| | |
| | | this.firstTime = 1; |
| | | this.stats = null; |
| | | this.goodTypes=[];//存储所有的库位类型 |
| | | this.wrkTasks = [];// 任务列表 |
| | | this.crnTasks = [];// 堆垛机列表 |
| | | this.time = 0;//标记堆垛机运行的时间 |
| | | this.progress = 0; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initLight(); |
| | | this.initFloor(); |
| | | this.initModel(); |
| | | // 取数据 |
| | | this.initStoreData(); |
| | | this.initStoreObjects(this); |
| | | } |
| | | this.animate = function () { |
| | | requestAnimationFrame(this.animate.bind(this)); |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.stats.end(); |
| | | this.initStoreObjects(this); |
| | | // this.queryTask(); |
| | | this.queryCrn(); |
| | | this.modelMove(); |
| | | } |
| | | this.initScene = function () { |
| | |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 550, 670, 950 ); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | |
| | | this.dom.appendChild( this.renderer.domElement ); |
| | | } |
| | | this.initLight = function () { |
| | | |
| | | //首先添加个环境光 |
| | | let ambient = new THREE.AmbientLight(0xffffff, 1); //AmbientLight,影响整个场景的光源 |
| | | ambient.position.set(0, 0, 0); |
| | | this.addObject(ambient); |
| | | //添加平行光,平行光类似于太阳光 |
| | | let directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);//模拟远处类似太阳的光源 |
| | | directionalLight.position.set(0, 200, 0); |
| | | this.addObject(directionalLight); |
| | | //设置点光源 |
| | | let pointLight1 = new THREE.PointLight(0xffffff, 0.3); |
| | | pointLight1.position.set(-500, 200, 0); |
| | | this.addObject(pointLight1); |
| | | let pointLight2 = new THREE.PointLight(0xffffff, 0.3); |
| | | pointLight2.position.set(500, 200, 0); |
| | | this.addObject(pointLight2); |
| | | |
| | | // --- |
| | | var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | bulbLight.position.set( 600, 600, 500 ); |
| | | bulbLight.castShadow = true; |
| | | bulbLight.power = 100; |
| | | this.addObject(bulbLight); |
| | | // var bulbLight = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | // bulbLight.position.set( 600, 600, 500 ); |
| | | // bulbLight.castShadow = true; |
| | | // bulbLight.power = 100; |
| | | // this.addObject(bulbLight); |
| | | // --- |
| | | // var bulbLight1 = new THREE.PointLight( 0xffee88, 1, 2000, 2 ); |
| | | // bulbLight1.position.set( -600, 600, 500 ); |
| | |
| | | // hemiLight.intensity = 0.0001; |
| | | // this.addObject(hemiLight); |
| | | |
| | | const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); |
| | | this.addObject( ambientLight ); |
| | | |
| | | const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); |
| | | directionalLight.position.set( - 1, 1, 1 ); |
| | | this.addObject( directionalLight ); |
| | | // const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 ); |
| | | // this.addObject( ambientLight ); |
| | | // |
| | | // const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 ); |
| | | // directionalLight.position.set( - 1, 1, 1 ); |
| | | // this.addObject( directionalLight ); |
| | | } |
| | | this.initOrbitControl = function () { |
| | | this.orbitControl = new OrbitControls(this.camera, this.renderer.domElement); |
| | |
| | | "posy.jpg", "negy.jpg", |
| | | "posz.jpg", "negz.jpg" |
| | | ]); |
| | | this.scene.background = new THREE.Color( 0x17c5dc ); |
| | | this.scene.background = new THREE.Color( 0xf0f0f0 ); |
| | | } |
| | | this.removeObject = function (nameorid) { |
| | | for (let i = 0; i < this.objects.length; i++) { |
| | |
| | | // this.addObject(plane); |
| | | // |
| | | // const helper = new THREE.PolarGridHelper( 2000, 100 ); |
| | | const helper = new THREE.GridHelper( 5000, 300 ); |
| | | const helper = new THREE.GridHelper( 8000, 300 ); |
| | | helper.position.y = - 0; |
| | | helper.material.opacity = 0.25; |
| | | helper.material.transparent = true; |
| | |
| | | } |
| | | this.initStoreObjects = function (object) { |
| | | if (this.firstTime === 1) { |
| | | // initStore(); |
| | | initStore(); |
