#
luxiaotao1123
2021-12-31 82ffa91927ff2aae20d2d657fc72c0c223848445
static/js/app.js
@@ -1,12 +1,14 @@
import {OrbitControls} from './lib/OrbitControls.js';
import { PointerLockControls } from './lib/PointerLockControls.js';
import Stats from './lib/stats.module.js';
import { OutlinePass } from './lib/OutlinePass.js';
import {MTLLoader} from './lib/MTLLoader.js';
import {OBJLoader} from './lib/OBJLoader.js';
import {StoreShelf} from './object/StoreShelf.js';
import {StoreCrn} from './object/StoreCrn.js';
import {StoreConvey} from './object/StoreConvey.js';
import { Sky } from './object/Sky.js';
var APP = {
@@ -19,6 +21,7 @@
      this.objects = [];//场景中所有对象的集合
      this.firstTime = 1;
      this.stats = null;
      this.outlinePass = null;
      this.goodTypes=[];//存储所有的库位类型
      this.crnTasks = [];// 堆垛机列表
      this.moveForward = false;//是否向前运行
@@ -30,7 +33,7 @@
      this.direction = new THREE.Vector3();
      this.raycaster = null;
      this.prevTime = performance.now();//上一次render的时间
      this.backgroundType = false;
      this.backgroundType = true;
      this.start = function () {
         this.initMain();
@@ -45,6 +48,8 @@
         this.initStats();
         this.initLight();
         this.initReSize(this);
         this.initOutLine();
         this.initObjectSelect();
         this.initPointLockControl(this);
         this.initFloor();
         this.initBuilding();
@@ -76,15 +81,14 @@
         }
      }
      this.initRenderer = function () {
         this.renderer = new THREE.WebGLRenderer();
         this.renderer = new THREE.WebGLRenderer({
            antialias: true,
            logarithmicDepthBuffer: true
         });
         // this.renderer.toneMapping = THREE.CineonToneMapping;   // 色调
         this.renderer.setSize(window.innerWidth, window.innerHeight);
         this.renderer.setPixelRatio( window.devicePixelRatio );
         this.renderer.shadowMap.enabled = true;
         this.renderer.shadowMap.enabled = false;
         this.renderer.shadowMap.type = THREE.BasicShadowMap;
         this.dom = document.getElementById("container");
         this.dom.appendChild(this.renderer.domElement);
@@ -137,7 +141,8 @@
      }
      this.initBackground = function () {
         if (this.backgroundType) {
            this.scene.background = new THREE.Color( 0xf0f0f0 );
            // this.scene.background = new THREE.Color( 0xf0f0f0 );
            this.scene.background = new THREE.Color( 0x333333 );
         } else {
            const cubeTextureLoader = new THREE.CubeTextureLoader();
            cubeTextureLoader.setPath( '../static/img/skybox0/' );
@@ -177,6 +182,18 @@
            object.camera.updateProjectionMatrix();
            object.renderer.setSize(window.innerWidth, window.innerHeight);
         }, false);
      }
      this.initOutLine = function(){
         this.outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), this.scene, this.camera )
         this.outlinePass.edgeStrength = 10;//包围线浓度
         this.outlinePass.edgeGlow = 0.1;//边缘线范围
         this.outlinePass.edgeThickness = 1;//边缘线浓度
         this.outlinePass.pulsePeriod = 2;//包围线闪烁评率
         this.outlinePass.visibleEdgeColor.set('#B31985');//包围线颜色
         this.outlinePass.hiddenEdgeColor.set('#190a05');//被遮挡的边界线颜色
      }
      this.initObjectSelect = function(){
         new ObjectSelect(this.scene, this.camera, this.outlinePass);
      }
      this.initPointLockControl = function(object){
         this.controls = new PointerLockControls( this.camera, document.body );
@@ -298,8 +315,10 @@
         // const helper = new THREE.PolarGridHelper( 2000, 100 );
         const helper = new THREE.GridHelper( 8000, 300 );
         helper.position.y = - 0;
         const helper = new THREE.GridHelper( 8000, 300);
         helper.position.x = 1200;
         helper.position.y = - 1;
         helper.position.z = -2000;
         helper.material.opacity = 0.25;
         helper.material.transparent = true;
         this.addObject( helper );