|  |  | 
 |  |  | import {OrbitControls} from './lib/OrbitControls.js'; | 
 |  |  | import { PointerLockControls } from './lib/PointerLockControls.js'; | 
 |  |  | import Stats from './lib/stats.module.js'; | 
 |  |  | import {MTLLoader} from './lib/MTLLoader.js'; | 
 |  |  | import {OBJLoader} from './lib/OBJLoader.js'; | 
 |  |  | import {StoreShelf} from './object/StoreShelf.js'; | 
 |  |  | import {StoreCrn} from './object/StoreCrn.js'; | 
 |  |  | import { Sky } from './object/Sky.js'; | 
 |  |  |  | 
 |  |  |  | 
 |  |  | var APP = { | 
 |  |  |  | 
 |  |  | 
 |  |  |       this.firstTime = 1; | 
 |  |  |       this.stats = null; | 
 |  |  |       this.goodTypes=[];//存储所有的库位类型 | 
 |  |  |       this.crnTasks = [];// 堆垛机列表 | 
 |  |  |       this.moveForward = false;//是否向前运行 | 
 |  |  |       this.moveBackward = false;//是否向后运行 | 
 |  |  |       this.moveLeft = false;//是否向左运行 | 
 |  |  |       this.moveRight = false;//是否向右运行 | 
 |  |  |       this.canJump = false;//是否可以跳 | 
 |  |  |       this.velocity = new THREE.Vector3(); | 
 |  |  |       this.direction = new THREE.Vector3(); | 
 |  |  |       this.raycaster = null; | 
 |  |  |       this.prevTime = performance.now();//上一次render的时间 | 
 |  |  |       this.backgroundType = false; | 
 |  |  |  | 
 |  |  |       this.start = function () { | 
 |  |  |          this.initMain(); | 
 |  |  | 
 |  |  |          this.initBackground(); | 
 |  |  |          this.initStats(); | 
 |  |  |          this.initLight(); | 
 |  |  |          this.initReSize(this); | 
 |  |  |          this.initPointLockControl(this); | 
 |  |  |          this.initFloor(); | 
 |  |  |          this.initModel(); | 
 |  |  |          this.queryTask(); | 
 |  |  |          this.initStoreObjects(this); | 
 |  |  |          this.initBuilding(); | 
 |  |  |          this.initTransporter(this); | 
 |  |  |       } | 
 |  |  |       this.animate = function () { | 
 |  |  |          requestAnimationFrame(this.animate.bind(this)); | 
 |  |  |          this.stats.begin(); | 
 |  |  |          this.renderer.render(this.scene, this.camera); | 
 |  |  |          this.firstPersonMove(); | 
 |  |  |          this.initStoreObjects(this); | 
 |  |  |          this.stats.end(); | 
 |  |  |          this.modelMove(); | 
 |  |  |          this.queryCrn(); | 
 |  |  |          this.crnMove(); | 
 |  |  |       } | 
 |  |  |       this.initScene = function () { | 
 |  |  |          this.scene = new THREE.Scene(); | 
 |  |  |       } | 
 |  |  |       this.initCamera = function () { | 
 |  |  |          //声明一个透视相机, | 
 |  |  |          // 视角:60, | 
 |  |  |          // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 | 
 |  |  |          //近平面near:0.1 | 
 |  |  |          //远平面视角far:10000 | 
 |  |  |          this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); | 
 |  |  |          /* | 
 |  |  |             设置相机位置,注意threejs中的坐标系采用的是右手坐标系 | 
 |  |  |              */ | 
 |  |  |          // this.camera.position.x = 0; | 
 |  |  |          // this.camera.position.y = 1000; | 
 |  |  |          // this.camera.position.z = 600; | 
 |  |  |          // //相机的朝向 | 
 |  |  |          // this.camera.lookAt(0, 0, 0); | 
 |  |  |          this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |          this.camera.lookAt( this.scene.position ); | 
 |  |  |          //将相机放到场景中 | 
 |  |  |          this.scene.add(this.camera); | 
 |  |  |          if (this.camera === null) { | 
 |  |  |             //声明一个透视相机, | 
 |  |  |             // 视角:60, | 
 |  |  |             // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 | 
 |  |  |             //近平面near:0.1 | 
 |  |  |             //远平面视角far:10000 | 
 |  |  |             this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); | 
 |  |  |             /* | 
