|  |  | 
 |  |  |       this.firstTime = 1; | 
 |  |  |       this.stats = null; | 
 |  |  |       this.outlinePass = null; | 
 |  |  |       this.goodTypes=[];//存储所有的库位类型 | 
 |  |  |       this.crnTasks = [];// 堆垛机列表 | 
 |  |  |       this.staTasks = [];// 输送线列表 | 
 |  |  |       this.moveForward = false;//是否向前运行 | 
 |  |  | 
 |  |  |          this.queryCrn(); | 
 |  |  |          this.crnMove(); | 
 |  |  |          this.querySta(); | 
 |  |  |          this.staChange(); | 
 |  |  |       } | 
 |  |  |       this.initScene = function () { | 
 |  |  |          this.scene = new THREE.Scene(); | 
 |  |  | 
 |  |  |          // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调 | 
 |  |  |          this.renderer.setSize(window.innerWidth, window.innerHeight); | 
 |  |  |          this.renderer.setPixelRatio( window.devicePixelRatio ); | 
 |  |  |          this.renderer.shadowMap.enabled = true; | 
 |  |  |          // this.renderer.shadowMap.enabled = true;   // 是否开启阴影 | 
 |  |  |          this.renderer.shadowMap.type = THREE.BasicShadowMap; | 
 |  |  |          this.dom = document.getElementById("container"); | 
 |  |  |          this.dom.appendChild(this.renderer.domElement); | 
 |  |  | 
 |  |  |          // 阴影聚光灯 | 
 |  |  |          let pointLight = new THREE.SpotLight(0xFFFAFA,1); | 
 |  |  |          pointLight.position.set(0, 1500, 2500); | 
 |  |  |          pointLight.castShadow = true; | 
 |  |  |          // pointLight.castShadow = true;    // 是否开启阴影 | 
 |  |  |          pointLight.shadow.camera.near = 2000; | 
 |  |  |          pointLight.shadow.camera.far = 10000; | 
 |  |  |          pointLight.shadow.mapSize.height = 200000; | 
 |  |  | 
 |  |  |             this.scene.background = new THREE.Color( 0x333333 ); | 
 |  |  |          } else { | 
 |  |  |             const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  |             cubeTextureLoader.setPath( '../static/img/skybox0/' ); | 
 |  |  |             cubeTextureLoader.setPath( '../static/img/skybox/' ); | 
 |  |  |             this.scene.background = cubeTextureLoader.load([ | 
 |  |  |                "px.jpg", "nx.jpg", | 
 |  |  |                "py.jpg", "ny.jpg", | 
 |  |  | 
 |  |  |                if (null == staTask) { | 
 |  |  |                   this.staTasks.push(new StaTask(staData, this)); | 
 |  |  |                } else { | 
 |  |  |                   if(!staTask.run) { | 
 |  |  |                   if(!staTask.run && !staTask.isDel) { | 
 |  |  |                      staTask.modify(staData); | 
 |  |  |                   } | 
 |  |  |                } | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.staChange = function () { | 
 |  |  |          for (let staTask of this.staTasks) { | 
 |  |  |             staTask.change(); | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |  |