| | |
| | | this.scene = new THREE.Scene(); |
| | | } |
| | | this.initCamera = function () { |
| | | //声明一个透视相机, |
| | | // 视角:60, |
| | | // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 |
| | | //近平面near:0.1 |
| | | //远平面视角far:10000 |
| | | this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); |
| | | /* |
| | | 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 |
| | | */ |
| | | // this.camera.position.x = 0; |
| | | // this.camera.position.y = 1000; |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | if (this.camera === null) { |
| | | //声明一个透视相机, |
| | | // 视角:60, |
| | | // 纵横比aspect:全屏,使用的是浏览器的宽度/高度 |
| | | //近平面near:0.1 |
| | | //远平面视角far:10000 |
| | | this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 50000); |
| | | /* |
| | | 设置相机位置,注意threejs中的坐标系采用的是右手坐标系 |
| | | */ |
| | | // this.camera.position.x = 0; |
| | | // this.camera.position.y = 1000; |
| | | // this.camera.position.z = 600; |
| | | // //相机的朝向 |
| | | // this.camera.lookAt(0, 0, 0); |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | //将相机放到场景中 |
| | | this.scene.add(this.camera); |
| | | } else { |
| | | this.camera.position.set( - 350, 1070, 1550 ); |
| | | this.camera.lookAt( this.scene.position ); |
| | | } |
| | | } |
| | | this.initRenderer = function () { |
| | | this.renderer = new THREE.WebGLRenderer(); |
| | |
| | | break; |
| | | } |
| | | }; |
| | | |
| | | this.controls.addEventListener( 'lock', function () { |
| | | console.log("第一人称视角") |
| | | } ); |
| | | this.controls.addEventListener( 'unlock', function () { |
| | | console.log("上帝视角"); |
| | | object.initCamera(); |
| | | } ); |
| | | document.addEventListener( 'keydown', onKeyDown ); |
| | | document.addEventListener( 'keyup', onKeyUp ); |
| | | |