 |  |  |                 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 | 
 |  |  |                  */ | 
 |  |  |             // this.camera.position.x = 0; | 
 |  |  |             // this.camera.position.y = 1000; | 
 |  |  |             // this.camera.position.z = 600; | 
 |  |  |             // //相机的朝向 | 
 |  |  |             // this.camera.lookAt(0, 0, 0); | 
 |  |  |             this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |             this.camera.lookAt( this.scene.position ); | 
 |  |  |             //将相机放到场景中 | 
 |  |  |             this.scene.add(this.camera); | 
 |  |  |          } else { | 
 |  |  |             this.camera.position.set( - 350, 1070, 1550 ); | 
 |  |  |             this.camera.lookAt( this.scene.position ); | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initRenderer = function () { | 
 |  |  |          this.renderer = new THREE.WebGLRenderer(); | 
 |  |  |          // this.renderer.physicallyCorrectLights = true; | 
 |  |  |  | 
 |  |  |          // this.renderer.outputEncoding = THREE.sRGBEncoding; | 
 |  |  |          // this.renderer.toneMapping = THREE.ACESFilmicToneMapping; | 
 |  |  |          // this.renderer.toneMappingExposure = 0.5; | 
 |  |  |  | 
 |  |  |          // this.renderer.outputEncoding = THREE.sRGBEncoding; | 
 |  |  |          // this.renderer.shadowMap.enabled = true; | 
 |  |  |          // this.renderer.toneMapping = THREE.ReinhardToneMapping; | 
 |  |  |          // | 
 |  |  |          this.renderer.setPixelRatio( window.devicePixelRatio ); | 
 |  |  |          this.renderer.setSize( window.innerWidth, window.innerHeight ); | 
 |  |  |          this.dom = document.getElementById("container"); | 
 |  |  |          this.dom.appendChild( this.renderer.domElement ); | 
 |  |  |  | 
 |  |  |  | 
 |  |  |       } | 
 |  |  |       this.initLight = function () { | 
 |  |  |  | 
 |  |  | 
 |  |  |          pointLight2.position.set(500, 200, 0); | 
 |  |  |          this.addObject(pointLight2); | 
 |  |  |  | 
 |  |  |          // --- | 
 |  |  |          // var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          // bulbLight.position.set( 600, 600, 500 ); | 
 |  |  |          // bulbLight.castShadow = true; | 
 |  |  |          // bulbLight.power = 100; | 
 |  |  |          // this.addObject(bulbLight); | 
 |  |  |          // --- | 
 |  |  |          // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          // bulbLight1.position.set( -600, 600, 500 ); | 
 |  |  |          // bulbLight1.castShadow = true; | 
 |  |  |          // bulbLight1.power = 100; | 
 |  |  |          // this.addObject(bulbLight1); | 
 |  |  |          // // --- | 
 |  |  |          // var bulbLight2 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          // bulbLight2.position.set( 600, 600, -500 ); | 
 |  |  |          // bulbLight2.castShadow = true; | 
 |  |  |          // bulbLight2.power = 100; | 
 |  |  |          // this.addObject(bulbLight2); | 
 |  |  |          // // --- | 
 |  |  |          // var bulbLight3 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); | 
 |  |  |          // bulbLight3.position.set( -600, 600, -500 ); | 
 |  |  |          // bulbLight3.castShadow = true; | 
 |  |  |          // bulbLight3.power = 100; | 
 |  |  |          // this.addObject(bulbLight3); | 
 |  |  |          // // --- | 
 |  |  |          // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); | 
 |  |  |          // hemiLight.intensity = 0.0001; | 
 |  |  |          // this.addObject(hemiLight); | 
 |  |  |  | 
 |  |  |          // const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); | 
 |  |  |          // this.addObject( ambientLight ); | 
 |  |  |          // const bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 ); | 
