#
luxiaotao1123
2021-12-17 9acdc6158025f19c83d6f8d4144205b705625409
static/js/app.js
@@ -3,6 +3,7 @@
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
var APP = {
@@ -41,9 +42,7 @@
         this.stats.begin();
         this.renderer.render(this.scene, this.camera);
         this.stats.end();
         // this.queryTask();
         this.queryCrn();
         // this.modelMove();
         this.crnMove();
      }
      this.initScene = function () {
@@ -214,66 +213,6 @@
                  }
               }
               //显示仓库区域
               // for (let i = 0; i < Store3DData.Areas.length; i++) {
               //    let optionArea = Store3DData.Areas[i];
               //    let area = new StoreArea(optionArea);
               //    object.addObject(area);
               //    //显示仓库
               //    for (let j = 0; j < optionArea.Stores.length; j++) {
               //       let optionStore = optionArea.Stores[j];
               //       optionStore.Position = CommonFunction.transPosition(optionStore.Position, optionArea.Position);
               //       let store = new Store(optionStore);
               //       // object.addObject(store);
               //       //显示每行信息
               //       for (let k = 0; k < optionStore.Groups.length; k++) {
               //          let optionGroup = optionStore.Groups[k];
               //          optionGroup.Position = CommonFunction.transPosition(optionGroup.Position, optionStore.Position);
               //          let shelf = new StoreShelf(optionGroup);
               //          let group=new StoreGroup(optionGroup,1);
               //          object.addObject(shelf);
               //          // object.addObject(group);
               //          //显示库位上的货物
               //          for (let m = 0; m < optionGroup.Bins.length; m++) {
               //              let optionBin = optionGroup.Bins[m];
               //              let existGoods=this.getExistedGoodType(optionBin.State);
               //              let storeGoods = new StoreGoods(optionGroup, optionBin);
               //              if(existGoods==null) {
               //                  let goods=storeGoods.create();
               //                  object.addObject(goods);
               //                  this.goodTypes.push({type: optionBin.State, object: goods});
               //              } else {
               //                  let goods= storeGoods.clone(existGoods);
               //                  object.addObject(goods);
               //              }
               //          }
               //       }
               //
               //    }
               // }
               // this.firstTime = 0;
            }
         }
      }
      this.queryTask = function () {
         if (TaskDatas !== null) {
            for (let TaskData of TaskDatas) {
               let wrkTask = getArrVal(this.wrkTasks, "wrkNo", TaskData.wrkNo);
               if (null == wrkTask) {
                  this.wrkTasks.push(TaskData);
               }
            }
         }
      }
@@ -303,81 +242,56 @@
      }
      this.initModel = function () {
         let that = this;
         // let object;
         // const onProgress = function ( xhr ) {
         //    if ( xhr.lengthComputable ) {
         //       const percentComplete = xhr.loaded / xhr.total * 100;
         //       console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
         //    }
         // };
         // const onError = function () { };
         // function loadModel() {
         //    object.traverse( function ( child ) {
         //       if ( child.isMesh ) child.material.map = texture;
         //    } );
         //    object.position.y = 195;
         //    that.addObject( object );
         // }
         // const manager = new THREE.LoadingManager(loadModel);
         // const textureLoader = new THREE.TextureLoader( manager );
         // const texture = textureLoader.load( '../static/model/obj/uv_grid_opengl.jpg' );
         // const loader = new OBJLoader( manager );
         // loader.load( '../static/model/obj/AGV.obj', function ( obj ) {
         //    object = obj;
         // }, onProgress, onError );
         const manager = new THREE.LoadingManager();
         // manager.addHandler( /\.dds$/i, new DDSLoader() );
         new MTLLoader(manager)
            .setPath( '../static/model/obj/' )
            .load( '货叉.mtl', function ( materials ) {
               materials.preload();
               new OBJLoader( manager )
                  .setMaterials( materials )
                  .setPath( '../static/model/obj/' )
                  .load( '货叉.obj', function ( object ) {
                     object.position.z = -500;
                     object.position.x = -2060;
                     // object.position.z = 0;
                     // object.position.x = 0;
                     // object.position.y = 0;
                     object.scale.set(0.025, 0.025, 0.025);
                     object.rotateY(- Math.PI / 2)
                     that.addObject( object );
                  }, null, null );
            });
         new MTLLoader(manager)
            .setPath( '../static/model/obj/' )
            .load( '载货台.mtl', function ( materials ) {
               materials.preload();
               new OBJLoader( manager )
                  .setMaterials( materials )
                  .setPath( '../static/model/obj/' )
                  .load( '载货台.obj', function ( object ) {
                     object.position.z = -500;
                     object.position.x = -2060;
                     object.scale.set(0.025, 0.025, 0.025);
                     object.rotateY(- Math.PI / 2)
                     that.addObject( object );
                  }, null, null );
            });
         new MTLLoader(manager)
            .setPath( '../static/model/obj/' )
            .load( '堆垛机本体.mtl', function ( materials ) {
               materials.preload();
               new OBJLoader( manager )
                  .setMaterials( materials )
                  .setPath( '../static/model/obj/' )
                  .load( '堆垛机本体.obj', function ( object ) {
                     object.position.z = -500;
                     object.position.x = -2060;
                     // object.position.z = 0;
                     // object.position.x = 0;
                     // object.position.y = 0;
                     object.scale.set(0.025, 0.025, 0.025);
                     object.rotateY(- Math.PI / 2)
                     that.addObject( object );
                  }, null, null );
            });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '货叉.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '货叉.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '载货台.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '载货台.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
         // new MTLLoader(manager)
         //    .setPath( '../static/model/obj/' )
         //    .load( '堆垛机本体.mtl', function ( materials ) {
         //       materials.preload();
         //       new OBJLoader( manager )
         //          .setMaterials( materials )
         //          .setPath( '../static/model/obj/' )
         //          .load( '堆垛机本体.obj', function ( object ) {
         //             object.position.z = -480;
         //             object.position.x = -1735;
         //             // object.position.z = 0;
         //             // object.position.x = 0;
         //             // object.position.y = 0;
         //             object.scale.set(0.03, 0.03, 0.03);
         //             object.rotateY(- Math.PI / 2)
         //             that.addObject( object );
         //          }, null, null );
         //    });
      }
      this.initModelMove = function () {
         console.log(this.crnTasks)
@@ -389,19 +303,6 @@
         //    this.curve = new Route(points);
         // }
      }
      this.modelMove = function () {
         if (this.curve) {
            this.progress += 0.001;
            if (this.progress>1.0) {
               this.curve = null;
            } else {
               let point = this.curve.getPoint(this.progress);
               if(point&&point.x){
                  this.crnBody.position.set(point.x,point.y,point.z);
               }
            }
         }
      }
      this.crnMove = function (object) {
         for (let crnTask of this.crnTasks) {