#
luxiaotao1123
2023-03-06 8f902a43cd8fb6e07605d2db7e35eaaa2f540879
static/js/app.js
@@ -13,6 +13,7 @@
import {StoreConvey} from './object/StoreConvey.js';
import {StoreGoods} from './object/StoreGoods.js';
import {StaTask} from './object/StaTask.js';
import {DefineModel} from './object/DefineModel.js'
var APP = {
@@ -25,7 +26,6 @@
      this.firstTime = 1;
      this.stats = null;
      this.outlinePass = null;
      this.goodTypes=[];//存储所有的库位类型
      this.crnTasks = [];// 堆垛机列表
      this.staTasks = [];// 输送线列表
      this.moveForward = false;//是否向前运行
@@ -57,6 +57,7 @@
         this.initObjectSelect();
         this.initPointLockControl(this);
         this.initFloor();
         this.initDefineModel();
         this.initBuilding();
         this.initConvey();
      }
@@ -74,7 +75,6 @@
         this.queryCrn();
         this.crnMove();
         this.querySta();
         this.staChange();
      }
      this.initScene = function () {
         this.scene = new THREE.Scene();
@@ -99,7 +99,7 @@
         // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调
         this.renderer.setSize(window.innerWidth, window.innerHeight);
         this.renderer.setPixelRatio( window.devicePixelRatio );
         // this.renderer.shadowMap.enabled = true;
         // this.renderer.shadowMap.enabled = true;   // 是否开启阴影
         this.renderer.shadowMap.type = THREE.BasicShadowMap;
         this.dom = document.getElementById("container");
         this.dom.appendChild(this.renderer.domElement);
@@ -114,7 +114,7 @@
         // 阴影聚光灯
         let pointLight = new THREE.SpotLight(0xFFFAFA,1);
         pointLight.position.set(0, 1500, 2500);
         pointLight.castShadow = true;
         // pointLight.castShadow = true;    // 是否开启阴影
         pointLight.shadow.camera.near = 2000;
         pointLight.shadow.camera.far = 10000;
         pointLight.shadow.mapSize.height = 200000;
@@ -143,7 +143,7 @@
            this.scene.background = new THREE.Color( 0x333333 );
         } else {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/skybox0/' );
            cubeTextureLoader.setPath( '../static/img/skybox/' );
            this.scene.background = cubeTextureLoader.load([
               "px.jpg", "nx.jpg",
               "py.jpg", "ny.jpg",
@@ -312,6 +312,9 @@
         // this.addObject(new Floor({position: {}}))
      }
      this.initDefineModel = () => {
         const model = new DefineModel(this);
      }
      this.initBuilding = function () {
         let buildingData = buildingObjects.objects;
         for (let i = 0; i < buildingData.length; i++) {
@@ -371,16 +374,11 @@
               if (null == staTask) {
                  this.staTasks.push(new StaTask(staData, this));
               } else {
                  if(!staTask.run) {
                  if(!staTask.run && !staTask.isDel) {
                     staTask.modify(staData);
                  }
               }
            }
         }
      }
      this.staChange = function () {
         for (let staTask of this.staTasks) {
            staTask.change();
         }
      }