 |  |  |          // var bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 ); | 
 |  |  |          // | 
 |  |  |          // const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); | 
 |  |  |          // directionalLight.position.set( - 1, 1, 1 ); | 
 |  |  |          // this.addObject( directionalLight ); | 
 |  |  |          // var bulbMat = new THREE.MeshStandardMaterial( { | 
 |  |  |          //    emissive: 0xffffee, | 
 |  |  |          //    emissiveIntensity: 1, | 
 |  |  |          //    color: 0x000000 | 
 |  |  |          // } ); | 
 |  |  |          // bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) ); | 
 |  |  |          // bulbLight.position.set( -500, 22, 0 ); | 
 |  |  |          // bulbLight.castShadow = true; | 
 |  |  |          // this.addObject( bulbLight ); | 
 |  |  |          // | 
 |  |  |          // var hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 ); | 
 |  |  |          // this.addObject( hemiLight ); | 
 |  |  |       } | 
 |  |  |       this.initOrbitControl = function () { | 
 |  |  |          this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); | 
 |  |  | 
 |  |  |       } | 
 |  |  |       this.initStats = function () { | 
 |  |  |          this.stats = new Stats(); | 
 |  |  |          // this.dom.appendChild( this.stats.dom ); | 
 |  |  |          this.dom.appendChild( this.stats.dom ); | 
 |  |  |          this.stats.domElement.style.display = 'none'; | 
 |  |  |       } | 
 |  |  |       this.initBackground = function () { | 
 |  |  |          const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  |          cubeTextureLoader.setPath( '../static/img/background/' ); | 
 |  |  |          this.scene.background = cubeTextureLoader.load([ | 
 |  |  |             "posx.jpg", "negx.jpg", | 
 |  |  |             "posy.jpg", "negy.jpg", | 
 |  |  |             "posz.jpg", "negz.jpg" | 
 |  |  |          ]); | 
 |  |  |          this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |          if (this.backgroundType) { | 
 |  |  |             this.scene.background = new THREE.Color( 0xf0f0f0 ); | 
 |  |  |          } else { | 
 |  |  |             const cubeTextureLoader = new THREE.CubeTextureLoader(); | 
 |  |  |             cubeTextureLoader.setPath( '../static/img/skybox0/' ); | 
 |  |  |             this.scene.background = cubeTextureLoader.load([ | 
 |  |  |                "px.jpg", "nx.jpg", | 
 |  |  |                "py.jpg", "ny.jpg", | 
 |  |  |                "pz.jpg", "nz.jpg" | 
 |  |  |             ]); | 
 |  |  |          } | 
 |  |  |          // 太阳 | 
 |  |  |          // let sky = new Sky(); | 
 |  |  |          // sky.scale.setScalar( 450000 ); | 
 |  |  |          // this.addObject( sky ); | 
 |  |  |          // let sun = new THREE.Vector3(); | 
 |  |  |          // const effectController = { | 
 |  |  |          //    turbidity: 10, | 
 |  |  |          //    rayleigh: 3, | 
 |  |  |          //    mieCoefficient: 0.005, | 
 |  |  |          //    mieDirectionalG: 0.7, | 
 |  |  |          //    elevation: 2, | 
 |  |  |          //    azimuth: 180, | 
 |  |  |          //    exposure: this.renderer.toneMappingExposure | 
 |  |  |          // }; | 
 |  |  |          // const uniforms = sky.material.uniforms; | 
 |  |  |          // uniforms[ 'turbidity' ].value = effectController.turbidity; | 
 |  |  |          // uniforms[ 'rayleigh' ].value = effectController.rayleigh; | 
 |  |  |          // uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient; | 
 |  |  |          // uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG; | 
 |  |  |          // const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation ); | 
 |  |  |          // const theta = THREE.MathUtils.degToRad( effectController.azimuth ); | 
