| | |
| | | this.firstTime = 1; |
| | | this.stats = null; |
| | | this.goodTypes=[];//存储所有的库位类型 |
| | | this.wrkNo = 0; |
| | | |
| | | this.start = function () { |
| | | this.initMain(); |
| | |
| | | this.initLight(); |
| | | this.initFloor(); |
| | | this.initModel(); |
| | | this.queryTask(); |
| | | this.initStoreObjects(this); |
| | | } |
| | | this.animate = function () { |
| | |
| | | this.stats.begin(); |
| | | this.renderer.render(this.scene, this.camera); |
| | | this.stats.end(); |
| | | this.modelMove(); |
| | | // this.modelMove(); |
| | | } |
| | | this.initScene = function () { |
| | | this.scene = new THREE.Scene(); |
| | |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 550, 2070, 4550 ); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | |
| | | initStore(); |
| | | if (Store3DData !== null) { |
| | | for(var group of Store3DData.data.store.groups) { |
| | | let crn = new StoreCrn(group.crn, object); |
| | | for (var line of group.lines) { |
| | | let shelf = new StoreShelf(line); |
| | | object.addObject(shelf); |
| | |
| | | // |
| | | // } |
| | | // } |
| | | this.firstTime = 0; |
| | | // this.firstTime = 0; |
| | | } |
| | | } |
| | | } |
| | | this.queryTask = function () { |
| | | if (this.firstTime === 1) { |
| | | queryTaskCurrent(); |
| | | if (this.wrkNo !== TaskData.wrkNo) { |
| | | this.wrkNo = TaskData.wrkNo; |
| | | } |
| | | } |
| | | } |
| | |
| | | }); |
| | | } |
| | | this.modelMove = function () { |
| | | |
| | | // console.log(1) |
| | | let crnBody = getArrVal(this.objects, "name", "1-body"); |
| | | console.log(crnBody.position) |
| | | } |
| | | }, |
| | | |