.lockControl = function () { | 
 |  |  |          this.camera.position.y = 100; | 
 |  |  |          this.camera.lookAt(900,1100,0); | 
 |  |  |          this.controls.getObject().position.x = -200; | 
 |  |  |          this.controls.getObject().position.y = 200; | 
 |  |  |          this.controls.getObject().position.z = 200; | 
 |  |  |          this.controls.lock(); | 
 |  |  |       } | 
 |  |  |       this.mainView = function () { | 
 |  |  |          this.camera.position.set( 1400, 400, 2000 ); | 
 |  |  |          this.camera.lookAt( 1400, 500, 0 ); | 
 |  |  |       } | 
 |  |  |       this.leftView = function () { | 
 |  |  |          this.camera.position.set( -3000, 300, -2000 ); | 
 |  |  |          this.camera.lookAt(0, 500, -2000); | 
 |  |  |       } | 
 |  |  |       this.verticalView = function () { | 
 |  |  |          this.camera.position.set( 1400, 6000, -1800 ); | 
 |  |  |          this.camera.lookAt( 1400, 0, -1800 ); | 
 |  |  |       } | 
 |  |  |       this.backlView = function () { | 
 |  |  |          this.initCamera(); | 
 |  |  |       } | 
 |  |  |    }, | 
 |  |  |  | 
 |  |  | }; |