 |  |  |          // sun.setFromSphericalCoords( 1, phi, theta ); | 
 |  |  |          // uniforms[ 'sunPosition' ].value.copy( sun ); | 
 |  |  |       } | 
 |  |  |       this.initReSize = function(object){ | 
 |  |  |          window.addEventListener('resize', function () { | 
 |  |  |             object.camera.aspect = window.innerWidth / window.innerHeight; | 
 |  |  |             object.camera.updateProjectionMatrix(); | 
 |  |  |             object.renderer.setSize(window.innerWidth, window.innerHeight); | 
 |  |  |          }, false); | 
 |  |  |       } | 
 |  |  |       this.initPointLockControl = function(object){ | 
 |  |  |          this.controls = new PointerLockControls( this.camera, document.body ); | 
 |  |  |          this.raycaster = new THREE.Raycaster( new THREE.Vector3(), new THREE.Vector3( 0, - 1, 0 ), 0, 10 ); | 
 |  |  |  | 
 |  |  |          const onKeyDown = function ( event ) { | 
 |  |  |             switch ( event.code ) { | 
 |  |  |                case 'ArrowUp': | 
 |  |  |                case 'KeyW': | 
 |  |  |                   object.moveForward = true; | 
 |  |  |                   break; | 
 |  |  |                case 'ArrowLeft': | 
 |  |  |                case 'KeyA': | 
 |  |  |                   object.moveLeft = true; | 
 |  |  |                   break; | 
 |  |  |                case 'ArrowDown': | 
 |  |  |                case 'KeyS': | 
 |  |  |                   object.moveBackward = true; | 
 |  |  |                   break; | 
 |  |  |                case 'ArrowRight': | 
 |  |  |                case 'KeyD': | 
 |  |  |                   object.moveRight = true; | 
 |  |  |                   break; | 
 |  |  |                case 'Space': | 
 |  |  |                   if ( object.canJump === true )  { | 
 |  |  |                      object.velocity.y += 450; | 
 |  |  |                   } | 
 |  |  |                   object.canJump = false; | 
 |  |  |                   break; | 
 |  |  |             } | 
 |  |  |          }; | 
 |  |  |  | 
 |  |  |          const onKeyUp = function ( event ) { | 
 |  |  |             switch ( event.code ) { | 
 |  |  |                case 'ArrowUp': | 
 |  |  |                case 'KeyW': | 
 |  |  |                   object.moveForward = false; | 
 |  |  |                   break; | 
 |  |  |                case 'ArrowLeft': | 
 |  |  |                case 'KeyA': | 
 |  |  |                   object.moveLeft = false; | 
 |  |  |                   break; | 
 |  |  |                case 'ArrowDown': | 
 |  |  |                case 'KeyS': | 
 |  |  |                   object.moveBackward = false; | 
 |  |  |                   break; | 
 |  |  |                case 'ArrowRight': | 
 |  |  |                case 'KeyD': | 
 |  |  |                   object.moveRight = false; | 
 |  |  |                   break; | 
 |  |  |             } | 
 |  |  |          }; | 
 |  |  |          this.controls.addEventListener( 'lock', function () { | 
 |  |  |             console.log("第一人称视角") | 
 |  |  |          } ); | 
 |  |  |          this.controls.addEventListener( 'unlock', function () { | 
 |  |  |             console.log("上帝视角"); | 
 |  |  |             object.initCamera(); | 
 |  |  |             addClass(document.getElementById("ship-info-btn"), "show"); | 
 |  |  |             document.getElementById("ship-type-ul").style.transform = 'translateY(-40px)'; | 
 |  |  |          } ); | 
 |  |  |          document.addEventListener( 'keydown', onKeyDown ); | 
 |  |  |          document.addEventListener( 'keyup', onKeyUp ); | 
 |  |  |  | 
 |  |  |          this.addObject( this.controls.getObject() ); | 
 |  |  |       } | 
 |  |  |       this.firstPersonMove=function(){ | 
 |  |  |          const time = performance.now(); | 
 |  |  |          if ( this.controls.isLocked === true ) { | 