| | | if (Store3DData !== null) { |
| | | for(let i = 0;i<Store3DData.data.length;i++){ |
| | | let optionArea = Store3DData.data[i]; |
| | | let area = new Store3DData(optionArea); |
| | | object.addObject(area); |
| | | for (let j = 0; j<optionArea.store.length;j++){ |
| | | let optionStore = optionArea[j]; |
| | | optionStore.position=CommonFunction.transPosition(optionStore.position,optionArea.position) |
| | | let store =new Store(optionStore); |
| | | object.addObject(store); |
| | | for (let k = 0; k < optionStore.groups.length;k++){ |
| | | let optionGroup = optionStore.groups[k]; |
| | | optionGroup.position |
| | | } |
| | | for(var group of Store3DData.data.store.groups) { |
| | | let crn = new StoreCrn(group.crn, object); |
| | | for (var line of group.lines) { |
| | | let shelf = new StoreShelf(line); |
| | | object.addObject(shelf); |
| | | //显示库位上的货物 |
| | | // for (var bin of line.bins) { |
| | | // let existGoods=this.getExistedGoodType(bin.State); |
| | | // let storeGoods = new StoreGoods(optionGroup, bin); |
| | | // if(existGoods==null) { |
| | | // let goods=storeGoods.create(); |
| | | // object.addObject(goods); |
| | | // this.goodTypes.push({type: bin.State, object: goods}); |
| | | // } else { |
| | | // let goods= storeGoods.clone(existGoods); |
| | | // object.addObject(goods); |
| | | // } |
| | | // } |
| | | |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | |
| | | // |
| | | // } |
| | | // } |
| | | this.firstTime = 0; |
| | | // this.firstTime = 0; |
| | | } |
| | | } |
| | | } |
| | | this.queryTask = function () { |
| | | if (TaskDatas !== null) { |
| | | for (let TaskData of TaskDatas) { |
| | | let wrkTask = getArrVal(this.wrkTasks, "wrkNo", TaskData.wrkNo); |
| | | if (null == wrkTask) { |
| | | this.wrkTasks.push(TaskData); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | this.queryCrn = function () { |
| | | if (CrnDatas !== null) { |
| | | for (let crnData of CrnDatas) { |
| | | let crnTask = getArrVal(this.crnTasks, "crnNo", crnData.crnNo); |
| | | if (null == crnTask) { |
| | | this.crnTasks.push(new CrnTask(crnData)); |
| | | } else { |
| | | if(!crnTask.run) { |
| | | crnTask.modify(crnData); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | |
| | | .load( '货叉.obj', function ( object ) { |
| | | object.position.z = -500; |
| | | object.position.x = -2060; |
| | | // object.position.z = 0; |
| | | // object.position.x = 0; |
| | | // object.position.y = 0; |
| | | object.scale.set(0.025, 0.025, 0.025); |
| | | object.rotateY(- Math.PI / 2) |
| | | that.addObject( object ); |
| | |
| | | .load( '堆垛机本体.obj', function ( object ) { |
| | | object.position.z = -500; |
| | | object.position.x = -2060; |
| | | // object.position.z = 0; |
| | | // object.position.x = 0; |
| | | // object.position.y = 0; |
| | | object.scale.set(0.025, 0.025, 0.025); |
| | | object.rotateY(- Math.PI / 2) |
| | | that.addObject( object ); |
| | | }, null, null ); |
| | | }); |
| | | } |
| | | this.modelMove = function () { |
| | | this.initModelMove = function () { |
| | | console.log(this.crnTasks) |
| | | // for (var wrkMast of this.wrkTasks) { |
| | | // this.crnBody = getArrVal(this.objects, "name", wrkMast.crnNo + "-body"); |
| | | // // 取货点定位 |
| | | // let sourceLocPosition = getBinPosition(wrkMast.sourceLocNo); |
| | | // let points = [new THREE.Vector3(this.crnBody.position.x, this.crnBody.position.y, this.crnBody.position.z), sourceLocPosition]; |
| | | // this.curve = new Route(points); |
| | | // } |
| | | |
| | | } |
| | | this.initStoreData = function () { |
| | | |
| | | this.modelMove = function () { |
| | | if (this.curve) { |
| | | this.progress += 0.001; |
| | | if (this.progress>1.0) { |
| | | this.curve = null; |
| | | } else { |
| | | let point = this.curve.getPoint(this.progress); |
| | | if(point&&point.x){ |
| | | this.crnBody.position.set(point.x,point.y,point.z); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | }, |
| | | |
| | | |
| | | }; |
| | | |