| | |
| | | this.stats = null; |
| | | this.goodTypes=[];//存储所有的库位类型 |
| | | this.wrkTasks = [];// 任务列表 |
| | | this.crnTasks = [];// 堆垛机列表 |
| | | this.time = 0;//标记堆垛机运行的时间 |
| | | this.progress = 0; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.stats.end(); |
| | | this.queryTask(); |
| | | // this.modelMove(); |
| | | // this.queryTask(); |
| | | this.queryCrn(); |
| | | this.modelMove(); |
| | | } |
| | | this.initScene = function () { |
| | | this.scene = new THREE.Scene(); |
| | |
| | | } |
| | | } |
| | | } |
| | | this.queryCrn = function () { |
| | | if (CrnDatas !== null) { |
| | | for (let crnData of CrnDatas) { |
| | | let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); |
| | | if (null == crnTask) { |
| | | // let crnFork = getArrVal(this.objects, "name", wrkMast.crnNo + "-fork"); |
| | | this.crnTasks.push(new CrnTask(crnData)); |
| | | } else { |
| | | if(!crnTask.run) { |
| | | crnTask.modify(crnData); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | this.getExistedGoodType=function(state){ |
| | | for (let i=0;i<this.goodTypes.length;i++) { |
| | | let type=this.goodTypes[i]; |
| | |
| | | .load( '堆垛机本体.obj', function ( object ) { |
| | | object.position.z = -500; |
| | | object.position.x = -2060; |
| | | // object.position.z = 0; |
| | | // object.position.x = 0; |
| | | // object.position.y = 0; |
| | | object.scale.set(0.025, 0.025, 0.025); |
| | | object.rotateY(- Math.PI / 2) |
| | | that.addObject( object ); |
| | |
| | | this.initModelMove = function () { |
| | | console.log(this.wrkTasks) |
| | | for (var wrkMast of this.wrkTasks) { |
| | | let crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body"); |
| | | console.log(crnBody) |
| | | this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body"); |
| | | // 取货点定位 |
| | | let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo); |
| | | let points = [crnBody.position, sourceLocPosition]; |
| | | let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition]; |
| | | this.curve = new Route(points); |
| | | console.log(this.curve); |
| | | } |
| | | |
| | | } |
| | | this.modelMove = function () { |
| | | if (this.curve) { |
| | | this.time = this.time + 1; |
| | | let points = this.curve.getPoints(2000); |
| | | let point = points[this.time]; |
| | | let point1 = points[this.time+1]; |
| | | if(this.time >= 2000) { |
| | | this.time = 0; |
| | | } |
| | | if(point&&point.x){ |
| | | this.AgvCar.position.set(point.x,40,point.z); |
| | | this.AgvCar.lookAt(point1.x,40,point1.z); |
| | | this.progress += 0.001; |
| | | if (this.progress>1.0) { |
| | | this.curve = null; |
| | | } else { |
| | | let point = this.curve.getPoint(this.progress); |
| | | if(point&&point.x){ |
| | | this.crnBody.position.set(point.x,point.y,point.z); |
| | | } |
| | | } |
| | | } |
| | | } |