 |  |  |             this.raycaster.ray.origin.copy( this.controls.getObject().position ); | 
 |  |  |             this.raycaster.ray.origin.y -= 10; | 
 |  |  |             const intersections = this.raycaster.intersectObjects( this.objects, false ); | 
 |  |  |             const onObject = intersections.length > 0; | 
 |  |  |             const delta = ( time - this.prevTime ) / 1000; | 
 |  |  |             this.velocity.x -= this.velocity.x * 10.0 * delta; | 
 |  |  |             this.velocity.z -= this.velocity.z * 10.0 * delta; | 
 |  |  |             this.velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass | 
 |  |  |             this.direction.z = Number( this.moveForward ) - Number( this.moveBackward ); | 
 |  |  |             this.direction.x = Number( this.moveRight ) - Number( this.moveLeft ); | 
 |  |  |             this.direction.normalize(); // this ensures consistent movements in all directions | 
 |  |  |             if ( this.moveForward || this.moveBackward ) this.velocity.z -= this.direction.z * 2000.0 * delta; | 
 |  |  |             if ( this.moveLeft || this.moveRight ) this.velocity.x -= this.direction.x * 2000.0 * delta; | 
 |  |  |             if ( onObject === true ) { | 
 |  |  |                this.velocity.y = Math.max( 0, this.velocity.y ); | 
 |  |  |                this.canJump = true; | 
 |  |  |             } | 
 |  |  |             this.controls.moveRight( - this.velocity.x * delta ); | 
 |  |  |             this.controls.moveForward( - this.velocity.z * delta ); | 
 |  |  |             this.controls.getObject().position.y += ( this.velocity.y * delta ); // new behavior | 
 |  |  |             if ( this.controls.getObject().position.y < 10 ) { | 
 |  |  |                this.velocity.y = 0; | 
 |  |  |                this.controls.getObject().position.y = 10; | 
 |  |  |                this.canJump = true; | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |          this.prevTime = time; | 
 |  |  |       } | 
 |  |  |       this.removeObject = function (nameorid) { | 
 |  |  |          for (let i = 0; i < this.objects.length; i++) { | 
 |  |  | 
 |  |  |          // plane.position.y = - 200; | 
 |  |  |          // plane.receiveShadow = true; | 
 |  |  |          // this.addObject(plane); | 
 |  |  |          // | 
 |  |  |  | 
 |  |  |          // const helper = new THREE.PolarGridHelper( 2000, 100 ); | 
 |  |  |  | 
 |  |  |          const helper = new THREE.GridHelper( 8000, 300 ); | 
 |  |  |          helper.position.y = - 0; | 
 |  |  |          helper.material.opacity = 0.25; | 
 |  |  |          helper.material.transparent = true; | 
 |  |  |          this.addObject( helper ); | 
 |  |  |  | 
 |  |  |          // this.addObject(new Floor({position: {}})) | 
 |  |  |       } | 
 |  |  |       this.initBuilding = function () { | 
 |  |  |          let buildingData = buildingObjects.objects; | 
 |  |  |          for (let i = 0; i < buildingData.length; i++) { | 
 |  |  |             let objectOption = buildingData[i]; | 
 |  |  |             switch (objectOption.objectType) { | 
 |  |  |                case "cube": | 
 |  |  |                   let cube = new Cube(objectOption); | 
 |  |  |                   this.addObject(cube); | 
 |  |  |                   break; | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.initTransporter = function (object) { | 
 |  |  |          // const manager = new THREE.LoadingManager(); | 
 |  |  |          // new MTLLoader(manager) | 
 |  |  |          //    .setPath( '../static/model/obj/' ) | 
 |  |  |          //    .load( '13213.mtl', function ( materials ) { | 
 |  |  |          //       materials.preload(); | 
 |  |  |          //       new OBJLoader( manager ) | 
 |  |  |          //          .setMaterials( materials ) | 
 |  |  |          //          .setPath( '../static/model/obj/' ) | 
 |  |  |          //          .load( '13213.obj', function ( obj ) { | 
 |  |  |          //             obj.traverse (function (child) { | 
 |  |  |          //                if (child instanceof THREE.Mesh) { | 
 |  |  |          //                   child.material = new THREE.MeshLambertMaterial({ | 
 |  |  |          //                      color: 0xCD6839 | 
 |  |  |          //                   }); | 
 |  |  |          //                } | 
 |  |  |          //             }); | 
 |  |  |          // | 
 |  |  |          //             obj.scale.set(0.03, 0.03, 0.03); | 
 |  |  |          //             obj.rotateY(- Math.PI / 2); | 
 |  |  |          //             // obj.name = option.crnNo + "-body"; | 
 |  |  |          //             obj.position.x = 0; | 
 |  |  |          //             obj.position.y = 0; | 
 |  |  |          //             obj.position.z = 0; | 
 |  |  |          //             object.addObject( obj ); | 
 |  |  |          //          }, null, null ); | 
 |  |  |          //    }); | 
 |  |  |  | 
 |  |  |       } | 
 |  |  |       this.initStoreObjects = function (object) { | 
 |  |  |          if (this.firstTime === 1) { | 
 |  |  |             initStore(); | 
 |  |  |             if (Store3DData !== null) { | 
 |  |  |             if (Store3DData !== undefined && Store3DData !== null) { | 
 |  |  |                for(var group of Store3DData.data.store.groups) { | 
 |  |  |                   let crn = new StoreCrn(group.crn, object); | 
 |  |  |                   new StoreCrn(group.crn, object); | 
 |  |  |                   for (var line of group.lines) { | 
 |  |  |                      let shelf = new StoreShelf(line); | 
 |  |  |                      object.addObject(shelf); | 
 |  |  | 
 |  |  |  | 
 |  |  |                   } | 
 |  |  |                } | 
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 |  |  |  | 
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 |  |  |  | 
 |  |  |  | 
 |  |  |                //显示仓库区域 | 
 |  |  |                // for (let i = 0; i < Store3DData.Areas.length; i++) { | 
 |  |  |                //    let optionArea = Store3DData.Areas[i]; | 
 |  |  |                //    let area = new StoreArea(optionArea); | 
 |  |  |                //    object.addObject(area); | 
 |  |  |                //    //显示仓库 | 
 |  |  |                //    for (let j = 0; j < optionArea.Stores.length; j++) { | 
 |  |  |                //       let optionStore = optionArea.Stores[j]; | 
 |  |  |                //       optionStore.Position = CommonFunction.transPosition(optionStore.Position, optionArea.Position); | 
 |  |  |                //       let store = new Store(optionStore); | 
 |  |  |                //       // object.addObject(store); | 
 |  |  |                //       //显示每行信息 | 
 |  |  |                //       for (let k = 0; k < optionStore.Groups.length; k++) { | 
 |  |  |                //          let optionGroup = optionStore.Groups[k]; | 
 |  |  |                //          optionGroup.Position = CommonFunction.transPosition(optionGroup.Position, optionStore.Position); | 
 |  |  |                //          let shelf = new StoreShelf(optionGroup); | 
 |  |  |                //          let group=new StoreGroup(optionGroup,1); | 
 |  |  |                //          object.addObject(shelf); | 
 |  |  |                //          // object.addObject(group); | 
 |  |  |                //          //显示库位上的货物 | 
 |  |  |                //          for (let m = 0; m < optionGroup.Bins.length; m++) { | 
 |  |  |                //              let optionBin = optionGroup.Bins[m]; | 
 |  |  |                //              let existGoods=this.getExistedGoodType(optionBin.State); | 
 |  |  |                //              let storeGoods = new StoreGoods(optionGroup, optionBin); | 
 |  |  |                //              if(existGoods==null) { | 
 |  |  |                //                  let goods=storeGoods.create(); | 
 |  |  |                //                  object.addObject(goods); | 
 |  |  |                //                  this.goodTypes.push({type: optionBin.State, object: goods}); | 
 |  |  |                //              } else { | 
 |  |  |                //                  let goods= storeGoods.clone(existGoods); | 
 |  |  |                //                  object.addObject(goods); | 
 |  |  |                //              } | 
 |  |  |                //          } | 
 |  |  |                //       } | 
 |  |  |                // | 
 |  |  |                //    } | 
 |  |  |                // } | 
 |  |  |                // this.firstTime = 0; | 
 |  |  |                this.firstTime = 0; | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.queryTask = function () { | 
 |  |  |          if (this.firstTime === 1) { | 
 |  |  |             queryTaskCurrent(); | 
 |  |  |             console.log(TaskData); | 
 |  |  |       this.queryCrn = function () { | 
 |  |  |          if (CrnDatas !== null && this.firstTime === 0) { | 
 |  |  |             for (let crnData of CrnDatas) { | 
 |  |  |                let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); | 
 |  |  |                if (null == crnTask) { | 
 |  |  |                   this.crnTasks.push(new CrnTask(crnData, this)); | 
 |  |  |                } else { | 
 |  |  |                   if(!crnTask.run) { | 
 |  |  |                      // console.log(2) | 
 |  |  |                      crnTask.modify(crnData); | 
 |  |  |                   } | 
 |  |  |                } | 
 |  |  |             } | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.getExistedGoodType=function(state){ | 
 |  |  | 
 |  |  |          } | 
 |  |  |          return null; | 
 |  |  |       } | 
 |  |  |       this.initModel = function () { | 
 |  |  |          let that = this; | 
 |  |  |          // let object; | 
 |  |  |          // const onProgress = function ( xhr ) { | 
 |  |  |          //    if ( xhr.lengthComputable ) { | 
 |  |  |          //       const percentComplete = xhr.loaded / xhr.total * 100; | 
 |  |  |          //       console.log( Math.round( percentComplete, 2 ) + '% downloaded' ); | 
 |  |  |          //    } | 
 |  |  |          // }; | 
 |  |  |          // const onError = function () { }; | 
 |  |  |          // function loadModel() { | 
 |  |  |          //    object.traverse( function ( child ) { | 
 |  |  |          //       if ( child.isMesh ) child.material.map = texture; | 
 |  |  |          //    } ); | 
 |  |  |          //    object.position.y = 195; | 
 |  |  |          //    that.addObject( object ); | 
 |  |  |          // } | 
 |  |  |          // const manager = new THREE.LoadingManager(loadModel); | 
 |  |  |          // const textureLoader = new THREE.TextureLoader( manager ); | 
 |  |  |          // const texture = textureLoader.load( '../static/model/obj/uv_grid_opengl.jpg' ); | 
 |  |  |          // const loader = new OBJLoader( manager ); | 
 |  |  |          // loader.load( '../static/model/obj/AGV.obj', function ( obj ) { | 
 |  |  |          //    object = obj; | 
 |  |  |          // }, onProgress, onError ); | 
 |  |  |          const manager = new THREE.LoadingManager(); | 
 |  |  |          // manager.addHandler( /\.dds$/i, new DDSLoader() ); | 
 |  |  |          new MTLLoader(manager) | 
 |  |  |             .setPath( '../static/model/obj/' ) | 
 |  |  |             .load( '货叉.mtl', function ( materials ) { | 
 |  |  |                materials.preload(); | 
 |  |  |                new OBJLoader( manager ) | 
 |  |  |                   .setMaterials( materials ) | 
 |  |  |                   .setPath( '../static/model/obj/' ) | 
 |  |  |                   .load( '货叉.obj', function ( object ) { | 
 |  |  |                      object.position.z = -500; | 
 |  |  |                      object.position.x = -2060; | 
 |  |  |                      // object.position.z = 0; | 
 |  |  |                      // object.position.x = 0; | 
 |  |  |                      // object.position.y = 0; | 
 |  |  |                      object.scale.set(0.025, 0.025, 0.025); | 
 |  |  |                      object.rotateY(- Math.PI / 2) | 
 |  |  |                      that.addObject( object ); | 
 |  |  |                   }, null, null ); | 
 |  |  |             }); | 
 |  |  |          new MTLLoader(manager) | 
 |  |  |             .setPath( '../static/model/obj/' ) | 
 |  |  |             .load( '载货台.mtl', function ( materials ) { | 
 |  |  |                materials.preload(); | 
 |  |  |                new OBJLoader( manager ) | 
 |  |  |                   .setMaterials( materials ) | 
 |  |  |                   .setPath( '../static/model/obj/' ) | 
 |  |  |                   .load( '载货台.obj', function ( object ) { | 
 |  |  |                      object.position.z = -500; | 
 |  |  |                      object.position.x = -2060; | 
 |  |  |                      object.scale.set(0.025, 0.025, 0.025); | 
 |  |  |                      object.rotateY(- Math.PI / 2) | 
 |  |  |                      that.addObject( object ); | 
 |  |  |                   }, null, null ); | 
 |  |  |             }); | 
 |  |  |          new MTLLoader(manager) | 
 |  |  |             .setPath( '../static/model/obj/' ) | 
 |  |  |             .load( '堆垛机本体.mtl', function ( materials ) { | 
 |  |  |                materials.preload(); | 
 |  |  |                new OBJLoader( manager ) | 
 |  |  |                   .setMaterials( materials ) | 
 |  |  |                   .setPath( '../static/model/obj/' ) | 
 |  |  |                   .load( '堆垛机本体.obj', function ( object ) { | 
 |  |  |                      object.position.z = -500; | 
 |  |  |                      object.position.x = -2060; | 
 |  |  |                      object.scale.set(0.025, 0.025, 0.025); | 
 |  |  |                      object.rotateY(- Math.PI / 2) | 
 |  |  |                      that.addObject( object ); | 
 |  |  |                   }, null, null ); | 
 |  |  |             }); | 
 |  |  |       this.crnMove = function (object) { | 
 |  |  |          for (let crnTask of this.crnTasks) { | 
 |  |  |             crnTask.move(); | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.modelMove = function () { | 
 |  |  |  | 
 |  |  |       // 功能方法区 | 
 |  |  |       this.changeStats = function () { | 
 |  |  |          if (this.stats.domElement.style.display === 'none') { | 
 |  |  |             this.stats.domElement.style.display = 'block'; | 
 |  |  |          } else { | 
 |  |  |             this.stats.domElement.style.display = 'none'; | 
 |  |  |          } | 
 |  |  |       } | 
 |  |  |       this.changeBackGround = function () { | 
 |  |  |          this.backgroundType = !this.backgroundType; | 
 |  |  |          this.initBackground(); | 
 |  |  |       } | 
 |  |  |       this.lockControl = function () { | 
 |  |  |          this.camera.position.y = 100; | 
 |  |  |          this.camera.lookAt(900,1100,0); | 
 |  |  |          this.controls.getObject().position.x = -200; | 
 |  |  |          this.controls.getObject().position.y = 200; | 
 |  |  |          this.controls.getObject().position.z = 200; | 
 |  |  |          this.controls.lock(); | 
 |  |  |       } | 
 |  |  |    }, | 
 |  |  |  | 
 |  |  |  | 
 |  |  | }; | 
 |  |  |  |